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Diffstat (limited to 'src/utils/SkTextureCompressor_ASTC.cpp')
-rw-r--r--src/utils/SkTextureCompressor_ASTC.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/utils/SkTextureCompressor_ASTC.cpp b/src/utils/SkTextureCompressor_ASTC.cpp
index a6e91d66b8..02f4f17144 100644
--- a/src/utils/SkTextureCompressor_ASTC.cpp
+++ b/src/utils/SkTextureCompressor_ASTC.cpp
@@ -217,7 +217,7 @@ static void compress_a8_astc_block(uint8_t** dst, const uint8_t* src, size_t row
// - Single plane
// - Low-precision index values
// - Index range 0-7 (three bits per index)
- // 2. Partitions: 0b00
+ // 2. Partitions: 0b00
// - One partition
// 3. Color Endpoint Mode: 0b0000
// - Direct luminance -- e0=(v0,v0,v0,0xFF); e1=(v1,v1,v1,0xFF);
@@ -270,7 +270,7 @@ inline void CompressA8ASTCBlockVertical(uint8_t* dst, const uint8_t* src) {
//
////////////////////////////////////////////////////////////////////////////////
-// Enable this to assert whenever a decoded block has invalid ASTC values. Otherwise,
+// Enable this to assert whenever a decoded block has invalid ASTC values. Otherwise,
// each invalid block will result in a disgusting magenta color.
#define ASSERT_ASTC_DECODE_ERROR 0
@@ -369,7 +369,7 @@ static uint64_t read_astc_bits(const ASTCBlock &block, int from, int to) {
SkASSERT(nBits > (64 - from));
const int nLow = 64 - from;
const int nHigh = nBits - nLow;
- result =
+ result =
((block.fLow >> from) & ((1ULL << nLow) - 1)) |
((block.fHigh & ((1ULL << nHigh) - 1)) << nLow);
}
@@ -452,7 +452,7 @@ static inline void decode_rgba_basescale(const int *v, SkColor *endpoints, bool
v4 = v[4];
v5 = v[5];
}
-
+
endpoints[0] = SkColorSetARGB(v4,
(v[0]*v[3]) >> 8,
(v[1]*v[3]) >> 8,
@@ -1256,7 +1256,7 @@ struct ASTCDecompressionData {
case kLDR_LuminanceAlpha_Direct_ColorEndpointMode: {
const int* v = colorValues;
-
+
endpoints[i][0] = SkColorSetARGB(v[2], v[0], v[0], v[0]);
endpoints[i][1] = SkColorSetARGB(v[3], v[1], v[1], v[1]);
@@ -1272,7 +1272,7 @@ struct ASTCDecompressionData {
bit_transfer_signed(&v1, &v0);
bit_transfer_signed(&v3, &v2);
-
+
endpoints[i][0] = SkColorSetARGB(v2, v0, v0, v0);
endpoints[i][1] = SkColorSetARGB(
clamp_byte(v3+v2),
@@ -1669,7 +1669,7 @@ struct ASTCDecompressionData {
this->decodeDualPlane(dualPlaneBitLoc);
return;
- }
+ }
// If we have more than one partition, then we need to make
// room for the partition index.
@@ -1691,7 +1691,7 @@ struct ASTCDecompressionData {
this->decodeDualPlane(dualPlaneBitLoc);
return;
- }
+ }
// Move the dual plane selector bits down based on how many
// partitions the block contains.
@@ -1756,7 +1756,7 @@ struct ASTCDecompressionData {
// Decodes the block mode. This function determines whether or not we use
// dual plane encoding, the size of the texel weight grid, and the number of
- // bits, trits and quints that are used to encode it. For more information,
+ // bits, trits and quints that are used to encode it. For more information,
// see section C.2.10 of the ASTC spec.
//
// For 2D blocks, the Block Mode field is laid out as follows: