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-rw-r--r--src/gpu/GrDefaultGeoProcFactory.cpp142
-rw-r--r--src/gpu/GrDefaultGeoProcFactory.h22
-rw-r--r--src/gpu/GrRenderTargetContext.cpp4
-rw-r--r--src/gpu/GrRenderTargetContext.h4
-rw-r--r--src/gpu/SkGpuDevice.cpp17
-rw-r--r--src/gpu/SkGpuDevice.h5
-rw-r--r--src/gpu/ops/GrDrawVerticesOp.cpp289
-rw-r--r--src/gpu/ops/GrDrawVerticesOp.h47
8 files changed, 471 insertions, 59 deletions
diff --git a/src/gpu/GrDefaultGeoProcFactory.cpp b/src/gpu/GrDefaultGeoProcFactory.cpp
index e2bf87b277..c9108e3d96 100644
--- a/src/gpu/GrDefaultGeoProcFactory.cpp
+++ b/src/gpu/GrDefaultGeoProcFactory.cpp
@@ -27,8 +27,13 @@ enum GPFlag {
kColorAttributeIsSkColor_GPFlag = 0x2,
kLocalCoordAttribute_GPFlag = 0x4,
kCoverageAttribute_GPFlag = 0x8,
+ kBonesAttribute_GPFlag = 0x10,
};
+static constexpr int kNumFloatsPerSkMatrix = 9;
+static constexpr int kMaxBones = 100; // Due to GPU memory limitations, only up to 100 bone
+ // matrices are accepted.
+
class DefaultGeoProc : public GrGeometryProcessor {
public:
static sk_sp<GrGeometryProcessor> Make(uint32_t gpTypeFlags,
@@ -37,10 +42,12 @@ public:
const SkMatrix& viewMatrix,
const SkMatrix& localMatrix,
bool localCoordsWillBeRead,
- uint8_t coverage) {
+ uint8_t coverage,
+ const SkMatrix bones[],
+ int boneCount) {
return sk_sp<GrGeometryProcessor>(new DefaultGeoProc(
gpTypeFlags, color, std::move(colorSpaceXform), viewMatrix, localMatrix, coverage,
- localCoordsWillBeRead));
+ localCoordsWillBeRead, bones, boneCount));
}
const char* name() const override { return "DefaultGeometryProcessor"; }
@@ -52,6 +59,9 @@ public:
bool localCoordsWillBeRead() const { return fLocalCoordsWillBeRead; }
uint8_t coverage() const { return fCoverage; }
bool hasVertexCoverage() const { return fInCoverage.isInitialized(); }
+ const float* bones() const { return fBones.data(); }
+ int boneCount() const { return fBones.size() / kNumFloatsPerSkMatrix; }
+ bool hasBones() const { return fBones.size() > 0; }
class GLSLProcessor : public GrGLSLGeometryProcessor {
public:
@@ -99,11 +109,37 @@ public:
&fColorUniform);
}
+ // Setup bone transforms
+ const char* transformedPositionName = gp.fInPosition.name();
+ if (gp.hasBones()) {
+ const char* vertBonesUniformName;
+ fBonesUniform = uniformHandler->addUniformArray(kVertex_GrShaderFlag,
+ kFloat3x3_GrSLType,
+ "Bones",
+ kMaxBones,
+ &vertBonesUniformName);
+ vertBuilder->codeAppendf(
+ "float2 transformedPosition = (%s[0] * float3(%s, 1)).xy;"
+ "float3x3 influence = float3x3(0);"
+ "for (int i = 0; i < 4; i++) {"
+ " int index = %s[i];"
+ " float weight = %s[i];"
+ " influence += %s[index] * weight;"
+ "}"
+ "transformedPosition = (influence * float3(transformedPosition, 1)).xy;",
+ vertBonesUniformName,
+ gp.fInPosition.name(),
+ gp.fInBoneIndices.name(),
+ gp.fInBoneWeights.name(),
+ vertBonesUniformName);
+ transformedPositionName = "transformedPosition";
+ }
+
// Setup position
this->writeOutputPosition(vertBuilder,
uniformHandler,
gpArgs,
- gp.fInPosition.name(),
+ transformedPositionName,
gp.viewMatrix(),
&fViewMatrixUniform);
@@ -147,8 +183,8 @@ public:
GrProcessorKeyBuilder* b) {
const DefaultGeoProc& def = gp.cast<DefaultGeoProc>();
uint32_t key = def.fFlags;
- key |= (def.coverage() == 0xff) ? 0x10 : 0;
- key |= (def.localCoordsWillBeRead() && def.localMatrix().hasPerspective()) ? 0x20 : 0x0;
+ key |= (def.coverage() == 0xff) ? 0x20 : 0;
+ key |= (def.localCoordsWillBeRead() && def.localMatrix().hasPerspective()) ? 0x40 : 0x0;
key |= ComputePosKey(def.viewMatrix()) << 20;
b->add32(key);
b->add32(GrColorSpaceXform::XformKey(def.fColorSpaceXform.get()));
@@ -180,6 +216,10 @@ public:
this->setTransformDataHelper(dgp.fLocalMatrix, pdman, &transformIter);
fColorSpaceHelper.setData(pdman, dgp.fColorSpaceXform.get());
+
+ if (dgp.hasBones()) {
+ pdman.setMatrix3fv(fBonesUniform, dgp.boneCount(), dgp.bones());
+ }
}
private:
@@ -189,6 +229,7 @@ public:
UniformHandle fViewMatrixUniform;
UniformHandle fColorUniform;
UniformHandle fCoverageUniform;
+ UniformHandle fBonesUniform;
GrGLSLColorSpaceXformHelper fColorSpaceHelper;
typedef GrGLSLGeometryProcessor INHERITED;
@@ -209,7 +250,9 @@ private:
const SkMatrix& viewMatrix,
const SkMatrix& localMatrix,
uint8_t coverage,
- bool localCoordsWillBeRead)
+ bool localCoordsWillBeRead,
+ const SkMatrix* bones,
+ int boneCount)
: INHERITED(kDefaultGeoProc_ClassID)
, fColor(color)
, fViewMatrix(viewMatrix)
@@ -217,7 +260,8 @@ private:
, fCoverage(coverage)
, fFlags(gpTypeFlags)
, fLocalCoordsWillBeRead(localCoordsWillBeRead)
- , fColorSpaceXform(std::move(colorSpaceXform)) {
+ , fColorSpaceXform(std::move(colorSpaceXform))
+ , fBones() {
fInPosition = {"inPosition", kFloat2_GrVertexAttribType};
int cnt = 1;
if (fFlags & kColorAttribute_GPFlag) {
@@ -232,17 +276,49 @@ private:
fInCoverage = {"inCoverage", kHalf_GrVertexAttribType};
++cnt;
}
+ if (fFlags & kBonesAttribute_GPFlag) {
+ SkASSERT(bones && (boneCount > 0));
+ fInBoneIndices = {"inBoneIndices", kInt4_GrVertexAttribType};
+ ++cnt;
+ fInBoneWeights = {"inBoneWeights", kFloat4_GrVertexAttribType};
+ ++cnt;
+ }
this->setVertexAttributeCnt(cnt);
+
+ // Set bone data
+ if (bones) {
+ fBones.reserve(boneCount * kNumFloatsPerSkMatrix);
+ for (int i = 0; i < boneCount; i ++) {
+ const SkMatrix& matrix = bones[i];
+ fBones.push_back(matrix.get(SkMatrix::kMScaleX));
+ fBones.push_back(matrix.get(SkMatrix::kMSkewY));
+ fBones.push_back(matrix.get(SkMatrix::kMPersp0));
+ fBones.push_back(matrix.get(SkMatrix::kMSkewX));
+ fBones.push_back(matrix.get(SkMatrix::kMScaleY));
+ fBones.push_back(matrix.get(SkMatrix::kMPersp1));
+ fBones.push_back(matrix.get(SkMatrix::kMTransX));
+ fBones.push_back(matrix.get(SkMatrix::kMTransY));
+ fBones.push_back(matrix.get(SkMatrix::kMPersp2));
+ }
+ }
}
const Attribute& onVertexAttribute(int i) const override {
- return IthInitializedAttribute(i, fInPosition, fInColor, fInLocalCoords, fInCoverage);
+ return IthInitializedAttribute(i,
+ fInPosition,
+ fInColor,
+ fInLocalCoords,
+ fInCoverage,
+ fInBoneIndices,
+ fInBoneWeights);
}
Attribute fInPosition;
Attribute fInColor;
Attribute fInLocalCoords;
Attribute fInCoverage;
+ Attribute fInBoneIndices;
+ Attribute fInBoneWeights;
GrColor fColor;
SkMatrix fViewMatrix;
SkMatrix fLocalMatrix;
@@ -250,6 +326,7 @@ private:
uint32_t fFlags;
bool fLocalCoordsWillBeRead;
sk_sp<GrColorSpaceXform> fColorSpaceXform;
+ std::vector<float> fBones;
GR_DECLARE_GEOMETRY_PROCESSOR_TEST
@@ -273,6 +350,17 @@ sk_sp<GrGeometryProcessor> DefaultGeoProc::TestCreate(GrProcessorTestData* d) {
if (d->fRandom->nextBool()) {
flags |= kLocalCoordAttribute_GPFlag;
}
+ if (d->fRandom->nextBool()) {
+ flags |= kBonesAttribute_GPFlag;
+ }
+
+ int numBones = d->fRandom->nextRangeU(0, kMaxBones);
+ std::vector<SkMatrix> bones(numBones);
+ for (int i = 0; i < numBones; i++) {
+ for (int j = 0; j < kNumFloatsPerSkMatrix; j++) {
+ bones[i][j] = d->fRandom->nextF();
+ }
+ }
return DefaultGeoProc::Make(flags,
GrRandomColor(d->fRandom),
@@ -280,7 +368,9 @@ sk_sp<GrGeometryProcessor> DefaultGeoProc::TestCreate(GrProcessorTestData* d) {
GrTest::TestMatrix(d->fRandom),
GrTest::TestMatrix(d->fRandom),
d->fRandom->nextBool(),
- GrRandomCoverage(d->fRandom));
+ GrRandomCoverage(d->fRandom),
+ bones.data(),
+ numBones);
}
#endif
@@ -307,7 +397,9 @@ sk_sp<GrGeometryProcessor> GrDefaultGeoProcFactory::Make(const Color& color,
viewMatrix,
localCoords.fMatrix ? *localCoords.fMatrix : SkMatrix::I(),
localCoordsWillBeRead,
- inCoverage);
+ inCoverage,
+ nullptr,
+ 0);
}
sk_sp<GrGeometryProcessor> GrDefaultGeoProcFactory::MakeForDeviceSpace(
@@ -330,3 +422,33 @@ sk_sp<GrGeometryProcessor> GrDefaultGeoProcFactory::MakeForDeviceSpace(
LocalCoords inverted(LocalCoords::kUsePosition_Type, &invert);
return Make(color, coverage, inverted, SkMatrix::I());
}
+
+sk_sp<GrGeometryProcessor> GrDefaultGeoProcFactory::MakeWithBones(const Color& color,
+ const Coverage& coverage,
+ const LocalCoords& localCoords,
+ const Bones& bones,
+ const SkMatrix& viewMatrix) {
+ uint32_t flags = 0;
+ if (Color::kPremulGrColorAttribute_Type == color.fType) {
+ flags |= kColorAttribute_GPFlag;
+ } else if (Color::kUnpremulSkColorAttribute_Type == color.fType) {
+ flags |= kColorAttribute_GPFlag | kColorAttributeIsSkColor_GPFlag;
+ }
+ flags |= coverage.fType == Coverage::kAttribute_Type ? kCoverageAttribute_GPFlag : 0;
+ flags |= localCoords.fType == LocalCoords::kHasExplicit_Type ? kLocalCoordAttribute_GPFlag : 0;
+ flags |= kBonesAttribute_GPFlag;
+
+ uint8_t inCoverage = coverage.fCoverage;
+ bool localCoordsWillBeRead = localCoords.fType != LocalCoords::kUnused_Type;
+
+ GrColor inColor = color.fColor;
+ return DefaultGeoProc::Make(flags,
+ inColor,
+ color.fColorSpaceXform,
+ viewMatrix,
+ localCoords.fMatrix ? *localCoords.fMatrix : SkMatrix::I(),
+ localCoordsWillBeRead,
+ inCoverage,
+ bones.fBones,
+ bones.fBoneCount);
+}
diff --git a/src/gpu/GrDefaultGeoProcFactory.h b/src/gpu/GrDefaultGeoProcFactory.h
index 314c1bb963..c22cefbd73 100644
--- a/src/gpu/GrDefaultGeoProcFactory.h
+++ b/src/gpu/GrDefaultGeoProcFactory.h
@@ -54,7 +54,7 @@ namespace GrDefaultGeoProcFactory {
SkPoint fLocalCoord;
};
- struct PositionColorLocalCoordCoverage {
+ struct PositionColorLocalCoordCoverageAttr {
SkPoint fPosition;
GrColor fColor;
SkPoint fLocalCoord;
@@ -118,6 +118,15 @@ namespace GrDefaultGeoProcFactory {
const SkMatrix* fMatrix;
};
+ struct Bones {
+ Bones(const SkMatrix bones[], int boneCount)
+ : fBones(bones)
+ , fBoneCount(boneCount) {}
+
+ const SkMatrix* fBones;
+ int fBoneCount;
+ };
+
sk_sp<GrGeometryProcessor> Make(const Color&,
const Coverage&,
const LocalCoords&,
@@ -132,6 +141,17 @@ namespace GrDefaultGeoProcFactory {
const Coverage&,
const LocalCoords&,
const SkMatrix& viewMatrix);
+
+ /*
+ * Use this factory to create a GrGeometryProcessor that supports skeletal animation through
+ * deformation of vertices using matrices that are passed in. This should only be called from
+ * GrDrawVerticesOp.
+ */
+ sk_sp<GrGeometryProcessor> MakeWithBones(const Color&,
+ const Coverage&,
+ const LocalCoords&,
+ const Bones&,
+ const SkMatrix& viewMatrix);
};
#endif
diff --git a/src/gpu/GrRenderTargetContext.cpp b/src/gpu/GrRenderTargetContext.cpp
index 05b3c2475a..40303668d8 100644
--- a/src/gpu/GrRenderTargetContext.cpp
+++ b/src/gpu/GrRenderTargetContext.cpp
@@ -844,6 +844,8 @@ void GrRenderTargetContext::drawVertices(const GrClip& clip,
GrPaint&& paint,
const SkMatrix& viewMatrix,
sk_sp<SkVertices> vertices,
+ const SkMatrix bones[],
+ int boneCount,
GrPrimitiveType* overridePrimType) {
ASSERT_SINGLE_OWNER
RETURN_IF_ABANDONED
@@ -855,7 +857,7 @@ void GrRenderTargetContext::drawVertices(const GrClip& clip,
SkASSERT(vertices);
GrAAType aaType = this->chooseAAType(GrAA::kNo, GrAllowMixedSamples::kNo);
std::unique_ptr<GrDrawOp> op = GrDrawVerticesOp::Make(
- fContext, std::move(paint), std::move(vertices), viewMatrix, aaType,
+ fContext, std::move(paint), std::move(vertices), bones, boneCount, viewMatrix, aaType,
this->colorSpaceInfo().refColorSpaceXformFromSRGB(), overridePrimType);
this->addDrawOp(clip, std::move(op));
}
diff --git a/src/gpu/GrRenderTargetContext.h b/src/gpu/GrRenderTargetContext.h
index 783b351b06..ee0d183981 100644
--- a/src/gpu/GrRenderTargetContext.h
+++ b/src/gpu/GrRenderTargetContext.h
@@ -218,12 +218,16 @@ public:
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix
* @param vertices specifies the mesh to draw.
+ * @param bones bone deformation matrices.
+ * @param boneCount number of bone matrices.
* @param overridePrimType primitive type to draw. If NULL, derive prim type from vertices.
*/
void drawVertices(const GrClip&,
GrPaint&& paint,
const SkMatrix& viewMatrix,
sk_sp<SkVertices> vertices,
+ const SkMatrix bones[],
+ int boneCount,
GrPrimitiveType* overridePrimType = nullptr);
/**
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index a665517d4f..f1e527036b 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -365,7 +365,7 @@ void SkGpuDevice::drawPoints(SkCanvas::PointMode mode,
nullptr);
fRenderTargetContext->drawVertices(this->clip(), std::move(grPaint), *viewMatrix,
- std::move(vertices), &primitiveType);
+ std::move(vertices), nullptr, 0, &primitiveType);
}
///////////////////////////////////////////////////////////////////////////////
@@ -1480,7 +1480,9 @@ static bool init_vertices_paint(GrContext* context, const GrColorSpaceInfo& colo
}
void SkGpuDevice::wireframeVertices(SkVertices::VertexMode vmode, int vertexCount,
- const SkPoint vertices[], SkBlendMode bmode,
+ const SkPoint vertices[],
+ const SkMatrix bones[], int boneCount,
+ SkBlendMode bmode,
const uint16_t indices[], int indexCount,
const SkPaint& paint) {
ASSERT_SINGLE_OWNER
@@ -1538,12 +1540,13 @@ void SkGpuDevice::wireframeVertices(SkVertices::VertexMode vmode, int vertexCoun
std::move(grPaint),
this->ctm(),
builder.detach(),
+ bones,
+ boneCount,
&primitiveType);
}
-void SkGpuDevice::drawVertices(const SkVertices* vertices, const SkMatrix* bones, int boneCount,
+void SkGpuDevice::drawVertices(const SkVertices* vertices, const SkMatrix bones[], int boneCount,
SkBlendMode mode, const SkPaint& paint) {
- // TODO: GPU ANIMATION
ASSERT_SINGLE_OWNER
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawVertices", fContext.get());
@@ -1554,7 +1557,8 @@ void SkGpuDevice::drawVertices(const SkVertices* vertices, const SkMatrix* bones
if ((!hasTexs || !paint.getShader()) && !hasColors) {
// The dreaded wireframe mode. Fallback to drawVertices and go so slooooooow.
this->wireframeVertices(vertices->mode(), vertices->vertexCount(), vertices->positions(),
- mode, vertices->indices(), vertices->indexCount(), paint);
+ bones, boneCount, mode, vertices->indices(), vertices->indexCount(),
+ paint);
return;
}
if (!init_vertices_paint(fContext.get(), fRenderTargetContext->colorSpaceInfo(), paint,
@@ -1562,7 +1566,8 @@ void SkGpuDevice::drawVertices(const SkVertices* vertices, const SkMatrix* bones
return;
}
fRenderTargetContext->drawVertices(this->clip(), std::move(grPaint), this->ctm(),
- sk_ref_sp(const_cast<SkVertices*>(vertices)));
+ sk_ref_sp(const_cast<SkVertices*>(vertices)),
+ bones, boneCount);
}
///////////////////////////////////////////////////////////////////////////////
diff --git a/src/gpu/SkGpuDevice.h b/src/gpu/SkGpuDevice.h
index 48ba8ac8a1..c31e6245b3 100644
--- a/src/gpu/SkGpuDevice.h
+++ b/src/gpu/SkGpuDevice.h
@@ -91,7 +91,7 @@ public:
int scalarsPerPos, const SkPoint& offset, const SkPaint&) override;
void drawTextBlob(const SkTextBlob*, SkScalar x, SkScalar y,
const SkPaint& paint, SkDrawFilter* drawFilter) override;
- void drawVertices(const SkVertices*, const SkMatrix* bones, int boneCount, SkBlendMode,
+ void drawVertices(const SkVertices*, const SkMatrix bones[], int boneCount, SkBlendMode,
const SkPaint&) override;
void drawShadow(const SkPath&, const SkDrawShadowRec&) override;
void drawAtlas(const SkImage* atlas, const SkRSXform[], const SkRect[],
@@ -248,7 +248,8 @@ private:
void drawStrokedLine(const SkPoint pts[2], const SkPaint&);
void wireframeVertices(SkVertices::VertexMode, int vertexCount, const SkPoint verts[],
- SkBlendMode, const uint16_t indices[], int indexCount, const SkPaint&);
+ const SkMatrix bones[], int boneCount, SkBlendMode,
+ const uint16_t indices[], int indexCount, const SkPaint&);
static sk_sp<GrRenderTargetContext> MakeRenderTargetContext(GrContext*,
SkBudgeted,
diff --git a/src/gpu/ops/GrDrawVerticesOp.cpp b/src/gpu/ops/GrDrawVerticesOp.cpp
index ad5aba2b2c..6abca9d3e8 100644
--- a/src/gpu/ops/GrDrawVerticesOp.cpp
+++ b/src/gpu/ops/GrDrawVerticesOp.cpp
@@ -10,10 +10,13 @@
#include "GrDefaultGeoProcFactory.h"
#include "GrOpFlushState.h"
#include "SkGr.h"
+#include "SkRectPriv.h"
std::unique_ptr<GrDrawOp> GrDrawVerticesOp::Make(GrContext* context,
GrPaint&& paint,
sk_sp<SkVertices> vertices,
+ const SkMatrix bones[],
+ int boneCount,
const SkMatrix& viewMatrix,
GrAAType aaType,
sk_sp<GrColorSpaceXform> colorSpaceXform,
@@ -22,13 +25,14 @@ std::unique_ptr<GrDrawOp> GrDrawVerticesOp::Make(GrContext* context,
GrPrimitiveType primType = overridePrimType ? *overridePrimType
: SkVertexModeToGrPrimitiveType(vertices->mode());
return Helper::FactoryHelper<GrDrawVerticesOp>(context, std::move(paint), std::move(vertices),
- primType, aaType, std::move(colorSpaceXform),
- viewMatrix);
+ bones, boneCount, primType, aaType,
+ std::move(colorSpaceXform), viewMatrix);
}
GrDrawVerticesOp::GrDrawVerticesOp(const Helper::MakeArgs& helperArgs, GrColor color,
- sk_sp<SkVertices> vertices, GrPrimitiveType primitiveType,
- GrAAType aaType, sk_sp<GrColorSpaceXform> colorSpaceXform,
+ sk_sp<SkVertices> vertices, const SkMatrix bones[],
+ int boneCount, GrPrimitiveType primitiveType, GrAAType aaType,
+ sk_sp<GrColorSpaceXform> colorSpaceXform,
const SkMatrix& viewMatrix)
: INHERITED(ClassID())
, fHelper(helperArgs, aaType)
@@ -45,15 +49,28 @@ GrDrawVerticesOp::GrDrawVerticesOp(const Helper::MakeArgs& helperArgs, GrColor c
mesh.fColor = color;
mesh.fViewMatrix = viewMatrix;
mesh.fVertices = std::move(vertices);
+ if (bones) {
+ mesh.fBones.assign(bones, bones + boneCount);
+ }
mesh.fIgnoreTexCoords = false;
mesh.fIgnoreColors = false;
+ mesh.fIgnoreBones = false;
fFlags = 0;
if (mesh.hasPerVertexColors()) {
fFlags |= kRequiresPerVertexColors_Flag;
}
if (mesh.hasExplicitLocalCoords()) {
- fFlags |= kAnyMeshHasExplicitLocalCoords;
+ fFlags |= kAnyMeshHasExplicitLocalCoords_Flag;
+ }
+ if (mesh.hasBones()) {
+ fFlags |= kHasBones_Flag;
+ }
+
+ // Special case for meshes with a world transform but no bone weights.
+ // These will be considered normal vertices draws without bones.
+ if (!mesh.fVertices->hasBones() && boneCount == 1) {
+ mesh.fViewMatrix.preConcat(bones[0]);
}
IsZeroArea zeroArea;
@@ -62,7 +79,27 @@ GrDrawVerticesOp::GrDrawVerticesOp(const Helper::MakeArgs& helperArgs, GrColor c
} else {
zeroArea = IsZeroArea::kNo;
}
- this->setTransformedBounds(mesh.fVertices->bounds(), viewMatrix, HasAABloat::kNo, zeroArea);
+
+ if (this->hasBones()) {
+ // We don't know the bounds if there are deformations involved, so attempt to calculate
+ // the maximum possible.
+ SkRect bounds;
+ const SkRect& originalBounds = bones[0].mapRect(mesh.fVertices->bounds());
+ for (int i = 1; i < boneCount; i++) {
+ const SkMatrix& matrix = bones[i];
+ bounds.join(matrix.mapRect(originalBounds));
+ }
+
+ this->setTransformedBounds(bounds,
+ mesh.fViewMatrix,
+ HasAABloat::kNo,
+ zeroArea);
+ } else {
+ this->setTransformedBounds(mesh.fVertices->bounds(),
+ mesh.fViewMatrix,
+ HasAABloat::kNo,
+ zeroArea);
+ }
}
SkString GrDrawVerticesOp::dumpInfo() const {
@@ -96,13 +133,14 @@ GrDrawOp::RequiresDstTexture GrDrawVerticesOp::finalize(const GrCaps& caps,
}
if (!fHelper.usesLocalCoords()) {
fMeshes[0].fIgnoreTexCoords = true;
- fFlags &= ~kAnyMeshHasExplicitLocalCoords;
+ fFlags &= ~kAnyMeshHasExplicitLocalCoords_Flag;
}
return result;
}
sk_sp<GrGeometryProcessor> GrDrawVerticesOp::makeGP(bool* hasColorAttribute,
- bool* hasLocalCoordAttribute) const {
+ bool* hasLocalCoordAttribute,
+ bool* hasBoneAttribute) const {
using namespace GrDefaultGeoProcFactory;
LocalCoords::Type localCoordsType;
if (fHelper.usesLocalCoords()) {
@@ -132,26 +170,53 @@ sk_sp<GrGeometryProcessor> GrDrawVerticesOp::makeGP(bool* hasColorAttribute,
} else {
*hasColorAttribute = false;
};
+
const SkMatrix& vm = this->hasMultipleViewMatrices() ? SkMatrix::I() : fMeshes[0].fViewMatrix;
- return GrDefaultGeoProcFactory::Make(color, Coverage::kSolid_Type, localCoordsType, vm);
+
+ Bones bones(fMeshes[0].fBones.data(), fMeshes[0].fBones.size());
+ *hasBoneAttribute = this->hasBones();
+
+ if (this->hasBones()) {
+ return GrDefaultGeoProcFactory::MakeWithBones(color,
+ Coverage::kSolid_Type,
+ localCoordsType,
+ bones,
+ vm);
+ } else {
+ return GrDefaultGeoProcFactory::Make(color,
+ Coverage::kSolid_Type,
+ localCoordsType,
+ vm);
+ }
}
void GrDrawVerticesOp::onPrepareDraws(Target* target) {
+ if (fMeshes[0].fVertices->isVolatile()) {
+ this->drawVolatile(target);
+ } else {
+ this->drawNonVolatile(target);
+ }
+}
+
+void GrDrawVerticesOp::drawVolatile(Target* target) {
bool hasColorAttribute;
bool hasLocalCoordsAttribute;
- sk_sp<GrGeometryProcessor> gp = this->makeGP(&hasColorAttribute, &hasLocalCoordsAttribute);
-
- size_t vertexStride = sizeof(SkPoint) + (hasColorAttribute ? sizeof(uint32_t) : 0) +
- (hasLocalCoordsAttribute ? sizeof(SkPoint) : 0);
+ bool hasBoneAttribute;
+ sk_sp<GrGeometryProcessor> gp = this->makeGP(&hasColorAttribute,
+ &hasLocalCoordsAttribute,
+ &hasBoneAttribute);
+
+ // Calculate the stride.
+ size_t vertexStride = sizeof(SkPoint) +
+ (hasColorAttribute ? sizeof(uint32_t) : 0) +
+ (hasLocalCoordsAttribute ? sizeof(SkPoint) : 0) +
+ (hasBoneAttribute ? 4 * (sizeof(uint32_t) + sizeof(float)) : 0);
SkASSERT(vertexStride == gp->debugOnly_vertexStride());
- int instanceCount = fMeshes.count();
-
- const GrBuffer* vertexBuffer;
- int firstVertex;
-
+ // Allocate buffers.
+ const GrBuffer* vertexBuffer = nullptr;
+ int firstVertex = 0;
void* verts = target->makeVertexSpace(vertexStride, fVertexCount, &vertexBuffer, &firstVertex);
-
if (!verts) {
SkDebugf("Could not allocate vertices\n");
return;
@@ -159,37 +224,157 @@ void GrDrawVerticesOp::onPrepareDraws(Target* target) {
const GrBuffer* indexBuffer = nullptr;
int firstIndex = 0;
-
uint16_t* indices = nullptr;
if (this->isIndexed()) {
indices = target->makeIndexSpace(fIndexCount, &indexBuffer, &firstIndex);
+ if (!indices) {
+ SkDebugf("Could not allocate indices\n");
+ return;
+ }
+ }
+
+ // Fill the buffers.
+ this->fillBuffers(hasColorAttribute,
+ hasLocalCoordsAttribute,
+ hasBoneAttribute,
+ vertexStride,
+ verts,
+ indices);
+
+ // Draw the vertices.
+ this->drawVertices(target, gp.get(), vertexBuffer, firstVertex, indexBuffer, firstIndex);
+}
+
+void GrDrawVerticesOp::drawNonVolatile(Target* target) {
+ static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
+
+ bool hasColorAttribute;
+ bool hasLocalCoordsAttribute;
+ bool hasBoneAttribute;
+ sk_sp<GrGeometryProcessor> gp = this->makeGP(&hasColorAttribute,
+ &hasLocalCoordsAttribute,
+ &hasBoneAttribute);
+
+ int instanceCount = fMeshes.count();
+ SkASSERT(instanceCount == 1); // Non-volatile meshes should never combine.
+
+ // Get the resource provider.
+ GrResourceProvider* rp = target->resourceProvider();
+ // Generate keys for the buffers.
+ GrUniqueKey vertexKey, indexKey;
+ GrUniqueKey::Builder vertexKeyBuilder(&vertexKey, kDomain, instanceCount + 1);
+ GrUniqueKey::Builder indexKeyBuilder(&indexKey, kDomain, instanceCount + 1);
+ for (int i = 0; i < instanceCount; i ++) {
+ vertexKeyBuilder[i] = indexKeyBuilder[i] = fMeshes[i].fVertices->uniqueID();
+ }
+ vertexKeyBuilder[instanceCount] = 0;
+ indexKeyBuilder[instanceCount] = 1;
+ vertexKeyBuilder.finish();
+ indexKeyBuilder.finish();
+
+ // Try to grab data from the cache.
+ sk_sp<GrBuffer> vertexBuffer = rp->findByUniqueKey<GrBuffer>(vertexKey);
+ sk_sp<GrBuffer> indexBuffer = rp->findByUniqueKey<GrBuffer>(indexKey);
+
+ // Draw using the cached buffers if possible.
+ if (vertexBuffer) {
+ this->drawVertices(target, gp.get(), vertexBuffer.get(), 0, indexBuffer.get(), 0);
+ return;
+ }
+
+ // Calculate the stride.
+ size_t vertexStride = sizeof(SkPoint) +
+ (hasColorAttribute ? sizeof(uint32_t) : 0) +
+ (hasLocalCoordsAttribute ? sizeof(SkPoint) : 0) +
+ (hasBoneAttribute ? 4 * (sizeof(uint32_t) + sizeof(float)) : 0);
+ SkASSERT(vertexStride == gp->debugOnly_vertexStride());
+
+ // Allocate vertex buffer.
+ vertexBuffer.reset(rp->createBuffer(fVertexCount * vertexStride,
+ kVertex_GrBufferType,
+ kStatic_GrAccessPattern,
+ 0));
+ void* verts = vertexBuffer ? vertexBuffer->map() : nullptr;
+ if (!verts) {
+ SkDebugf("Could not allocate vertices\n");
+ return;
+ }
+
+ // Allocate index buffer.
+ uint16_t* indices = nullptr;
+ if (this->isIndexed()) {
+ indexBuffer.reset(rp->createBuffer(fIndexCount * sizeof(uint16_t),
+ kIndex_GrBufferType,
+ kStatic_GrAccessPattern,
+ 0));
+ indices = indexBuffer ? static_cast<uint16_t*>(indexBuffer->map()) : nullptr;
if (!indices) {
SkDebugf("Could not allocate indices\n");
return;
}
}
+ // Fill the buffers.
+ this->fillBuffers(hasColorAttribute,
+ hasLocalCoordsAttribute,
+ hasBoneAttribute,
+ vertexStride,
+ verts,
+ indices);
+
+ // Unmap the buffers.
+ vertexBuffer->unmap();
+ if (indexBuffer) {
+ indexBuffer->unmap();
+ }
+
+ // Cache the buffers.
+ rp->assignUniqueKeyToResource(vertexKey, vertexBuffer.get());
+ rp->assignUniqueKeyToResource(indexKey, indexBuffer.get());
+
+ // Draw the vertices.
+ this->drawVertices(target, gp.get(), vertexBuffer.get(), 0, indexBuffer.get(), 0);
+}
+
+void GrDrawVerticesOp::fillBuffers(bool hasColorAttribute,
+ bool hasLocalCoordsAttribute,
+ bool hasBoneAttribute,
+ size_t vertexStride,
+ void* verts,
+ uint16_t* indices) const {
+ int instanceCount = fMeshes.count();
+
+ // Copy data into the buffers.
int vertexOffset = 0;
// We have a fast case below for uploading the vertex data when the matrix is translate
- // only and there are colors but not local coords.
- bool fastAttrs = hasColorAttribute && !hasLocalCoordsAttribute;
+ // only and there are colors but not local coords. Fast case does not apply when there are bone
+ // transformations.
+ bool fastAttrs = hasColorAttribute && !hasLocalCoordsAttribute && !hasBoneAttribute;
for (int i = 0; i < instanceCount; i++) {
+ // Get each mesh.
const Mesh& mesh = fMeshes[i];
+
+ // Copy data into the index buffer.
if (indices) {
int indexCount = mesh.fVertices->indexCount();
for (int j = 0; j < indexCount; ++j) {
*indices++ = mesh.fVertices->indices()[j] + vertexOffset;
}
}
+
+ // Copy data into the vertex buffer.
int vertexCount = mesh.fVertices->vertexCount();
const SkPoint* positions = mesh.fVertices->positions();
const SkColor* colors = mesh.fVertices->colors();
const SkPoint* localCoords = mesh.fVertices->texCoords();
+ const SkVertices::BoneIndices* boneIndices = mesh.fVertices->boneIndices();
+ const SkVertices::BoneWeights* boneWeights = mesh.fVertices->boneWeights();
bool fastMesh = (!this->hasMultipleViewMatrices() ||
mesh.fViewMatrix.getType() <= SkMatrix::kTranslate_Mask) &&
mesh.hasPerVertexColors();
if (fastAttrs && fastMesh) {
+ // Fast case.
struct V {
SkPoint fPos;
uint32_t fColor;
@@ -207,9 +392,19 @@ void GrDrawVerticesOp::onPrepareDraws(Target* target) {
}
verts = v + vertexCount;
} else {
+ // Normal case.
static constexpr size_t kColorOffset = sizeof(SkPoint);
- size_t localCoordOffset =
- hasColorAttribute ? kColorOffset + sizeof(uint32_t) : kColorOffset;
+ size_t offset = kColorOffset;
+ if (hasColorAttribute) {
+ offset += sizeof(uint32_t);
+ }
+ size_t localCoordOffset = offset;
+ if (hasLocalCoordsAttribute) {
+ offset += sizeof(SkPoint);
+ }
+ size_t boneIndexOffset = offset;
+ offset += 4 * sizeof(uint32_t);
+ size_t boneWeightOffset = offset;
for (int j = 0; j < vertexCount; ++j) {
if (this->hasMultipleViewMatrices()) {
@@ -231,22 +426,40 @@ void GrDrawVerticesOp::onPrepareDraws(Target* target) {
*(SkPoint*)((intptr_t)verts + localCoordOffset) = positions[j];
}
}
+ if (hasBoneAttribute) {
+ const SkVertices::BoneIndices& indices = boneIndices[j];
+ const SkVertices::BoneWeights& weights = boneWeights[j];
+ for (int k = 0; k < 4; k++) {
+ size_t indexOffset = boneIndexOffset + sizeof(uint32_t) * k;
+ size_t weightOffset = boneWeightOffset + sizeof(float) * k;
+ *(uint32_t*)((intptr_t)verts + indexOffset) = indices.indices[k];
+ *(float*)((intptr_t)verts + weightOffset) = weights.weights[k];
+ }
+ }
verts = (void*)((intptr_t)verts + vertexStride);
}
}
vertexOffset += vertexCount;
}
+}
+void GrDrawVerticesOp::drawVertices(Target* target,
+ GrGeometryProcessor* gp,
+ const GrBuffer* vertexBuffer,
+ int firstVertex,
+ const GrBuffer* indexBuffer,
+ int firstIndex) {
GrMesh mesh(this->primitiveType());
- if (!indices) {
- mesh.setNonIndexedNonInstanced(fVertexCount);
- } else {
- mesh.setIndexed(indexBuffer, fIndexCount, firstIndex, 0, fVertexCount - 1,
+ if (this->isIndexed()) {
+ mesh.setIndexed(indexBuffer, fIndexCount,
+ firstIndex, 0, fVertexCount - 1,
GrPrimitiveRestart::kNo);
+ } else {
+ mesh.setNonIndexedNonInstanced(fVertexCount);
}
mesh.setVertexData(vertexBuffer, firstVertex);
auto pipe = fHelper.makePipeline(target);
- target->draw(gp.get(), pipe.fPipeline, pipe.fFixedDynamicState, mesh);
+ target->draw(gp, pipe.fPipeline, pipe.fFixedDynamicState, mesh);
}
bool GrDrawVerticesOp::onCombineIfPossible(GrOp* t, const GrCaps& caps) {
@@ -256,6 +469,20 @@ bool GrDrawVerticesOp::onCombineIfPossible(GrOp* t, const GrCaps& caps) {
return false;
}
+ // Meshes with bones cannot be combined because different meshes use different bones, so to
+ // combine them, the matrices would have to be combined, and the bone indices on each vertex
+ // would change, thus making the vertices uncacheable.
+ if (this->hasBones() || that->hasBones()) {
+ return false;
+ }
+
+ // Non-volatile meshes cannot batch, because if a non-volatile mesh batches with another mesh,
+ // then on the next frame, if that non-volatile mesh is drawn, it will draw the other mesh
+ // that was saved in its vertex buffer, which is not necessarily there anymore.
+ if (!this->fMeshes[0].fVertices->isVolatile() || !that->fMeshes[0].fVertices->isVolatile()) {
+ return false;
+ }
+
if (!this->combinablePrimitive() || this->primitiveType() != that->primitiveType()) {
return false;
}
@@ -410,8 +637,8 @@ GR_DRAW_OP_TEST_DEFINE(GrDrawVerticesOp) {
if (GrFSAAType::kUnifiedMSAA == fsaaType && random->nextBool()) {
aaType = GrAAType::kMSAA;
}
- return GrDrawVerticesOp::Make(context, std::move(paint), std::move(vertices), viewMatrix,
- aaType, std::move(colorSpaceXform), &type);
+ return GrDrawVerticesOp::Make(context, std::move(paint), std::move(vertices), nullptr, 0,
+ viewMatrix, aaType, std::move(colorSpaceXform), &type);
}
#endif
diff --git a/src/gpu/ops/GrDrawVerticesOp.h b/src/gpu/ops/GrDrawVerticesOp.h
index 6d35c0d0e9..2e10fefe94 100644
--- a/src/gpu/ops/GrDrawVerticesOp.h
+++ b/src/gpu/ops/GrDrawVerticesOp.h
@@ -38,13 +38,15 @@ public:
static std::unique_ptr<GrDrawOp> Make(GrContext* context,
GrPaint&&,
sk_sp<SkVertices>,
+ const SkMatrix bones[],
+ int boneCount,
const SkMatrix& viewMatrix,
GrAAType,
sk_sp<GrColorSpaceXform>,
GrPrimitiveType* overridePrimType = nullptr);
- GrDrawVerticesOp(const Helper::MakeArgs& helperArgs, GrColor, sk_sp<SkVertices>,
- GrPrimitiveType, GrAAType, sk_sp<GrColorSpaceXform>,
+ GrDrawVerticesOp(const Helper::MakeArgs&, GrColor, sk_sp<SkVertices>, const SkMatrix bones[],
+ int boneCount, GrPrimitiveType, GrAAType, sk_sp<GrColorSpaceXform>,
const SkMatrix& viewMatrix);
const char* name() const override { return "DrawVerticesOp"; }
@@ -68,7 +70,26 @@ private:
void onPrepareDraws(Target*) override;
- sk_sp<GrGeometryProcessor> makeGP(bool* hasColorAttribute, bool* hasLocalCoordAttribute) const;
+ void drawVolatile(Target*);
+ void drawNonVolatile(Target*);
+
+ void fillBuffers(bool hasColorAttribute,
+ bool hasLocalCoordsAttribute,
+ bool hasBoneAttribute,
+ size_t vertexStride,
+ void* verts,
+ uint16_t* indices) const;
+
+ void drawVertices(Target*,
+ GrGeometryProcessor*,
+ const GrBuffer* vertexBuffer,
+ int firstVertex,
+ const GrBuffer* indexBuffer,
+ int firstIndex);
+
+ sk_sp<GrGeometryProcessor> makeGP(bool* hasColorAttribute,
+ bool* hasLocalCoordAttribute,
+ bool* hasBoneAttribute) const;
GrPrimitiveType primitiveType() const { return fPrimitiveType; }
bool combinablePrimitive() const {
@@ -82,9 +103,11 @@ private:
struct Mesh {
GrColor fColor; // Used if this->hasPerVertexColors() is false.
sk_sp<SkVertices> fVertices;
+ std::vector<SkMatrix> fBones;
SkMatrix fViewMatrix;
bool fIgnoreTexCoords;
bool fIgnoreColors;
+ bool fIgnoreBones;
bool hasExplicitLocalCoords() const {
return fVertices->hasTexCoords() && !fIgnoreTexCoords;
@@ -93,6 +116,10 @@ private:
bool hasPerVertexColors() const {
return fVertices->hasColors() && !fIgnoreColors;
}
+
+ bool hasBones() const {
+ return fVertices->hasBones() && fBones.size() && !fIgnoreBones;
+ }
};
bool isIndexed() const {
@@ -105,18 +132,22 @@ private:
}
bool anyMeshHasExplicitLocalCoords() const {
- return SkToBool(kAnyMeshHasExplicitLocalCoords & fFlags);
+ return SkToBool(kAnyMeshHasExplicitLocalCoords_Flag & fFlags);
}
bool hasMultipleViewMatrices() const {
return SkToBool(kHasMultipleViewMatrices_Flag & fFlags);
}
- enum Flags {
- kRequiresPerVertexColors_Flag = 0x1,
- kAnyMeshHasExplicitLocalCoords = 0x2,
- kHasMultipleViewMatrices_Flag = 0x4
+ bool hasBones() const {
+ return SkToBool(kHasBones_Flag & fFlags);
+ }
+ enum Flags {
+ kRequiresPerVertexColors_Flag = 0x1,
+ kAnyMeshHasExplicitLocalCoords_Flag = 0x2,
+ kHasMultipleViewMatrices_Flag = 0x4,
+ kHasBones_Flag = 0x8,
};
Helper fHelper;