diff options
Diffstat (limited to 'src/image/SkSurface_Gpu.cpp')
-rw-r--r-- | src/image/SkSurface_Gpu.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/image/SkSurface_Gpu.cpp b/src/image/SkSurface_Gpu.cpp index 5345ceee20..d1544630cc 100644 --- a/src/image/SkSurface_Gpu.cpp +++ b/src/image/SkSurface_Gpu.cpp @@ -72,12 +72,12 @@ SkSurface* SkSurface_Gpu::onNewSurface(const SkImageInfo& info) { GrRenderTarget* rt = fDevice->accessRenderTarget(); int sampleCount = rt->numColorSamples(); // TODO: Make caller specify this (change virtual signature of onNewSurface). - static const SkBudgeted kBudgeted = SkBudgeted::kNo; + static const Budgeted kBudgeted = kNo_Budgeted; return SkSurface::NewRenderTarget(fDevice->context(), kBudgeted, info, sampleCount, &this->props()); } -SkImage* SkSurface_Gpu::onNewImageSnapshot(SkBudgeted budgeted, ForceCopyMode forceCopyMode) { +SkImage* SkSurface_Gpu::onNewImageSnapshot(Budgeted budgeted, ForceCopyMode forceCopyMode) { GrRenderTarget* rt = fDevice->accessRenderTarget(); SkASSERT(rt); GrTexture* tex = rt->asTexture(); @@ -87,7 +87,7 @@ SkImage* SkSurface_Gpu::onNewImageSnapshot(SkBudgeted budgeted, ForceCopyMode fo GrSurfaceDesc desc = fDevice->accessRenderTarget()->desc(); GrContext* ctx = fDevice->context(); desc.fFlags = desc.fFlags & ~kRenderTarget_GrSurfaceFlag; - copy.reset(ctx->textureProvider()->createTexture(desc, budgeted)); + copy.reset(ctx->textureProvider()->createTexture(desc, kYes_Budgeted == budgeted)); if (!copy) { return nullptr; } @@ -112,7 +112,7 @@ void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { GrRenderTarget* rt = fDevice->accessRenderTarget(); // are we sharing our render target with the image? Note this call should never create a new // image because onCopyOnWrite is only called when there is a cached image. - SkAutoTUnref<SkImage> image(this->refCachedImage(SkBudgeted::kNo, kNo_ForceUnique)); + SkAutoTUnref<SkImage> image(this->refCachedImage(kNo_Budgeted, kNo_ForceUnique)); SkASSERT(image); if (rt->asTexture() == as_IB(image)->getTexture()) { this->fDevice->replaceRenderTarget(SkSurface::kRetain_ContentChangeMode == mode); @@ -141,7 +141,7 @@ SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, const SkSurf return new SkSurface_Gpu(device); } -SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, SkBudgeted budgeted, const SkImageInfo& info, +SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, Budgeted budgeted, const SkImageInfo& info, int sampleCount, const SkSurfaceProps* props, GrTextureStorageAllocator customAllocator) { SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create( |