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-rw-r--r--src/gpu/GrLayerHoister.cpp2
-rw-r--r--src/gpu/SkGpuDevice.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/gpu/GrLayerHoister.cpp b/src/gpu/GrLayerHoister.cpp
index 004e4d0e6e..2c45a7f9e5 100644
--- a/src/gpu/GrLayerHoister.cpp
+++ b/src/gpu/GrLayerHoister.cpp
@@ -311,7 +311,7 @@ void GrLayerHoister::FilterLayer(GrContext* context,
// This cache is transient, and is freed (along with all its contained
// textures) when it goes out of scope.
SkAutoTUnref<SkImageFilter::Cache> cache(SkImageFilter::Cache::Create(kDefaultCacheSize));
- SkImageFilter::Context filterContext(totMat, clipBounds, cache, SkImageFilter::kApprox_SizeConstraint);
+ SkImageFilter::Context filterContext(totMat, clipBounds, cache);
SkImageFilter::DeviceProxy proxy(device);
const SkBitmap src = wrap_texture(layer->texture());
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 7c77dedecb..40da40aca4 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1157,7 +1157,7 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache());
// This cache is transient, and is freed (along with all its contained
// textures) when it goes out of scope.
- SkImageFilter::Context ctx(matrix, clipBounds, cache, SkImageFilter::kApprox_SizeConstraint);
+ SkImageFilter::Context ctx(matrix, clipBounds, cache);
if (this->filterTexture(fContext, texture, w, h, filter, ctx, &filteredBitmap,
&offset)) {
texture = (GrTexture*) filteredBitmap.getTexture();
@@ -1323,7 +1323,7 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
// This cache is transient, and is freed (along with all its contained
// textures) when it goes out of scope.
SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache());
- SkImageFilter::Context ctx(matrix, clipBounds, cache, SkImageFilter::kApprox_SizeConstraint);
+ SkImageFilter::Context ctx(matrix, clipBounds, cache);
if (this->filterTexture(fContext, devTex, device->width(), device->height(),
filter, ctx, &filteredBitmap, &offset)) {
devTex = filteredBitmap.getTexture();