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-rw-r--r--src/record/SkRecords.h73
1 files changed, 55 insertions, 18 deletions
diff --git a/src/record/SkRecords.h b/src/record/SkRecords.h
index 7958280e48..10806565d9 100644
--- a/src/record/SkRecords.h
+++ b/src/record/SkRecords.h
@@ -107,6 +107,31 @@ struct T { \
A a; B b; C c; D d; E e; \
};
+// An Optional doesn't own the pointer's memory, but may need to destroy non-POD data.
+template <typename T>
+class Optional : SkNoncopyable {
+public:
+ Optional(T* ptr) : fPtr(ptr) {}
+ ~Optional() { if (fPtr) fPtr->~T(); }
+
+ operator T*() { return fPtr; }
+ operator const T*() const { return fPtr; }
+private:
+ T* fPtr;
+};
+
+// PODArray doesn't own the pointer's memory, and we assume the data is POD.
+template <typename T>
+class PODArray : SkNoncopyable {
+public:
+ PODArray(T* ptr) : fPtr(ptr) {}
+
+ operator T*() { return fPtr; }
+ operator const T*() const { return fPtr; }
+private:
+ T* fPtr;
+};
+
// Like SkBitmap, but deep copies pixels if they're not immutable.
// Using this, we guarantee the immutability of all bitmaps we record.
class ImmutableBitmap {
@@ -126,13 +151,12 @@ private:
SkBitmap fBitmap;
};
-// Pointers here represent either an optional value or an array if accompanied by a count.
// None of these records manages the lifetimes of pointers, except for DrawVertices handling its
// Xfermode specially.
RECORD0(Restore);
RECORD1(Save, SkCanvas::SaveFlags, flags);
-RECORD3(SaveLayer, SkRect*, bounds, SkPaint*, paint, SkCanvas::SaveFlags, flags);
+RECORD3(SaveLayer, Optional<SkRect>, bounds, Optional<SkPaint>, paint, SkCanvas::SaveFlags, flags);
static const unsigned kUnsetPopOffset = 0;
RECORD2(PushCull, SkRect, rect, unsigned, popOffset);
@@ -147,33 +171,46 @@ RECORD3(ClipRect, SkRect, rect, SkRegion::Op, op, bool, doAA);
RECORD2(ClipRegion, SkRegion, region, SkRegion::Op, op);
RECORD1(Clear, SkColor, color);
-RECORD4(DrawBitmap, ImmutableBitmap, bitmap, SkScalar, left, SkScalar, top, SkPaint*, paint);
-RECORD3(DrawBitmapMatrix, ImmutableBitmap, bitmap, SkMatrix, matrix, SkPaint*, paint);
-RECORD4(DrawBitmapNine, ImmutableBitmap, bitmap, SkIRect, center, SkRect, dst, SkPaint*, paint);
+RECORD4(DrawBitmap, ImmutableBitmap, bitmap,
+ SkScalar, left,
+ SkScalar, top,
+ Optional<SkPaint>, paint);
+RECORD3(DrawBitmapMatrix, ImmutableBitmap, bitmap, SkMatrix, matrix, Optional<SkPaint>, paint);
+RECORD4(DrawBitmapNine, ImmutableBitmap, bitmap,
+ SkIRect, center,
+ SkRect, dst,
+ Optional<SkPaint>, paint);
RECORD5(DrawBitmapRectToRect, ImmutableBitmap, bitmap,
- SkRect*, src,
+ Optional<SkRect>, src,
SkRect, dst,
- SkPaint*, paint,
+ Optional<SkPaint>, paint,
SkCanvas::DrawBitmapRectFlags, flags);
RECORD3(DrawDRRect, SkRRect, outer, SkRRect, inner, SkPaint, paint);
RECORD2(DrawOval, SkRect, oval, SkPaint, paint);
RECORD1(DrawPaint, SkPaint, paint);
RECORD2(DrawPath, SkPath, path, SkPaint, paint);
RECORD4(DrawPoints, SkCanvas::PointMode, mode, size_t, count, SkPoint*, pts, SkPaint, paint);
-RECORD4(DrawPosText, char*, text, size_t, byteLength, SkPoint*, pos, SkPaint, paint);
-RECORD5(DrawPosTextH, char*, text,
+RECORD4(DrawPosText, PODArray<char>, text,
+ size_t, byteLength,
+ PODArray<SkPoint>, pos,
+ SkPaint, paint);
+RECORD5(DrawPosTextH, PODArray<char>, text,
size_t, byteLength,
- SkScalar*, xpos,
+ PODArray<SkScalar>, xpos,
SkScalar, y,
SkPaint, paint);
RECORD2(DrawRRect, SkRRect, rrect, SkPaint, paint);
RECORD2(DrawRect, SkRect, rect, SkPaint, paint);
-RECORD4(DrawSprite, ImmutableBitmap, bitmap, int, left, int, top, SkPaint*, paint);
-RECORD5(DrawText, char*, text, size_t, byteLength, SkScalar, x, SkScalar, y, SkPaint, paint);
-RECORD5(DrawTextOnPath, char*, text,
+RECORD4(DrawSprite, ImmutableBitmap, bitmap, int, left, int, top, Optional<SkPaint>, paint);
+RECORD5(DrawText, PODArray<char>, text,
+ size_t, byteLength,
+ SkScalar, x,
+ SkScalar, y,
+ SkPaint, paint);
+RECORD5(DrawTextOnPath, PODArray<char>, text,
size_t, byteLength,
SkPath, path,
- SkMatrix*, matrix,
+ Optional<SkMatrix>, matrix,
SkPaint, paint);
// This guy is so ugly we just write it manually.
@@ -201,11 +238,11 @@ struct DrawVertices {
SkCanvas::VertexMode vmode;
int vertexCount;
- SkPoint* vertices;
- SkPoint* texs;
- SkColor* colors;
+ PODArray<SkPoint> vertices;
+ PODArray<SkPoint> texs;
+ PODArray<SkColor> colors;
SkAutoTUnref<SkXfermode> xmode;
- uint16_t* indices;
+ PODArray<uint16_t> indices;
int indexCount;
SkPaint paint;
};