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-rw-r--r--src/utils/SkMeshUtils.cpp101
1 files changed, 0 insertions, 101 deletions
diff --git a/src/utils/SkMeshUtils.cpp b/src/utils/SkMeshUtils.cpp
deleted file mode 100644
index 4c9c0d04c7..0000000000
--- a/src/utils/SkMeshUtils.cpp
+++ /dev/null
@@ -1,101 +0,0 @@
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-#include "SkMeshUtils.h"
-#include "SkCanvas.h"
-#include "SkPaint.h"
-
-SkMeshIndices::SkMeshIndices() {
- sk_bzero(this, sizeof(*this));
-}
-
-SkMeshIndices::~SkMeshIndices() {
- sk_free(fStorage);
-}
-
-bool SkMeshIndices::init(SkPoint tex[], uint16_t indices[],
- int texW, int texH, int rows, int cols) {
- if (rows < 2 || cols < 2) {
- sk_free(fStorage);
- fStorage = nullptr;
- fTex = nullptr;
- fIndices = nullptr;
- fTexCount = fIndexCount = 0;
- return false;
- }
-
- sk_free(fStorage);
- fStorage = nullptr;
-
- fTexCount = rows * cols;
- rows -= 1;
- cols -= 1;
- fIndexCount = rows * cols * 6;
-
- if (tex) {
- fTex = tex;
- fIndices = indices;
- } else {
- fStorage = sk_malloc_throw(fTexCount * sizeof(SkPoint) +
- fIndexCount * sizeof(uint16_t));
- fTex = (SkPoint*)fStorage;
- fIndices = (uint16_t*)(fTex + fTexCount);
- }
-
- // compute the indices
- {
- uint16_t* idx = fIndices;
- int index = 0;
- for (int y = 0; y < cols; y++) {
- for (int x = 0; x < rows; x++) {
- *idx++ = index;
- *idx++ = index + rows + 1;
- *idx++ = index + 1;
-
- *idx++ = index + 1;
- *idx++ = index + rows + 1;
- *idx++ = index + rows + 2;
-
- index += 1;
- }
- index += 1;
- }
- }
-
- // compute texture coordinates
- {
- SkPoint* tex = fTex;
- const SkScalar dx = SkIntToScalar(texW) / rows;
- const SkScalar dy = SkIntToScalar(texH) / cols;
- for (int y = 0; y <= cols; y++) {
- for (int x = 0; x <= rows; x++) {
- tex->set(x*dx, y*dy);
- tex += 1;
- }
- }
- }
- return true;
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-#include "SkShader.h"
-
-void SkMeshUtils::Draw(SkCanvas* canvas, const SkBitmap& bitmap,
- int rows, int cols, const SkPoint verts[],
- const SkColor colors[], const SkPaint& paint) {
- SkMeshIndices idx;
-
- if (idx.init(bitmap.width(), bitmap.height(), rows, cols)) {
- SkPaint p(paint);
- p.setShader(SkShader::MakeBitmapShader(bitmap,
- SkShader::kClamp_TileMode,
- SkShader::kClamp_TileMode));
- canvas->drawVertices(SkCanvas::kTriangles_VertexMode,
- rows * cols, verts, idx.tex(), colors, SkBlendMode::kModulate,
- idx.indices(), idx.indexCount(), p);
- }
-}