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-rw-r--r--src/shaders/gradients/SkGradientShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shaders/gradients/SkGradientShader.cpp b/src/shaders/gradients/SkGradientShader.cpp
index a6fb4e94bd..114b7c58a1 100644
--- a/src/shaders/gradients/SkGradientShader.cpp
+++ b/src/shaders/gradients/SkGradientShader.cpp
@@ -1298,7 +1298,7 @@ GrGradientEffect::GrGradientEffect(ClassID classID, const CreateArgs& args, bool
desc.fHeight = 32;
desc.fRowHeight = bitmap.height(); // always 1 here
desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.info(), *args.fContext->caps());
- fAtlas = atlasManager->getAtlas(desc);
+ fAtlas = atlasManager->refAtlas(desc);
SkASSERT(fAtlas);
// We always filter the gradient table. Each table is one row of a texture, always