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Diffstat (limited to 'src/gpu')
-rw-r--r--src/gpu/SkGpuDevice.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index d96ffb84a3..4a89ef3106 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -161,12 +161,12 @@ SkGpuDevice* SkGpuDevice::Create(GrSurface* surface) {
}
SkGpuDevice::SkGpuDevice(GrContext* context, GrTexture* texture)
-: SkDevice(make_bitmap(context, texture->asRenderTarget())) {
+ : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) {
this->initFromRenderTarget(context, texture->asRenderTarget(), false);
}
SkGpuDevice::SkGpuDevice(GrContext* context, GrRenderTarget* renderTarget)
-: SkDevice(make_bitmap(context, renderTarget)) {
+ : SkBitmapDevice(make_bitmap(context, renderTarget)) {
this->initFromRenderTarget(context, renderTarget, false);
}
@@ -203,7 +203,7 @@ SkGpuDevice::SkGpuDevice(GrContext* context,
int width,
int height,
int sampleCount)
- : SkDevice(config, width, height, false /*isOpaque*/) {
+ : SkBitmapDevice(config, width, height, false /*isOpaque*/) {
fDrawProcs = NULL;
@@ -1436,7 +1436,7 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
fContext->drawRectToRect(grPaint, dstRect, paintRect, &m);
}
-static bool filter_texture(SkDevice* device, GrContext* context,
+static bool filter_texture(SkBaseDevice* device, GrContext* context,
GrTexture* texture, SkImageFilter* filter,
int w, int h, const SkMatrix& ctm, SkBitmap* result,
SkIPoint* offset) {
@@ -1535,7 +1535,7 @@ void SkGpuDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
this->drawBitmapCommon(draw, bitmap, &tmpSrc, matrix, paint, flags);
}
-void SkGpuDevice::drawDevice(const SkDraw& draw, SkDevice* device,
+void SkGpuDevice::drawDevice(const SkDraw& draw, SkBaseDevice* device,
int x, int y, const SkPaint& paint) {
// clear of the source device must occur before CHECK_SHOULD_DRAW
SkGpuDevice* dev = static_cast<SkGpuDevice*>(device);
@@ -1818,10 +1818,10 @@ void SkGpuDevice::flush() {
///////////////////////////////////////////////////////////////////////////////
-SkDevice* SkGpuDevice::onCreateCompatibleDevice(SkBitmap::Config config,
- int width, int height,
- bool isOpaque,
- Usage usage) {
+SkBaseDevice* SkGpuDevice::onCreateCompatibleDevice(SkBitmap::Config config,
+ int width, int height,
+ bool isOpaque,
+ Usage usage) {
GrTextureDesc desc;
desc.fConfig = fRenderTarget->config();
desc.fFlags = kRenderTarget_GrTextureFlagBit;
@@ -1854,7 +1854,7 @@ SkDevice* SkGpuDevice::onCreateCompatibleDevice(SkBitmap::Config config,
SkGpuDevice::SkGpuDevice(GrContext* context,
GrTexture* texture,
bool needClear)
- : SkDevice(make_bitmap(context, texture->asRenderTarget())) {
+ : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) {
SkASSERT(texture && texture->asRenderTarget());
// This constructor is called from onCreateCompatibleDevice. It has locked the RT in the texture