diff options
Diffstat (limited to 'src/utils')
-rw-r--r-- | src/utils/SkCullPoints.cpp | 64 |
1 files changed, 26 insertions, 38 deletions
diff --git a/src/utils/SkCullPoints.cpp b/src/utils/SkCullPoints.cpp index 23d00b6149..03bfa991a8 100644 --- a/src/utils/SkCullPoints.cpp +++ b/src/utils/SkCullPoints.cpp @@ -18,8 +18,7 @@ #include "SkCullPoints.h" #include "Sk64.h" -static bool cross_product_is_neg(const SkIPoint& v, int dx, int dy) -{ +static bool cross_product_is_neg(const SkIPoint& v, int dx, int dy) { #if 0 return v.fX * dy - v.fY * dx < 0; #else @@ -32,19 +31,20 @@ static bool cross_product_is_neg(const SkIPoint& v, int dx, int dy) #endif } -bool SkCullPoints::sect_test(int x0, int y0, int x1, int y1) const -{ +bool SkCullPoints::sect_test(int x0, int y0, int x1, int y1) const { const SkIRect& r = fR; - if (x0 < r.fLeft && x1 < r.fLeft || - x0 > r.fRight && x1 > r.fRight || - y0 < r.fTop && y1 < r.fTop || - y0 > r.fBottom && y1 > r.fBottom) + if ((x0 < r.fLeft && x1 < r.fLeft) || + (x0 > r.fRight && x1 > r.fRight) || + (y0 < r.fTop && y1 < r.fTop) || + (y0 > r.fBottom && y1 > r.fBottom)) { return false; + } // since the crossprod test is a little expensive, check for easy-in cases first - if (r.contains(x0, y0) || r.contains(x1, y1)) + if (r.contains(x0, y0) || r.contains(x1, y1)) { return true; + } // At this point we're not sure, so we do a crossprod test SkIPoint vec; @@ -53,16 +53,14 @@ bool SkCullPoints::sect_test(int x0, int y0, int x1, int y1) const vec.set(x1 - x0, y1 - y0); bool isNeg = cross_product_is_neg(vec, x0 - rAsQuad[0].fX, y0 - rAsQuad[0].fY); for (int i = 1; i < 4; i++) { - if (cross_product_is_neg(vec, x0 - rAsQuad[i].fX, y0 - rAsQuad[i].fY) != isNeg) - { + if (cross_product_is_neg(vec, x0 - rAsQuad[i].fX, y0 - rAsQuad[i].fY) != isNeg) { return true; } } return false; // we didn't intersect } -static void toQuad(const SkIRect& r, SkIPoint quad[4]) -{ +static void toQuad(const SkIRect& r, SkIPoint quad[4]) { SkASSERT(quad); quad[0].set(r.fLeft, r.fTop); @@ -71,34 +69,29 @@ static void toQuad(const SkIRect& r, SkIPoint quad[4]) quad[3].set(r.fLeft, r.fBottom); } -SkCullPoints::SkCullPoints() -{ +SkCullPoints::SkCullPoints() { SkIRect r; r.setEmpty(); this->reset(r); } -SkCullPoints::SkCullPoints(const SkIRect& r) -{ +SkCullPoints::SkCullPoints(const SkIRect& r) { this->reset(r); } -void SkCullPoints::reset(const SkIRect& r) -{ +void SkCullPoints::reset(const SkIRect& r) { fR = r; toQuad(fR, fAsQuad); fPrevPt.set(0, 0); fPrevResult = kNo_Result; } -void SkCullPoints::moveTo(int x, int y) -{ +void SkCullPoints::moveTo(int x, int y) { fPrevPt.set(x, y); fPrevResult = kNo_Result; // so we trigger a movetolineto later } -SkCullPoints::LineToResult SkCullPoints::lineTo(int x, int y, SkIPoint line[]) -{ +SkCullPoints::LineToResult SkCullPoints::lineTo(int x, int y, SkIPoint line[]) { SkASSERT(line != NULL); LineToResult result = kNo_Result; @@ -108,15 +101,15 @@ SkCullPoints::LineToResult SkCullPoints::lineTo(int x, int y, SkIPoint line[]) // need to upgrade sect_test to chop the result // and to correctly return kLineTo_Result when the result is connected // to the previous call-out - if (this->sect_test(x0, y0, x, y)) - { + if (this->sect_test(x0, y0, x, y)) { line[0].set(x0, y0); line[1].set(x, y); - if (fPrevResult != kNo_Result && fPrevPt.equals(x0, y0)) + if (fPrevResult != kNo_Result && fPrevPt.equals(x0, y0)) { result = kLineTo_Result; - else + } else { result = kMoveToLineTo_Result; + } } fPrevPt.set(x, y); @@ -130,28 +123,23 @@ SkCullPoints::LineToResult SkCullPoints::lineTo(int x, int y, SkIPoint line[]) #include "SkPath.h" SkCullPointsPath::SkCullPointsPath() - : fCP(), fPath(NULL) -{ + : fCP(), fPath(NULL) { } SkCullPointsPath::SkCullPointsPath(const SkIRect& r, SkPath* dst) - : fCP(r), fPath(dst) -{ + : fCP(r), fPath(dst) { } -void SkCullPointsPath::reset(const SkIRect& r, SkPath* dst) -{ +void SkCullPointsPath::reset(const SkIRect& r, SkPath* dst) { fCP.reset(r); fPath = dst; } - -void SkCullPointsPath::moveTo(int x, int y) -{ + +void SkCullPointsPath::moveTo(int x, int y) { fCP.moveTo(x, y); } -void SkCullPointsPath::lineTo(int x, int y) -{ +void SkCullPointsPath::lineTo(int x, int y) { SkIPoint pts[2]; switch (fCP.lineTo(x, y, pts)) { |