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-rw-r--r--src/gpu/SkGpuDevice.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 69c808d8e0..3100e0c7ba 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1448,7 +1448,7 @@ static GrTexture* filter_texture(SkDevice* device, GrContext* context,
// Save the render target and set it to NULL, so we don't accidentally draw to it in the
// filter. Also set the clip wide open and the matrix to identity.
GrContext::AutoWideOpenIdentityDraw awo(context, NULL);
- texture = filter->onFilterImageGPU(&proxy, texture, rect);
+ texture = filter->filterImageGPU(&proxy, texture, rect);
} else if (filter->asNewEffect(&effect, texture)) {
GrAutoScratchTexture dst(context, desc);
apply_effect(context, texture, dst.texture(), rect, effect);