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Diffstat (limited to 'src/shaders/SkPerlinNoiseShader.cpp')
-rw-r--r-- | src/shaders/SkPerlinNoiseShader.cpp | 1056 |
1 files changed, 0 insertions, 1056 deletions
diff --git a/src/shaders/SkPerlinNoiseShader.cpp b/src/shaders/SkPerlinNoiseShader.cpp deleted file mode 100644 index 87f8967242..0000000000 --- a/src/shaders/SkPerlinNoiseShader.cpp +++ /dev/null @@ -1,1056 +0,0 @@ -/* - * Copyright 2013 Google Inc. - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ - -#include "SkPerlinNoiseShader.h" - -#include "SkArenaAlloc.h" -#include "SkColorFilter.h" -#include "SkReadBuffer.h" -#include "SkShaderBase.h" -#include "SkString.h" -#include "SkUnPreMultiply.h" -#include "SkWriteBuffer.h" - -#if SK_SUPPORT_GPU -#include "GrContext.h" -#include "GrCoordTransform.h" -#include "SkGr.h" -#include "effects/GrConstColorProcessor.h" -#include "glsl/GrGLSLFragmentProcessor.h" -#include "glsl/GrGLSLFragmentShaderBuilder.h" -#include "glsl/GrGLSLProgramDataManager.h" -#include "glsl/GrGLSLUniformHandler.h" -#endif - -static const int kBlockSize = 256; -static const int kBlockMask = kBlockSize - 1; -static const int kPerlinNoise = 4096; -static const int kRandMaximum = SK_MaxS32; // 2**31 - 1 - -namespace { - -// noiseValue is the color component's value (or color) -// limitValue is the maximum perlin noise array index value allowed -// newValue is the current noise dimension (either width or height) -inline int checkNoise(int noiseValue, int limitValue, int newValue) { - // If the noise value would bring us out of bounds of the current noise array while we are - // stiching noise tiles together, wrap the noise around the current dimension of the noise to - // stay within the array bounds in a continuous fashion (so that tiling lines are not visible) - if (noiseValue >= limitValue) { - noiseValue -= newValue; - } - return noiseValue; -} - -inline SkScalar smoothCurve(SkScalar t) { - return t * t * (3 - 2 * t); -} - -class SkPerlinNoiseShaderImpl final : public SkShaderBase { -public: - /** - * About the noise types : the difference between the 2 is just minor tweaks to the algorithm, - * they're not 2 entirely different noises. The output looks different, but once the noise is - * generated in the [1, -1] range, the output is brought back in the [0, 1] range by doing : - * kFractalNoise_Type : noise * 0.5 + 0.5 - * kTurbulence_Type : abs(noise) - * Very little differences between the 2 types, although you can tell the difference visually. - */ - enum Type { - kFractalNoise_Type, - kTurbulence_Type, - kFirstType = kFractalNoise_Type, - kLastType = kTurbulence_Type - }; - - SkPerlinNoiseShaderImpl(Type type, SkScalar baseFrequencyX, - SkScalar baseFrequencyY, int numOctaves, SkScalar seed, - const SkISize* tileSize); - ~SkPerlinNoiseShaderImpl() override = default; - -#if SK_SUPPORT_GPU - sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override; -#endif - - SK_TO_STRING_OVERRIDE() - SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPerlinNoiseShaderImpl) - - struct StitchData; - struct PaintingData; - -protected: - void flatten(SkWriteBuffer&) const override; - Context* onMakeContext(const ContextRec&, SkArenaAlloc* storage) const override; - -private: - class PerlinNoiseShaderContext final : public Context { - public: - PerlinNoiseShaderContext(const SkPerlinNoiseShaderImpl& shader, const ContextRec&); - ~PerlinNoiseShaderContext() override; - - void shadeSpan(int x, int y, SkPMColor[], int count) override; - - private: - SkPMColor shade(const SkPoint& point, StitchData& stitchData) const; - SkScalar calculateTurbulenceValueForPoint( - int channel, - StitchData& stitchData, const SkPoint& point) const; - SkScalar noise2D(int channel, - const StitchData& stitchData, const SkPoint& noiseVector) const; - - SkMatrix fMatrix; - PaintingData* fPaintingData; - - typedef Context INHERITED; - }; - - const Type fType; - const SkScalar fBaseFrequencyX; - const SkScalar fBaseFrequencyY; - const int fNumOctaves; - const SkScalar fSeed; - const SkISize fTileSize; - const bool fStitchTiles; - - friend class ::SkPerlinNoiseShader; - - typedef SkShaderBase INHERITED; -}; - -} // end namespace - -struct SkPerlinNoiseShaderImpl::StitchData { - StitchData() - : fWidth(0) - , fWrapX(0) - , fHeight(0) - , fWrapY(0) - {} - - bool operator==(const StitchData& other) const { - return fWidth == other.fWidth && - fWrapX == other.fWrapX && - fHeight == other.fHeight && - fWrapY == other.fWrapY; - } - - int fWidth; // How much to subtract to wrap for stitching. - int fWrapX; // Minimum value to wrap. - int fHeight; - int fWrapY; -}; - -struct SkPerlinNoiseShaderImpl::PaintingData { - PaintingData(const SkISize& tileSize, SkScalar seed, - SkScalar baseFrequencyX, SkScalar baseFrequencyY, - const SkMatrix& matrix) - { - SkVector vec[2] = { - { SkScalarInvert(baseFrequencyX), SkScalarInvert(baseFrequencyY) }, - { SkIntToScalar(tileSize.fWidth), SkIntToScalar(tileSize.fHeight) }, - }; - matrix.mapVectors(vec, 2); - - fBaseFrequency.set(SkScalarInvert(vec[0].fX), SkScalarInvert(vec[0].fY)); - fTileSize.set(SkScalarRoundToInt(vec[1].fX), SkScalarRoundToInt(vec[1].fY)); - this->init(seed); - if (!fTileSize.isEmpty()) { - this->stitch(); - } - -#if SK_SUPPORT_GPU - fPermutationsBitmap.setInfo(SkImageInfo::MakeA8(kBlockSize, 1)); - fPermutationsBitmap.setPixels(fLatticeSelector); - - fNoiseBitmap.setInfo(SkImageInfo::MakeN32Premul(kBlockSize, 4)); - fNoiseBitmap.setPixels(fNoise[0][0]); -#endif - } - - int fSeed; - uint8_t fLatticeSelector[kBlockSize]; - uint16_t fNoise[4][kBlockSize][2]; - SkPoint fGradient[4][kBlockSize]; - SkISize fTileSize; - SkVector fBaseFrequency; - StitchData fStitchDataInit; - -private: - -#if SK_SUPPORT_GPU - SkBitmap fPermutationsBitmap; - SkBitmap fNoiseBitmap; -#endif - - inline int random() { - static const int gRandAmplitude = 16807; // 7**5; primitive root of m - static const int gRandQ = 127773; // m / a - static const int gRandR = 2836; // m % a - - int result = gRandAmplitude * (fSeed % gRandQ) - gRandR * (fSeed / gRandQ); - if (result <= 0) - result += kRandMaximum; - fSeed = result; - return result; - } - - // Only called once. Could be part of the constructor. - void init(SkScalar seed) - { - static const SkScalar gInvBlockSizef = SkScalarInvert(SkIntToScalar(kBlockSize)); - - // According to the SVG spec, we must truncate (not round) the seed value. - fSeed = SkScalarTruncToInt(seed); - // The seed value clamp to the range [1, kRandMaximum - 1]. - if (fSeed <= 0) { - fSeed = -(fSeed % (kRandMaximum - 1)) + 1; - } - if (fSeed > kRandMaximum - 1) { - fSeed = kRandMaximum - 1; - } - for (int channel = 0; channel < 4; ++channel) { - for (int i = 0; i < kBlockSize; ++i) { - fLatticeSelector[i] = i; - fNoise[channel][i][0] = (random() % (2 * kBlockSize)); - fNoise[channel][i][1] = (random() % (2 * kBlockSize)); - } - } - for (int i = kBlockSize - 1; i > 0; --i) { - int k = fLatticeSelector[i]; - int j = random() % kBlockSize; - SkASSERT(j >= 0); - SkASSERT(j < kBlockSize); - fLatticeSelector[i] = fLatticeSelector[j]; - fLatticeSelector[j] = k; - } - - // Perform the permutations now - { - // Copy noise data - uint16_t noise[4][kBlockSize][2]; - for (int i = 0; i < kBlockSize; ++i) { - for (int channel = 0; channel < 4; ++channel) { - for (int j = 0; j < 2; ++j) { - noise[channel][i][j] = fNoise[channel][i][j]; - } - } - } - // Do permutations on noise data - for (int i = 0; i < kBlockSize; ++i) { - for (int channel = 0; channel < 4; ++channel) { - for (int j = 0; j < 2; ++j) { - fNoise[channel][i][j] = noise[channel][fLatticeSelector[i]][j]; - } - } - } - } - - // Half of the largest possible value for 16 bit unsigned int - static const SkScalar gHalfMax16bits = 32767.5f; - - // Compute gradients from permutated noise data - for (int channel = 0; channel < 4; ++channel) { - for (int i = 0; i < kBlockSize; ++i) { - fGradient[channel][i] = SkPoint::Make( - (fNoise[channel][i][0] - kBlockSize) * gInvBlockSizef, - (fNoise[channel][i][1] - kBlockSize) * gInvBlockSizef); - fGradient[channel][i].normalize(); - // Put the normalized gradient back into the noise data - fNoise[channel][i][0] = SkScalarRoundToInt( - (fGradient[channel][i].fX + 1) * gHalfMax16bits); - fNoise[channel][i][1] = SkScalarRoundToInt( - (fGradient[channel][i].fY + 1) * gHalfMax16bits); - } - } - } - - // Only called once. Could be part of the constructor. - void stitch() { - SkScalar tileWidth = SkIntToScalar(fTileSize.width()); - SkScalar tileHeight = SkIntToScalar(fTileSize.height()); - SkASSERT(tileWidth > 0 && tileHeight > 0); - // When stitching tiled turbulence, the frequencies must be adjusted - // so that the tile borders will be continuous. - if (fBaseFrequency.fX) { - SkScalar lowFrequencx = - SkScalarFloorToScalar(tileWidth * fBaseFrequency.fX) / tileWidth; - SkScalar highFrequencx = - SkScalarCeilToScalar(tileWidth * fBaseFrequency.fX) / tileWidth; - // BaseFrequency should be non-negative according to the standard. - if (fBaseFrequency.fX / lowFrequencx < highFrequencx / fBaseFrequency.fX) { - fBaseFrequency.fX = lowFrequencx; - } else { - fBaseFrequency.fX = highFrequencx; - } - } - if (fBaseFrequency.fY) { - SkScalar lowFrequency = - SkScalarFloorToScalar(tileHeight * fBaseFrequency.fY) / tileHeight; - SkScalar highFrequency = - SkScalarCeilToScalar(tileHeight * fBaseFrequency.fY) / tileHeight; - if (fBaseFrequency.fY / lowFrequency < highFrequency / fBaseFrequency.fY) { - fBaseFrequency.fY = lowFrequency; - } else { - fBaseFrequency.fY = highFrequency; - } - } - // Set up TurbulenceInitial stitch values. - fStitchDataInit.fWidth = - SkScalarRoundToInt(tileWidth * fBaseFrequency.fX); - fStitchDataInit.fWrapX = kPerlinNoise + fStitchDataInit.fWidth; - fStitchDataInit.fHeight = - SkScalarRoundToInt(tileHeight * fBaseFrequency.fY); - fStitchDataInit.fWrapY = kPerlinNoise + fStitchDataInit.fHeight; - } - -public: - -#if SK_SUPPORT_GPU - const SkBitmap& getPermutationsBitmap() const { return fPermutationsBitmap; } - - const SkBitmap& getNoiseBitmap() const { return fNoiseBitmap; } -#endif -}; - -sk_sp<SkShader> SkPerlinNoiseShader::MakeFractalNoise(SkScalar baseFrequencyX, - SkScalar baseFrequencyY, - int numOctaves, SkScalar seed, - const SkISize* tileSize) { - return sk_make_sp<SkPerlinNoiseShaderImpl>(SkPerlinNoiseShaderImpl::kFractalNoise_Type, - baseFrequencyX, baseFrequencyY, numOctaves, - seed, tileSize); -} - -sk_sp<SkShader> SkPerlinNoiseShader::MakeTurbulence(SkScalar baseFrequencyX, - SkScalar baseFrequencyY, - int numOctaves, SkScalar seed, - const SkISize* tileSize) { - return sk_make_sp<SkPerlinNoiseShaderImpl>(SkPerlinNoiseShaderImpl::kTurbulence_Type, - baseFrequencyX, baseFrequencyY, - numOctaves, seed, tileSize); -} - -SkPerlinNoiseShaderImpl::SkPerlinNoiseShaderImpl(Type type, - SkScalar baseFrequencyX, - SkScalar baseFrequencyY, - int numOctaves, - SkScalar seed, - const SkISize* tileSize) - : fType(type) - , fBaseFrequencyX(baseFrequencyX) - , fBaseFrequencyY(baseFrequencyY) - , fNumOctaves(SkTPin<int>(numOctaves, 0, 255)) // [0,255] octaves allowed - , fSeed(seed) - , fTileSize(nullptr == tileSize ? SkISize::Make(0, 0) : *tileSize) - , fStitchTiles(!fTileSize.isEmpty()) -{ - SkASSERT(fNumOctaves >= 0 && fNumOctaves < 256); -} - -sk_sp<SkFlattenable> SkPerlinNoiseShaderImpl::CreateProc(SkReadBuffer& buffer) { - Type type = (Type)buffer.readInt(); - SkScalar freqX = buffer.readScalar(); - SkScalar freqY = buffer.readScalar(); - int octaves = buffer.readInt(); - SkScalar seed = buffer.readScalar(); - SkISize tileSize; - tileSize.fWidth = buffer.readInt(); - tileSize.fHeight = buffer.readInt(); - - switch (type) { - case kFractalNoise_Type: - return SkPerlinNoiseShader::MakeFractalNoise(freqX, freqY, octaves, seed, - &tileSize); - case kTurbulence_Type: - return SkPerlinNoiseShader::MakeTurbulence(freqX, freqY, octaves, seed, - &tileSize); - default: - return nullptr; - } -} - -void SkPerlinNoiseShaderImpl::flatten(SkWriteBuffer& buffer) const { - buffer.writeInt((int) fType); - buffer.writeScalar(fBaseFrequencyX); - buffer.writeScalar(fBaseFrequencyY); - buffer.writeInt(fNumOctaves); - buffer.writeScalar(fSeed); - buffer.writeInt(fTileSize.fWidth); - buffer.writeInt(fTileSize.fHeight); -} - -SkScalar SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::noise2D( - int channel, const StitchData& stitchData, const SkPoint& noiseVector) const { - struct Noise { - int noisePositionIntegerValue; - int nextNoisePositionIntegerValue; - SkScalar noisePositionFractionValue; - Noise(SkScalar component) - { - SkScalar position = component + kPerlinNoise; - noisePositionIntegerValue = SkScalarFloorToInt(position); - noisePositionFractionValue = position - SkIntToScalar(noisePositionIntegerValue); - nextNoisePositionIntegerValue = noisePositionIntegerValue + 1; - } - }; - Noise noiseX(noiseVector.x()); - Noise noiseY(noiseVector.y()); - SkScalar u, v; - const SkPerlinNoiseShaderImpl& perlinNoiseShader = - static_cast<const SkPerlinNoiseShaderImpl&>(fShader); - // If stitching, adjust lattice points accordingly. - if (perlinNoiseShader.fStitchTiles) { - noiseX.noisePositionIntegerValue = - checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); - noiseY.noisePositionIntegerValue = - checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); - noiseX.nextNoisePositionIntegerValue = - checkNoise(noiseX.nextNoisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); - noiseY.nextNoisePositionIntegerValue = - checkNoise(noiseY.nextNoisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); - } - noiseX.noisePositionIntegerValue &= kBlockMask; - noiseY.noisePositionIntegerValue &= kBlockMask; - noiseX.nextNoisePositionIntegerValue &= kBlockMask; - noiseY.nextNoisePositionIntegerValue &= kBlockMask; - int i = - fPaintingData->fLatticeSelector[noiseX.noisePositionIntegerValue]; - int j = - fPaintingData->fLatticeSelector[noiseX.nextNoisePositionIntegerValue]; - int b00 = (i + noiseY.noisePositionIntegerValue) & kBlockMask; - int b10 = (j + noiseY.noisePositionIntegerValue) & kBlockMask; - int b01 = (i + noiseY.nextNoisePositionIntegerValue) & kBlockMask; - int b11 = (j + noiseY.nextNoisePositionIntegerValue) & kBlockMask; - SkScalar sx = smoothCurve(noiseX.noisePositionFractionValue); - SkScalar sy = smoothCurve(noiseY.noisePositionFractionValue); - if (sx < 0 || sy < 0 || sx > 1 || sy > 1) { - return 0; // Check for pathological inputs. - } - // This is taken 1:1 from SVG spec: http://www.w3.org/TR/SVG11/filters.html#feTurbulenceElement - SkPoint fractionValue = SkPoint::Make(noiseX.noisePositionFractionValue, - noiseY.noisePositionFractionValue); // Offset (0,0) - u = fPaintingData->fGradient[channel][b00].dot(fractionValue); - fractionValue.fX -= SK_Scalar1; // Offset (-1,0) - v = fPaintingData->fGradient[channel][b10].dot(fractionValue); - SkScalar a = SkScalarInterp(u, v, sx); - fractionValue.fY -= SK_Scalar1; // Offset (-1,-1) - v = fPaintingData->fGradient[channel][b11].dot(fractionValue); - fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1) - u = fPaintingData->fGradient[channel][b01].dot(fractionValue); - SkScalar b = SkScalarInterp(u, v, sx); - return SkScalarInterp(a, b, sy); -} - -SkScalar SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::calculateTurbulenceValueForPoint( - int channel, StitchData& stitchData, const SkPoint& point) const { - const SkPerlinNoiseShaderImpl& perlinNoiseShader = - static_cast<const SkPerlinNoiseShaderImpl&>(fShader); - if (perlinNoiseShader.fStitchTiles) { - // Set up TurbulenceInitial stitch values. - stitchData = fPaintingData->fStitchDataInit; - } - SkScalar turbulenceFunctionResult = 0; - SkPoint noiseVector(SkPoint::Make(point.x() * fPaintingData->fBaseFrequency.fX, - point.y() * fPaintingData->fBaseFrequency.fY)); - SkScalar ratio = SK_Scalar1; - for (int octave = 0; octave < perlinNoiseShader.fNumOctaves; ++octave) { - SkScalar noise = noise2D(channel, stitchData, noiseVector); - SkScalar numer = (perlinNoiseShader.fType == kFractalNoise_Type) ? - noise : SkScalarAbs(noise); - turbulenceFunctionResult += numer / ratio; - noiseVector.fX *= 2; - noiseVector.fY *= 2; - ratio *= 2; - if (perlinNoiseShader.fStitchTiles) { - // Update stitch values - stitchData.fWidth *= 2; - stitchData.fWrapX = stitchData.fWidth + kPerlinNoise; - stitchData.fHeight *= 2; - stitchData.fWrapY = stitchData.fHeight + kPerlinNoise; - } - } - - // The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2 - // by fractalNoise and (turbulenceFunctionResult) by turbulence. - if (perlinNoiseShader.fType == kFractalNoise_Type) { - turbulenceFunctionResult = turbulenceFunctionResult * SK_ScalarHalf + SK_ScalarHalf; - } - - if (channel == 3) { // Scale alpha by paint value - turbulenceFunctionResult *= SkIntToScalar(getPaintAlpha()) / 255; - } - - // Clamp result - return SkScalarPin(turbulenceFunctionResult, 0, SK_Scalar1); -} - -SkPMColor SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::shade( - const SkPoint& point, StitchData& stitchData) const { - SkPoint newPoint; - fMatrix.mapPoints(&newPoint, &point, 1); - newPoint.fX = SkScalarRoundToScalar(newPoint.fX); - newPoint.fY = SkScalarRoundToScalar(newPoint.fY); - - U8CPU rgba[4]; - for (int channel = 3; channel >= 0; --channel) { - rgba[channel] = SkScalarFloorToInt(255 * - calculateTurbulenceValueForPoint(channel, stitchData, newPoint)); - } - return SkPreMultiplyARGB(rgba[3], rgba[0], rgba[1], rgba[2]); -} - -SkShaderBase::Context* SkPerlinNoiseShaderImpl::onMakeContext( - const ContextRec& rec, SkArenaAlloc* alloc) const { - return alloc->make<PerlinNoiseShaderContext>(*this, rec); -} - -SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::PerlinNoiseShaderContext( - const SkPerlinNoiseShaderImpl& shader, const ContextRec& rec) - : INHERITED(shader, rec) -{ - SkMatrix newMatrix = SkMatrix::Concat(*rec.fMatrix, shader.getLocalMatrix()); - if (rec.fLocalMatrix) { - newMatrix.preConcat(*rec.fLocalMatrix); - } - // This (1,1) translation is due to WebKit's 1 based coordinates for the noise - // (as opposed to 0 based, usually). The same adjustment is in the setData() function. - fMatrix.setTranslate(-newMatrix.getTranslateX() + SK_Scalar1, -newMatrix.getTranslateY() + SK_Scalar1); - fPaintingData = new PaintingData(shader.fTileSize, shader.fSeed, shader.fBaseFrequencyX, - shader.fBaseFrequencyY, newMatrix); -} - -SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::~PerlinNoiseShaderContext() { delete fPaintingData; } - -void SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::shadeSpan( - int x, int y, SkPMColor result[], int count) { - SkPoint point = SkPoint::Make(SkIntToScalar(x), SkIntToScalar(y)); - StitchData stitchData; - for (int i = 0; i < count; ++i) { - result[i] = shade(point, stitchData); - point.fX += SK_Scalar1; - } -} - -///////////////////////////////////////////////////////////////////// - -#if SK_SUPPORT_GPU - -class GrGLPerlinNoise : public GrGLSLFragmentProcessor { -public: - void emitCode(EmitArgs&) override; - - static inline void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*); - -protected: - void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override; - -private: - GrGLSLProgramDataManager::UniformHandle fStitchDataUni; - GrGLSLProgramDataManager::UniformHandle fBaseFrequencyUni; - - typedef GrGLSLFragmentProcessor INHERITED; -}; - -///////////////////////////////////////////////////////////////////// - -class GrPerlinNoiseEffect : public GrFragmentProcessor { -public: - static sk_sp<GrFragmentProcessor> Make(GrResourceProvider* resourceProvider, - SkPerlinNoiseShaderImpl::Type type, - int numOctaves, bool stitchTiles, - SkPerlinNoiseShaderImpl::PaintingData* paintingData, - sk_sp<GrTextureProxy> permutationsProxy, - sk_sp<GrTextureProxy> noiseProxy, - const SkMatrix& matrix) { - return sk_sp<GrFragmentProcessor>( - new GrPerlinNoiseEffect(resourceProvider, type, numOctaves, stitchTiles, paintingData, - std::move(permutationsProxy), std::move(noiseProxy), matrix)); - } - - ~GrPerlinNoiseEffect() override { delete fPaintingData; } - - const char* name() const override { return "PerlinNoise"; } - - const SkPerlinNoiseShaderImpl::StitchData& stitchData() const { - return fPaintingData->fStitchDataInit; - } - - SkPerlinNoiseShaderImpl::Type type() const { return fType; } - bool stitchTiles() const { return fStitchTiles; } - const SkVector& baseFrequency() const { return fPaintingData->fBaseFrequency; } - int numOctaves() const { return fNumOctaves; } - -private: - GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { - return new GrGLPerlinNoise; - } - - virtual void onGetGLSLProcessorKey(const GrShaderCaps& caps, - GrProcessorKeyBuilder* b) const override { - GrGLPerlinNoise::GenKey(*this, caps, b); - } - - bool onIsEqual(const GrFragmentProcessor& sBase) const override { - const GrPerlinNoiseEffect& s = sBase.cast<GrPerlinNoiseEffect>(); - return fType == s.fType && - fPaintingData->fBaseFrequency == s.fPaintingData->fBaseFrequency && - fNumOctaves == s.fNumOctaves && - fStitchTiles == s.fStitchTiles && - fPaintingData->fStitchDataInit == s.fPaintingData->fStitchDataInit; - } - - GrPerlinNoiseEffect(GrResourceProvider* resourceProvider, - SkPerlinNoiseShaderImpl::Type type, int numOctaves, bool stitchTiles, - SkPerlinNoiseShaderImpl::PaintingData* paintingData, - sk_sp<GrTextureProxy> permutationsProxy, sk_sp<GrTextureProxy> noiseProxy, - const SkMatrix& matrix) - : INHERITED(kNone_OptimizationFlags) - , fType(type) - , fCoordTransform(matrix) - , fNumOctaves(numOctaves) - , fStitchTiles(stitchTiles) - , fPermutationsSampler(resourceProvider, std::move(permutationsProxy)) - , fNoiseSampler(resourceProvider, std::move(noiseProxy)) - , fPaintingData(paintingData) { - this->initClassID<GrPerlinNoiseEffect>(); - this->addTextureSampler(&fPermutationsSampler); - this->addTextureSampler(&fNoiseSampler); - this->addCoordTransform(&fCoordTransform); - } - - GR_DECLARE_FRAGMENT_PROCESSOR_TEST; - - SkPerlinNoiseShaderImpl::Type fType; - GrCoordTransform fCoordTransform; - int fNumOctaves; - bool fStitchTiles; - TextureSampler fPermutationsSampler; - TextureSampler fNoiseSampler; - SkPerlinNoiseShaderImpl::PaintingData *fPaintingData; - -private: - typedef GrFragmentProcessor INHERITED; -}; - -///////////////////////////////////////////////////////////////////// -GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrPerlinNoiseEffect); - -#if GR_TEST_UTILS -sk_sp<GrFragmentProcessor> GrPerlinNoiseEffect::TestCreate(GrProcessorTestData* d) { - int numOctaves = d->fRandom->nextRangeU(2, 10); - bool stitchTiles = d->fRandom->nextBool(); - SkScalar seed = SkIntToScalar(d->fRandom->nextU()); - SkISize tileSize = SkISize::Make(d->fRandom->nextRangeU(4, 4096), - d->fRandom->nextRangeU(4, 4096)); - SkScalar baseFrequencyX = d->fRandom->nextRangeScalar(0.01f, - 0.99f); - SkScalar baseFrequencyY = d->fRandom->nextRangeScalar(0.01f, - 0.99f); - - sk_sp<SkShader> shader(d->fRandom->nextBool() ? - SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, seed, - stitchTiles ? &tileSize : nullptr) : - SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, - stitchTiles ? &tileSize : nullptr)); - - GrTest::TestAsFPArgs asFPArgs(d); - return as_SB(shader)->asFragmentProcessor(asFPArgs.args()); -} -#endif - -void GrGLPerlinNoise::emitCode(EmitArgs& args) { - const GrPerlinNoiseEffect& pne = args.fFp.cast<GrPerlinNoiseEffect>(); - - GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; - GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; - SkString vCoords = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); - - fBaseFrequencyUni = uniformHandler->addUniform(kFragment_GrShaderFlag, - kVec2f_GrSLType, kDefault_GrSLPrecision, - "baseFrequency"); - const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni); - - const char* stitchDataUni = nullptr; - if (pne.stitchTiles()) { - fStitchDataUni = uniformHandler->addUniform(kFragment_GrShaderFlag, - kVec2f_GrSLType, kDefault_GrSLPrecision, - "stitchData"); - stitchDataUni = uniformHandler->getUniformCStr(fStitchDataUni); - } - - // There are 4 lines, so the center of each line is 1/8, 3/8, 5/8 and 7/8 - const char* chanCoordR = "0.125"; - const char* chanCoordG = "0.375"; - const char* chanCoordB = "0.625"; - const char* chanCoordA = "0.875"; - const char* chanCoord = "chanCoord"; - const char* stitchData = "stitchData"; - const char* ratio = "ratio"; - const char* noiseVec = "noiseVec"; - const char* noiseSmooth = "noiseSmooth"; - const char* floorVal = "floorVal"; - const char* fractVal = "fractVal"; - const char* uv = "uv"; - const char* ab = "ab"; - const char* latticeIdx = "latticeIdx"; - const char* bcoords = "bcoords"; - const char* lattice = "lattice"; - const char* inc8bit = "0.00390625"; // 1.0 / 256.0 - // This is the math to convert the two 16bit integer packed into rgba 8 bit input into a - // [-1,1] vector and perform a dot product between that vector and the provided vector. - const char* dotLattice = "dot(((%s.ga + %s.rb * vec2(%s)) * vec2(2.0) - vec2(1.0)), %s);"; - - // Add noise function - static const GrShaderVar gPerlinNoiseArgs[] = { - GrShaderVar(chanCoord, kFloat_GrSLType), - GrShaderVar(noiseVec, kVec2f_GrSLType) - }; - - static const GrShaderVar gPerlinNoiseStitchArgs[] = { - GrShaderVar(chanCoord, kFloat_GrSLType), - GrShaderVar(noiseVec, kVec2f_GrSLType), - GrShaderVar(stitchData, kVec2f_GrSLType) - }; - - SkString noiseCode; - - noiseCode.appendf("\tvec4 %s;\n", floorVal); - noiseCode.appendf("\t%s.xy = floor(%s);\n", floorVal, noiseVec); - noiseCode.appendf("\t%s.zw = %s.xy + vec2(1.0);\n", floorVal, floorVal); - noiseCode.appendf("\tvec2 %s = fract(%s);\n", fractVal, noiseVec); - - // smooth curve : t * t * (3 - 2 * t) - noiseCode.appendf("\n\tvec2 %s = %s * %s * (vec2(3.0) - vec2(2.0) * %s);", - noiseSmooth, fractVal, fractVal, fractVal); - - // Adjust frequencies if we're stitching tiles - if (pne.stitchTiles()) { - noiseCode.appendf("\n\tif(%s.x >= %s.x) { %s.x -= %s.x; }", - floorVal, stitchData, floorVal, stitchData); - noiseCode.appendf("\n\tif(%s.y >= %s.y) { %s.y -= %s.y; }", - floorVal, stitchData, floorVal, stitchData); - noiseCode.appendf("\n\tif(%s.z >= %s.x) { %s.z -= %s.x; }", - floorVal, stitchData, floorVal, stitchData); - noiseCode.appendf("\n\tif(%s.w >= %s.y) { %s.w -= %s.y; }", - floorVal, stitchData, floorVal, stitchData); - } - - // Get texture coordinates and normalize - noiseCode.appendf("\n\t%s = fract(floor(mod(%s, 256.0)) / vec4(256.0));\n", - floorVal, floorVal); - - // Get permutation for x - { - SkString xCoords(""); - xCoords.appendf("vec2(%s.x, 0.5)", floorVal); - - noiseCode.appendf("\n\tvec2 %s;\n\t%s.x = ", latticeIdx, latticeIdx); - fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords.c_str(), - kVec2f_GrSLType); - noiseCode.append(".r;"); - } - - // Get permutation for x + 1 - { - SkString xCoords(""); - xCoords.appendf("vec2(%s.z, 0.5)", floorVal); - - noiseCode.appendf("\n\t%s.y = ", latticeIdx); - fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords.c_str(), - kVec2f_GrSLType); - noiseCode.append(".r;"); - } - -#if defined(SK_BUILD_FOR_ANDROID) - // Android rounding for Tegra devices, like, for example: Xoom (Tegra 2), Nexus 7 (Tegra 3). - // The issue is that colors aren't accurate enough on Tegra devices. For example, if an 8 bit - // value of 124 (or 0.486275 here) is entered, we can get a texture value of 123.513725 - // (or 0.484368 here). The following rounding operation prevents these precision issues from - // affecting the result of the noise by making sure that we only have multiples of 1/255. - // (Note that 1/255 is about 0.003921569, which is the value used here). - noiseCode.appendf("\n\t%s = floor(%s * vec2(255.0) + vec2(0.5)) * vec2(0.003921569);", - latticeIdx, latticeIdx); -#endif - - // Get (x,y) coordinates with the permutated x - noiseCode.appendf("\n\tvec4 %s = fract(%s.xyxy + %s.yyww);", bcoords, latticeIdx, floorVal); - - noiseCode.appendf("\n\n\tvec2 %s;", uv); - // Compute u, at offset (0,0) - { - SkString latticeCoords(""); - latticeCoords.appendf("vec2(%s.x, %s)", bcoords, chanCoord); - noiseCode.appendf("\n\tvec4 %s = ", lattice); - fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(), - kVec2f_GrSLType); - noiseCode.appendf(".bgra;\n\t%s.x = ", uv); - noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); - } - - noiseCode.appendf("\n\t%s.x -= 1.0;", fractVal); - // Compute v, at offset (-1,0) - { - SkString latticeCoords(""); - latticeCoords.appendf("vec2(%s.y, %s)", bcoords, chanCoord); - noiseCode.append("\n\tlattice = "); - fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(), - kVec2f_GrSLType); - noiseCode.appendf(".bgra;\n\t%s.y = ", uv); - noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); - } - - // Compute 'a' as a linear interpolation of 'u' and 'v' - noiseCode.appendf("\n\tvec2 %s;", ab); - noiseCode.appendf("\n\t%s.x = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmooth); - - noiseCode.appendf("\n\t%s.y -= 1.0;", fractVal); - // Compute v, at offset (-1,-1) - { - SkString latticeCoords(""); - latticeCoords.appendf("vec2(%s.w, %s)", bcoords, chanCoord); - noiseCode.append("\n\tlattice = "); - fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(), - kVec2f_GrSLType); - noiseCode.appendf(".bgra;\n\t%s.y = ", uv); - noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); - } - - noiseCode.appendf("\n\t%s.x += 1.0;", fractVal); - // Compute u, at offset (0,-1) - { - SkString latticeCoords(""); - latticeCoords.appendf("vec2(%s.z, %s)", bcoords, chanCoord); - noiseCode.append("\n\tlattice = "); - fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latticeCoords.c_str(), - kVec2f_GrSLType); - noiseCode.appendf(".bgra;\n\t%s.x = ", uv); - noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); - } - - // Compute 'b' as a linear interpolation of 'u' and 'v' - noiseCode.appendf("\n\t%s.y = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmooth); - // Compute the noise as a linear interpolation of 'a' and 'b' - noiseCode.appendf("\n\treturn mix(%s.x, %s.y, %s.y);\n", ab, ab, noiseSmooth); - - SkString noiseFuncName; - if (pne.stitchTiles()) { - fragBuilder->emitFunction(kFloat_GrSLType, - "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseStitchArgs), - gPerlinNoiseStitchArgs, noiseCode.c_str(), &noiseFuncName); - } else { - fragBuilder->emitFunction(kFloat_GrSLType, - "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseArgs), - gPerlinNoiseArgs, noiseCode.c_str(), &noiseFuncName); - } - - // There are rounding errors if the floor operation is not performed here - fragBuilder->codeAppendf("\n\t\tvec2 %s = floor(%s.xy) * %s;", - noiseVec, vCoords.c_str(), baseFrequencyUni); - - // Clear the color accumulator - fragBuilder->codeAppendf("\n\t\t%s = vec4(0.0);", args.fOutputColor); - - if (pne.stitchTiles()) { - // Set up TurbulenceInitial stitch values. - fragBuilder->codeAppendf("vec2 %s = %s;", stitchData, stitchDataUni); - } - - fragBuilder->codeAppendf("float %s = 1.0;", ratio); - - // Loop over all octaves - fragBuilder->codeAppendf("for (int octave = 0; octave < %d; ++octave) {", pne.numOctaves()); - - fragBuilder->codeAppendf("%s += ", args.fOutputColor); - if (pne.type() != SkPerlinNoiseShaderImpl::kFractalNoise_Type) { - fragBuilder->codeAppend("abs("); - } - if (pne.stitchTiles()) { - fragBuilder->codeAppendf( - "vec4(\n\t\t\t\t%s(%s, %s, %s),\n\t\t\t\t%s(%s, %s, %s)," - "\n\t\t\t\t%s(%s, %s, %s),\n\t\t\t\t%s(%s, %s, %s))", - noiseFuncName.c_str(), chanCoordR, noiseVec, stitchData, - noiseFuncName.c_str(), chanCoordG, noiseVec, stitchData, - noiseFuncName.c_str(), chanCoordB, noiseVec, stitchData, - noiseFuncName.c_str(), chanCoordA, noiseVec, stitchData); - } else { - fragBuilder->codeAppendf( - "vec4(\n\t\t\t\t%s(%s, %s),\n\t\t\t\t%s(%s, %s)," - "\n\t\t\t\t%s(%s, %s),\n\t\t\t\t%s(%s, %s))", - noiseFuncName.c_str(), chanCoordR, noiseVec, - noiseFuncName.c_str(), chanCoordG, noiseVec, - noiseFuncName.c_str(), chanCoordB, noiseVec, - noiseFuncName.c_str(), chanCoordA, noiseVec); - } - if (pne.type() != SkPerlinNoiseShaderImpl::kFractalNoise_Type) { - fragBuilder->codeAppendf(")"); // end of "abs(" - } - fragBuilder->codeAppendf(" * %s;", ratio); - - fragBuilder->codeAppendf("\n\t\t\t%s *= vec2(2.0);", noiseVec); - fragBuilder->codeAppendf("\n\t\t\t%s *= 0.5;", ratio); - - if (pne.stitchTiles()) { - fragBuilder->codeAppendf("\n\t\t\t%s *= vec2(2.0);", stitchData); - } - fragBuilder->codeAppend("\n\t\t}"); // end of the for loop on octaves - - if (pne.type() == SkPerlinNoiseShaderImpl::kFractalNoise_Type) { - // The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2 - // by fractalNoise and (turbulenceFunctionResult) by turbulence. - fragBuilder->codeAppendf("\n\t\t%s = %s * vec4(0.5) + vec4(0.5);", - args.fOutputColor,args.fOutputColor); - } - - // Clamp values - fragBuilder->codeAppendf("\n\t\t%s = clamp(%s, 0.0, 1.0);", args.fOutputColor, args.fOutputColor); - - // Pre-multiply the result - fragBuilder->codeAppendf("\n\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n", - args.fOutputColor, args.fOutputColor, - args.fOutputColor, args.fOutputColor); -} - -void GrGLPerlinNoise::GenKey(const GrProcessor& processor, const GrShaderCaps&, - GrProcessorKeyBuilder* b) { - const GrPerlinNoiseEffect& turbulence = processor.cast<GrPerlinNoiseEffect>(); - - uint32_t key = turbulence.numOctaves(); - - key = key << 3; // Make room for next 3 bits - - switch (turbulence.type()) { - case SkPerlinNoiseShaderImpl::kFractalNoise_Type: - key |= 0x1; - break; - case SkPerlinNoiseShaderImpl::kTurbulence_Type: - key |= 0x2; - break; - default: - // leave key at 0 - break; - } - - if (turbulence.stitchTiles()) { - key |= 0x4; // Flip the 3rd bit if tile stitching is on - } - - b->add32(key); -} - -void GrGLPerlinNoise::onSetData(const GrGLSLProgramDataManager& pdman, - const GrFragmentProcessor& processor) { - INHERITED::onSetData(pdman, processor); - - const GrPerlinNoiseEffect& turbulence = processor.cast<GrPerlinNoiseEffect>(); - - const SkVector& baseFrequency = turbulence.baseFrequency(); - pdman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY); - - if (turbulence.stitchTiles()) { - const SkPerlinNoiseShaderImpl::StitchData& stitchData = turbulence.stitchData(); - pdman.set2f(fStitchDataUni, SkIntToScalar(stitchData.fWidth), - SkIntToScalar(stitchData.fHeight)); - } -} - -///////////////////////////////////////////////////////////////////// -sk_sp<GrFragmentProcessor> SkPerlinNoiseShaderImpl::asFragmentProcessor( - const AsFPArgs& args) const { - SkASSERT(args.fContext); - - SkMatrix localMatrix = this->getLocalMatrix(); - if (args.fLocalMatrix) { - localMatrix.preConcat(*args.fLocalMatrix); - } - - SkMatrix matrix = *args.fViewMatrix; - matrix.preConcat(localMatrix); - - if (0 == fNumOctaves) { - if (kFractalNoise_Type == fType) { - // Extract the incoming alpha and emit rgba = (a/4, a/4, a/4, a/2) - // TODO: Either treat the output of this shader as sRGB or allow client to specify a - // color space of the noise. Either way, this case (and the GLSL) need to convert to - // the destination. - sk_sp<GrFragmentProcessor> inner( - GrConstColorProcessor::Make(GrColor4f::FromGrColor(0x80404040), - GrConstColorProcessor::kModulateRGBA_InputMode)); - return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner)); - } - // Emit zero. - return GrConstColorProcessor::Make(GrColor4f::TransparentBlack(), - GrConstColorProcessor::kIgnore_InputMode); - } - - // Either we don't stitch tiles, either we have a valid tile size - SkASSERT(!fStitchTiles || !fTileSize.isEmpty()); - - SkPerlinNoiseShaderImpl::PaintingData* paintingData = - new PaintingData(fTileSize, fSeed, fBaseFrequencyX, fBaseFrequencyY, matrix); - sk_sp<GrTextureProxy> permutationsProxy(GrMakeCachedBitmapProxy( - args.fContext->resourceProvider(), - paintingData->getPermutationsBitmap())); - sk_sp<GrTextureProxy> noiseProxy(GrMakeCachedBitmapProxy(args.fContext->resourceProvider(), - paintingData->getNoiseBitmap())); - - SkMatrix m = *args.fViewMatrix; - m.setTranslateX(-localMatrix.getTranslateX() + SK_Scalar1); - m.setTranslateY(-localMatrix.getTranslateY() + SK_Scalar1); - if (permutationsProxy && noiseProxy) { - sk_sp<GrFragmentProcessor> inner( - GrPerlinNoiseEffect::Make(args.fContext->resourceProvider(), - fType, - fNumOctaves, - fStitchTiles, - paintingData, - std::move(permutationsProxy), - std::move(noiseProxy), - m)); - return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner)); - } - delete paintingData; - return nullptr; -} - -#endif - -#ifndef SK_IGNORE_TO_STRING -void SkPerlinNoiseShaderImpl::toString(SkString* str) const { - str->append("SkPerlinNoiseShader: ("); - - str->append("type: "); - switch (fType) { - case kFractalNoise_Type: - str->append("\"fractal noise\""); - break; - case kTurbulence_Type: - str->append("\"turbulence\""); - break; - default: - str->append("\"unknown\""); - break; - } - str->append(" base frequency: ("); - str->appendScalar(fBaseFrequencyX); - str->append(", "); - str->appendScalar(fBaseFrequencyY); - str->append(") number of octaves: "); - str->appendS32(fNumOctaves); - str->append(" seed: "); - str->appendScalar(fSeed); - str->append(" stitch tiles: "); - str->append(fStitchTiles ? "true " : "false "); - - this->INHERITED::toString(str); - - str->append(")"); -} -#endif - -SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkPerlinNoiseShader) - SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkPerlinNoiseShaderImpl) -SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |