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-rw-r--r--src/gpu/gl/GrGLProgram.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index e190c917bf..868149f4ae 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -489,7 +489,7 @@ void GrGLProgram::genEdgeCoverage(const GrGLContextInfo& gl,
segments->fFSCode.appendf("\tfloat edgeAlpha = abs(dot(vec3(gl_FragCoord.xy,1), %s.xyz));\n", fsName);
segments->fFSCode.append("\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n");
} else if (GrDrawState::kQuad_EdgeType == fProgramDesc.fVertexEdgeType) {
- segments->fFSCode.appendf("\tfloat edgeAlpha;\n");
+ segments->fFSCode.append("\tfloat edgeAlpha;\n");
// keep the derivative instructions outside the conditional
segments->fFSCode.appendf("\tvec2 duvdx = dFdx(%s.xy);\n", fsName);
segments->fFSCode.appendf("\tvec2 duvdy = dFdy(%s.xy);\n", fsName);
@@ -501,7 +501,7 @@ void GrGLProgram::genEdgeCoverage(const GrGLContextInfo& gl,
"\t\t 2.0*%s.x*duvdy.x - duvdy.y);\n",
fsName, fsName);
segments->fFSCode.appendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName, fsName);
- segments->fFSCode.appendf("\t\tedgeAlpha = clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0);\n"
+ segments->fFSCode.append("\t\tedgeAlpha = clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0);\n"
"\t}\n");
if (kES2_GrGLBinding == gl.binding()) {
segments->fHeader.printf("#extension GL_OES_standard_derivatives: enable\n");
@@ -816,7 +816,7 @@ bool GrGLProgram::genProgram(const GrGLContextInfo& gl,
all_zeros_vec(4));
wroteFragColorZero = true;
} else if (SkXfermode::kDst_Mode != fProgramDesc.fColorFilterXfermode) {
- segments.fFSCode.appendf("\tvec4 filteredColor;\n");
+ segments.fFSCode.append("\tvec4 filteredColor;\n");
const char* color = adjustInColor(inColor);
addColorFilter(&segments.fFSCode, "filteredColor", uniformCoeff,
colorCoeff, color);
@@ -831,7 +831,7 @@ bool GrGLProgram::genProgram(const GrGLContextInfo& gl,
COL_MATRIX_VEC_UNI_NAME);
programData->fUniLocations.fColorMatrixUni = kUseUniform;
programData->fUniLocations.fColorMatrixVecUni = kUseUniform;
- segments.fFSCode.appendf("\tvec4 matrixedColor;\n");
+ segments.fFSCode.append("\tvec4 matrixedColor;\n");
const char* color = adjustInColor(inColor);
addColorMatrix(&segments.fFSCode, "matrixedColor", color);
inColor = "matrixedColor";
@@ -1642,7 +1642,7 @@ void genConvolutionFS(int stageNum,
segments->fFSCode.appendf("\t\t%s += %s;\n",
coordVar.c_str(),
imageIncrementName);
- segments->fFSCode.appendf("\t}\n");
+ segments->fFSCode.append("\t}\n");
segments->fFSCode.appendf("\t%s = %s%s;\n", fsOutColor,
sumVar.c_str(), modulate.c_str());
}