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-rw-r--r--src/opts/Sk4px_SSE2.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/opts/Sk4px_SSE2.h b/src/opts/Sk4px_SSE2.h
index 9c3eb1210c..96f21db399 100644
--- a/src/opts/Sk4px_SSE2.h
+++ b/src/opts/Sk4px_SSE2.h
@@ -45,6 +45,15 @@ inline Sk4px Sk4px::Wide::addNarrowHi(const Sk16h& other) const {
return Sk4px(_mm_packus_epi16(r.fLo.fVec, r.fHi.fVec));
}
+inline Sk4px Sk4px::Wide::div255() const {
+ // (x + 127) / 255 == ((x+128) * 257)>>16,
+ // and _mm_mulhi_epu16 makes the (_ * 257)>>16 part very convenient.
+ const __m128i _128 = _mm_set1_epi16(128),
+ _257 = _mm_set1_epi16(257);
+ return Sk4px(_mm_packus_epi16(_mm_mulhi_epu16(_mm_add_epi16(fLo.fVec, _128), _257),
+ _mm_mulhi_epu16(_mm_add_epi16(fHi.fVec, _128), _257)));
+}
+
// Load4Alphas and Load2Alphas use possibly-unaligned loads (SkAlpha[] -> uint16_t or uint32_t).
// These are safe on x86, often with no speed penalty.