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-rw-r--r--src/effects/SkLightingImageFilter.cpp18
1 files changed, 13 insertions, 5 deletions
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
index f0f2c66d6f..199bb4d684 100644
--- a/src/effects/SkLightingImageFilter.cpp
+++ b/src/effects/SkLightingImageFilter.cpp
@@ -682,7 +682,7 @@ class GrGLLight;
class SkImageFilterLight : public SkRefCnt {
public:
-
+
enum LightType {
kDistant_LightType,
@@ -819,8 +819,8 @@ public:
// Use X scale and Y scale on Z and average the result
SkPoint locationZ = SkPoint::Make(fLocation.fZ, fLocation.fZ);
matrix.mapVectors(&locationZ, 1);
- SkPoint3 location = SkPoint3::Make(location2.fX,
- location2.fY,
+ SkPoint3 location = SkPoint3::Make(location2.fX,
+ location2.fY,
SkScalarAve(locationZ.fX, locationZ.fY));
return new SkPointLight(location, color());
}
@@ -854,7 +854,7 @@ public:
: INHERITED(color),
fLocation(location),
fTarget(target),
- fSpecularExponent(specularExponent)
+ fSpecularExponent(SkScalarPin(specularExponent, kSpecularExponentMin, kSpecularExponentMax))
{
fS = target - location;
fast_normalize(&fS);
@@ -984,6 +984,9 @@ protected:
}
private:
+ static const SkScalar kSpecularExponentMin;
+ static const SkScalar kSpecularExponentMax;
+
SkPoint3 fLocation;
SkPoint3 fTarget;
SkScalar fSpecularExponent;
@@ -995,6 +998,11 @@ private:
typedef SkImageFilterLight INHERITED;
};
+// According to the spec, the specular term should be in the range [1, 128] :
+// http://www.w3.org/TR/SVG/filters.html#feSpecularLightingSpecularExponentAttribute
+const SkScalar SkSpotLight::kSpecularExponentMin = 1.0f;
+const SkScalar SkSpotLight::kSpecularExponentMax = 128.0f;
+
///////////////////////////////////////////////////////////////////////////////
void SkImageFilterLight::flattenLight(SkWriteBuffer& buffer) const {
@@ -1985,7 +1993,7 @@ void GrGLSpotLight::emitLightColor(GrGLFPBuilder* builder,
lightColorBody.appendf("\t\treturn %s * scale * (cosAngle - %s) * %s;\n",
color, cosOuter, coneScale);
lightColorBody.appendf("\t}\n");
- lightColorBody.appendf("\treturn %s * scale;\n", color);
+ lightColorBody.appendf("\treturn %s;\n", color);
GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
fsBuilder->emitFunction(kVec3f_GrSLType,
"lightColor",