diff options
Diffstat (limited to 'src/shaders')
-rw-r--r-- | src/shaders/SkPerlinNoiseShader.cpp | 6 | ||||
-rw-r--r-- | src/shaders/gradients/SkGradientShader.cpp | 4 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/shaders/SkPerlinNoiseShader.cpp b/src/shaders/SkPerlinNoiseShader.cpp index bdbd5bd8a4..1f70d500d5 100644 --- a/src/shaders/SkPerlinNoiseShader.cpp +++ b/src/shaders/SkPerlinNoiseShader.cpp @@ -1258,7 +1258,7 @@ void GrGLImprovedPerlinNoise::emitCode(EmitArgs& args) { SkString permCode("return "); // FIXME even though I'm creating these textures with kRepeat_TileMode, they're clamped. Not // sure why. Using fract() (here and the next texture lookup) as a workaround. - fragBuilder->appendTextureLookup(&permCode, args.fTexSamplers[0], "highfloat2(fract(x / 256.0), 0.0)", + fragBuilder->appendTextureLookup(&permCode, args.fTexSamplers[0], "float2(fract(x / 256.0), 0.0)", kHalf2_GrSLType); permCode.append(".r * 255.0;"); fragBuilder->emitFunction(kHalf_GrSLType, "perm", SK_ARRAY_COUNT(permArgs), permArgs, @@ -1271,9 +1271,9 @@ void GrGLImprovedPerlinNoise::emitCode(EmitArgs& args) { }; SkString gradFuncName; SkString gradCode("return dot("); - fragBuilder->appendTextureLookup(&gradCode, args.fTexSamplers[1], "highfloat2(fract(x / 16.0), 0.0)", + fragBuilder->appendTextureLookup(&gradCode, args.fTexSamplers[1], "float2(fract(x / 16.0), 0.0)", kHalf2_GrSLType); - gradCode.append(".rgb * 255.0 - highfloat3(1.0), p);"); + gradCode.append(".rgb * 255.0 - float3(1.0), p);"); fragBuilder->emitFunction(kHalf_GrSLType, "grad", SK_ARRAY_COUNT(gradArgs), gradArgs, gradCode.c_str(), &gradFuncName); diff --git a/src/shaders/gradients/SkGradientShader.cpp b/src/shaders/gradients/SkGradientShader.cpp index 46d3ef6520..88990c7aaa 100644 --- a/src/shaders/gradients/SkGradientShader.cpp +++ b/src/shaders/gradients/SkGradientShader.cpp @@ -1359,7 +1359,7 @@ void GrGradientEffect::GLSLProcessor::emitUniforms(GrGLSLUniformHandler* uniform "Colors", colorCount); if (kSingleHardStop_ColorType == ge.fColorType || kThree_ColorType == ge.fColorType) { - fExtraStopT = uniformHandler->addUniform(kFragment_GrShaderFlag, kHighFloat4_GrSLType, + fExtraStopT = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, kHigh_GrSLPrecision, "ExtraStopT"); } } else { @@ -1684,7 +1684,7 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui fragBuilder->codeAppendf("half2 coord = half2(%s, %s);", gradientTValue, fsyuni); fragBuilder->codeAppendf("%s = ", outputColor); fragBuilder->appendTextureLookupAndModulate(inputColor, texSamplers[0], "coord", - kHighFloat2_GrSLType, &fColorSpaceHelper); + kFloat2_GrSLType, &fColorSpaceHelper); fragBuilder->codeAppend(";"); } |