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-rw-r--r--src/gpu/GrBlurUtils.cpp6
-rw-r--r--src/gpu/GrContext.cpp10
-rw-r--r--src/gpu/GrCoordTransform.cpp10
-rw-r--r--src/gpu/GrFragmentProcessor.cpp2
-rw-r--r--src/gpu/GrSWMaskHelper.cpp6
-rw-r--r--src/gpu/GrTextureAdjuster.cpp1
-rw-r--r--src/gpu/GrTextureMaker.cpp4
-rw-r--r--src/gpu/GrTextureProducer.cpp9
-rw-r--r--src/gpu/GrTextureToYUVPlanes.cpp4
-rw-r--r--src/gpu/GrYUVProvider.cpp2
-rw-r--r--src/gpu/SkGpuDevice.cpp12
-rw-r--r--src/gpu/effects/Gr1DKernelEffect.h2
-rw-r--r--src/gpu/effects/GrBicubicEffect.cpp3
-rw-r--r--src/gpu/effects/GrConfigConversionEffect.cpp2
-rw-r--r--src/gpu/effects/GrMatrixConvolutionEffect.cpp2
-rw-r--r--src/gpu/effects/GrYUVEffect.cpp23
-rw-r--r--src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp5
17 files changed, 38 insertions, 65 deletions
diff --git a/src/gpu/GrBlurUtils.cpp b/src/gpu/GrBlurUtils.cpp
index 23a3c6ce0b..61290b0fdf 100644
--- a/src/gpu/GrBlurUtils.cpp
+++ b/src/gpu/GrBlurUtils.cpp
@@ -46,10 +46,8 @@ static bool draw_mask(GrRenderTargetContext* renderTargetContext,
return false;
}
- SkMatrix matrix;
- matrix.setTranslate(-SkIntToScalar(maskRect.fLeft), -SkIntToScalar(maskRect.fTop));
- // TODO: this divide relies on the instantiated texture's size!
- matrix.postIDiv(maskTex->width(), maskTex->height());
+ SkMatrix matrix = SkMatrix::MakeTrans(-SkIntToScalar(maskRect.fLeft),
+ -SkIntToScalar(maskRect.fTop));
matrix.preConcat(viewMatrix);
paint.addCoverageFragmentProcessor(GrSimpleTextureEffect::Make(maskTex, nullptr, matrix));
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 12560584ba..1e2bdc7eee 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -308,10 +308,8 @@ bool GrContext::writeSurfacePixels(GrSurface* surface, SkColorSpace* dstColorSpa
SkAutoSTMalloc<128 * 128, uint32_t> tmpPixels(0);
if (tempTexture) {
sk_sp<GrFragmentProcessor> fp;
- SkMatrix textureMatrix;
- textureMatrix.setIDiv(tempTexture->width(), tempTexture->height());
if (applyPremulToSrc) {
- fp = this->createUPMToPMEffect(tempTexture.get(), tempDrawInfo.fSwizzle, textureMatrix);
+ fp = this->createUPMToPMEffect(tempTexture.get(), tempDrawInfo.fSwizzle, SkMatrix::I());
// If premultiplying was the only reason for the draw, fall back to a straight write.
if (!fp) {
if (GrGpu::kCallerPrefersDraw_DrawPreference == drawPreference) {
@@ -325,7 +323,7 @@ bool GrContext::writeSurfacePixels(GrSurface* surface, SkColorSpace* dstColorSpa
if (!fp) {
fp = GrConfigConversionEffect::Make(tempTexture.get(), tempDrawInfo.fSwizzle,
GrConfigConversionEffect::kNone_PMConversion,
- textureMatrix);
+ SkMatrix::I());
if (!fp) {
return false;
}
@@ -463,9 +461,7 @@ bool GrContext::readSurfacePixels(GrSurface* src, SkColorSpace* srcColorSpace,
tempDrawInfo.fTempSurfaceDesc.fSampleCnt,
tempDrawInfo.fTempSurfaceDesc.fOrigin);
if (tempRTC) {
- SkMatrix textureMatrix;
- textureMatrix.setTranslate(SkIntToScalar(left), SkIntToScalar(top));
- textureMatrix.postIDiv(src->width(), src->height());
+ SkMatrix textureMatrix = SkMatrix::MakeTrans(SkIntToScalar(left), SkIntToScalar(top));
sk_sp<GrFragmentProcessor> fp;
if (unpremul) {
fp = this->createPMToUPMEffect(src->asTexture(), tempDrawInfo.fSwizzle,
diff --git a/src/gpu/GrCoordTransform.cpp b/src/gpu/GrCoordTransform.cpp
index 63d91a810f..4afd0efbce 100644
--- a/src/gpu/GrCoordTransform.cpp
+++ b/src/gpu/GrCoordTransform.cpp
@@ -11,11 +11,13 @@
#include "GrGpu.h"
void GrCoordTransform::reset(const SkMatrix& m, const GrTexture* texture,
- GrSamplerParams::FilterMode filter) {
+ GrSamplerParams::FilterMode filter, bool normalize) {
SkASSERT(texture);
SkASSERT(!fInProcessor);
fMatrix = m;
+ fTexture = texture;
+ fNormalize = normalize;
fReverseY = kBottomLeft_GrSurfaceOrigin == texture->origin();
// Always start at kDefault. Then if precisions differ we see if the precision needs to be
@@ -52,9 +54,3 @@ void GrCoordTransform::reset(const SkMatrix& m, const GrTexture* texture,
}
}
-void GrCoordTransform::reset(const SkMatrix& m, GrSLPrecision precision) {
- SkASSERT(!fInProcessor);
- fMatrix = m;
- fReverseY = false;
- fPrecision = precision;
-}
diff --git a/src/gpu/GrFragmentProcessor.cpp b/src/gpu/GrFragmentProcessor.cpp
index 977974d78d..8a710e5c5f 100644
--- a/src/gpu/GrFragmentProcessor.cpp
+++ b/src/gpu/GrFragmentProcessor.cpp
@@ -92,7 +92,7 @@ bool GrFragmentProcessor::hasSameTransforms(const GrFragmentProcessor& that) con
}
int count = this->numCoordTransforms();
for (int i = 0; i < count; ++i) {
- if (this->coordTransform(i) != that.coordTransform(i)) {
+ if (!this->coordTransform(i).hasSameEffectAs(that.coordTransform(i))) {
return false;
}
}
diff --git a/src/gpu/GrSWMaskHelper.cpp b/src/gpu/GrSWMaskHelper.cpp
index 240f9f9c3c..5dbbaf0c61 100644
--- a/src/gpu/GrSWMaskHelper.cpp
+++ b/src/gpu/GrSWMaskHelper.cpp
@@ -176,10 +176,8 @@ void GrSWMaskHelper::DrawToTargetWithShapeMask(GrTexture* texture,
// We use device coords to compute the texture coordinates. We take the device coords and apply
// a translation so that the top-left of the device bounds maps to 0,0, and then a scaling
// matrix to normalized coords.
- SkMatrix maskMatrix;
- maskMatrix.setIDiv(texture->width(), texture->height());
- maskMatrix.preTranslate(SkIntToScalar(-textureOriginInDeviceSpace.fX),
- SkIntToScalar(-textureOriginInDeviceSpace.fY));
+ SkMatrix maskMatrix = SkMatrix::MakeTrans(SkIntToScalar(-textureOriginInDeviceSpace.fX),
+ SkIntToScalar(-textureOriginInDeviceSpace.fY));
maskMatrix.preConcat(viewMatrix);
std::unique_ptr<GrDrawOp> op = GrRectOpFactory::MakeNonAAFill(paint.getColor(), SkMatrix::I(),
dstRect, nullptr, &invert);
diff --git a/src/gpu/GrTextureAdjuster.cpp b/src/gpu/GrTextureAdjuster.cpp
index 7142ab9bac..db9bbde2e5 100644
--- a/src/gpu/GrTextureAdjuster.cpp
+++ b/src/gpu/GrTextureAdjuster.cpp
@@ -156,7 +156,6 @@ sk_sp<GrFragmentProcessor> GrTextureAdjuster::createFragmentProcessor(
}
SkASSERT(kNoDomain_DomainMode == domainMode ||
(domain.fLeft <= domain.fRight && domain.fTop <= domain.fBottom));
- textureMatrix.postIDiv(texture->width(), texture->height());
sk_sp<GrColorSpaceXform> colorSpaceXform = GrColorSpaceXform::Make(fColorSpace,
dstColorSpace);
return CreateFragmentProcessorForDomainAndFilter(texture.get(), std::move(colorSpaceXform),
diff --git a/src/gpu/GrTextureMaker.cpp b/src/gpu/GrTextureMaker.cpp
index 37272be4c9..cc6c703dc2 100644
--- a/src/gpu/GrTextureMaker.cpp
+++ b/src/gpu/GrTextureMaker.cpp
@@ -87,12 +87,10 @@ sk_sp<GrFragmentProcessor> GrTextureMaker::createFragmentProcessor(
texture->width(), texture->height(),
nullptr, fmForDetermineDomain, &domain);
SkASSERT(kTightCopy_DomainMode != domainMode);
- SkMatrix normalizedTextureMatrix = textureMatrix;
- normalizedTextureMatrix.postIDiv(texture->width(), texture->height());
sk_sp<GrColorSpaceXform> colorSpaceXform = GrColorSpaceXform::Make(texColorSpace.get(),
dstColorSpace);
return CreateFragmentProcessorForDomainAndFilter(texture.get(), std::move(colorSpaceXform),
- normalizedTextureMatrix, domainMode, domain,
+ textureMatrix, domainMode, domain,
filterOrNullForBicubic);
}
diff --git a/src/gpu/GrTextureProducer.cpp b/src/gpu/GrTextureProducer.cpp
index 0adae8c750..496dbb2d0b 100644
--- a/src/gpu/GrTextureProducer.cpp
+++ b/src/gpu/GrTextureProducer.cpp
@@ -52,16 +52,9 @@ GrTexture* GrTextureProducer::CopyOnGpu(GrTexture* inputTexture, const SkIRect*
SkRect localRect;
if (subset) {
- SkScalar sx = SK_Scalar1 / inputTexture->width();
- SkScalar sy = SK_Scalar1 / inputTexture->height();
-
localRect = SkRect::Make(*subset);
- localRect.fLeft *= sx;
- localRect.fTop *= sy;
- localRect.fRight *= sx;
- localRect.fBottom *= sy;
} else {
- localRect = SkRect::MakeWH(1.f, 1.f);
+ localRect = SkRect::MakeWH(inputTexture->width(), inputTexture->height());
}
SkRect dstRect = SkRect::MakeIWH(copyParams.fWidth, copyParams.fHeight);
diff --git a/src/gpu/GrTextureToYUVPlanes.cpp b/src/gpu/GrTextureToYUVPlanes.cpp
index b9252fa733..132b680626 100644
--- a/src/gpu/GrTextureToYUVPlanes.cpp
+++ b/src/gpu/GrTextureToYUVPlanes.cpp
@@ -22,8 +22,8 @@ namespace {
static bool convert_texture(GrTexture* src, GrRenderTargetContext* dst, int dstW, int dstH,
SkYUVColorSpace colorSpace, MakeFPProc proc) {
- SkScalar xScale = SkIntToScalar(src->width()) / dstW / src->width();
- SkScalar yScale = SkIntToScalar(src->height()) / dstH / src->height();
+ SkScalar xScale = SkIntToScalar(src->width()) / dstW;
+ SkScalar yScale = SkIntToScalar(src->height()) / dstH;
GrSamplerParams::FilterMode filter;
if (dstW == src->width() && dstW == src->height()) {
filter = GrSamplerParams::kNone_FilterMode;
diff --git a/src/gpu/GrYUVProvider.cpp b/src/gpu/GrYUVProvider.cpp
index 1330cfea34..2f75d92b46 100644
--- a/src/gpu/GrYUVProvider.cpp
+++ b/src/gpu/GrYUVProvider.cpp
@@ -146,7 +146,7 @@ sk_sp<GrTexture> GrYUVProvider::refAsTexture(GrContext* ctx,
paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
const SkRect r = SkRect::MakeIWH(yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fWidth,
- yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight);
+ yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight);
renderTargetContext->drawRect(GrNoClip(), std::move(paint), GrAA::kNo, SkMatrix::I(), r);
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 1dec0f6371..25ad78176a 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1048,13 +1048,8 @@ void SkGpuDevice::drawBitmapTile(const SkBitmap& bitmap,
sk_sp<GrColorSpaceXform> colorSpaceXform =
GrColorSpaceXform::Make(bitmap.colorSpace(), fRenderTargetContext->getColorSpace());
- SkScalar iw = 1.f / texture->width();
- SkScalar ih = 1.f / texture->height();
-
- SkMatrix texMatrix;
// Compute a matrix that maps the rect we will draw to the src rect.
- texMatrix.setRectToRect(dstRect, srcRect, SkMatrix::kFill_ScaleToFit);
- texMatrix.postScale(iw, ih);
+ SkMatrix texMatrix = SkMatrix::MakeRectToRect(dstRect, srcRect, SkMatrix::kFill_ScaleToFit);
// Construct a GrPaint by setting the bitmap texture as the first effect and then configuring
// the rest from the SkPaint.
@@ -1200,10 +1195,7 @@ void SkGpuDevice::drawSpecial(const SkDraw& draw,
SkMatrix::I(),
SkRect::Make(SkIRect::MakeXYWH(
left + offset.fX, top + offset.fY, subset.width(), subset.height())),
- SkRect::MakeXYWH(SkIntToScalar(subset.fLeft) / texture->width(),
- SkIntToScalar(subset.fTop) / texture->height(),
- SkIntToScalar(subset.width()) / texture->width(),
- SkIntToScalar(subset.height()) / texture->height()));
+ SkRect::Make(subset));
}
void SkGpuDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
diff --git a/src/gpu/effects/Gr1DKernelEffect.h b/src/gpu/effects/Gr1DKernelEffect.h
index d7402e8c45..29e0e5dec2 100644
--- a/src/gpu/effects/Gr1DKernelEffect.h
+++ b/src/gpu/effects/Gr1DKernelEffect.h
@@ -31,7 +31,7 @@ public:
Gr1DKernelEffect(GrTexture* texture,
Direction direction,
int radius)
- : INHERITED(texture, nullptr, GrCoordTransform::MakeDivByTextureWHMatrix(texture))
+ : INHERITED(texture, nullptr, SkMatrix::I())
, fDirection(direction)
, fRadius(radius) {}
diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp
index 50a2a5d3e4..07d1c53011 100644
--- a/src/gpu/effects/GrBicubicEffect.cpp
+++ b/src/gpu/effects/GrBicubicEffect.cpp
@@ -181,8 +181,7 @@ sk_sp<GrFragmentProcessor> GrBicubicEffect::TestCreate(GrProcessorTestData* d) {
static const SkShader::TileMode kClampClamp[] =
{ SkShader::kClamp_TileMode, SkShader::kClamp_TileMode };
return GrBicubicEffect::Make(d->fTextures[texIdx], colorSpaceXform,
- GrCoordTransform::MakeDivByTextureWHMatrix(d->fTextures[texIdx]),
- kClampClamp);
+ SkMatrix::I(), kClampClamp);
}
//////////////////////////////////////////////////////////////////////////////
diff --git a/src/gpu/effects/GrConfigConversionEffect.cpp b/src/gpu/effects/GrConfigConversionEffect.cpp
index 8405fcbaf7..e6b3b28535 100644
--- a/src/gpu/effects/GrConfigConversionEffect.cpp
+++ b/src/gpu/effects/GrConfigConversionEffect.cpp
@@ -216,7 +216,7 @@ void GrConfigConversionEffect::TestForPreservingPMConversions(GrContext* context
*upmToPMRule = kConversionRules[i][1];
static const SkRect kDstRect = SkRect::MakeIWH(kSize, kSize);
- static const SkRect kSrcRect = SkRect::MakeIWH(1, 1);
+ static const SkRect kSrcRect = SkRect::MakeIWH(kSize, kSize);
// We do a PM->UPM draw from dataTex to readTex and read the data. Then we do a UPM->PM draw
// from readTex to tempTex followed by a PM->UPM draw to readTex and finally read the data.
// We then verify that two reads produced the same values.
diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.cpp b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
index 8b98d0b32f..01fc6cec9c 100644
--- a/src/gpu/effects/GrMatrixConvolutionEffect.cpp
+++ b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
@@ -156,7 +156,7 @@ GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture,
const SkIPoint& kernelOffset,
GrTextureDomain::Mode tileMode,
bool convolveAlpha)
- : INHERITED(texture, nullptr, GrCoordTransform::MakeDivByTextureWHMatrix(texture)),
+ : INHERITED(texture, nullptr, SkMatrix::I()),
fKernelSize(kernelSize),
fGain(SkScalarToFloat(gain)),
fBias(SkScalarToFloat(bias) / 255.0f),
diff --git a/src/gpu/effects/GrYUVEffect.cpp b/src/gpu/effects/GrYUVEffect.cpp
index 6d1fac2f32..41bab180ba 100644
--- a/src/gpu/effects/GrYUVEffect.cpp
+++ b/src/gpu/effects/GrYUVEffect.cpp
@@ -66,18 +66,17 @@ public:
GrTexture* vTexture, const SkISize sizes[3],
SkYUVColorSpace colorSpace, bool nv12) {
SkScalar w[3], h[3];
- w[0] = SkIntToScalar(sizes[0].fWidth) / SkIntToScalar(yTexture->width());
- h[0] = SkIntToScalar(sizes[0].fHeight) / SkIntToScalar(yTexture->height());
- w[1] = SkIntToScalar(sizes[1].fWidth) / SkIntToScalar(uTexture->width());
- h[1] = SkIntToScalar(sizes[1].fHeight) / SkIntToScalar(uTexture->height());
- w[2] = SkIntToScalar(sizes[2].fWidth) / SkIntToScalar(vTexture->width());
- h[2] = SkIntToScalar(sizes[2].fHeight) / SkIntToScalar(vTexture->height());
- SkMatrix yuvMatrix[3];
- yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture);
- yuvMatrix[1] = yuvMatrix[0];
- yuvMatrix[1].preScale(w[1] / w[0], h[1] / h[0]);
- yuvMatrix[2] = yuvMatrix[0];
- yuvMatrix[2].preScale(w[2] / w[0], h[2] / h[0]);
+ w[0] = SkIntToScalar(sizes[0].fWidth);
+ h[0] = SkIntToScalar(sizes[0].fHeight);
+ w[1] = SkIntToScalar(sizes[1].fWidth);
+ h[1] = SkIntToScalar(sizes[1].fHeight);
+ w[2] = SkIntToScalar(sizes[2].fWidth);
+ h[2] = SkIntToScalar(sizes[2].fHeight);
+ const SkMatrix yuvMatrix[3] = {
+ SkMatrix::I(),
+ SkMatrix::MakeScale(w[1] / w[0], h[1] / h[0]),
+ SkMatrix::MakeScale(w[2] / w[0], h[2] / h[0])
+ };
GrSamplerParams::FilterMode uvFilterMode =
((sizes[1].fWidth != sizes[0].fWidth) ||
(sizes[1].fHeight != sizes[0].fHeight) ||
diff --git a/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp b/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp
index 24f21ffe7a..f39fff2a07 100644
--- a/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp
@@ -16,6 +16,11 @@ SkMatrix GrGLSLPrimitiveProcessor::GetTransformMatrix(const SkMatrix& localMatri
const GrCoordTransform& coordTransform) {
SkMatrix combined;
combined.setConcat(coordTransform.getMatrix(), localMatrix);
+ if (coordTransform.normalize()) {
+ SkASSERT(coordTransform.texture());
+ combined.postIDiv(coordTransform.texture()->width(), coordTransform.texture()->height());
+ }
+
if (coordTransform.reverseY()) {
// combined.postScale(1,-1);
// combined.postTranslate(0,1);