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-rw-r--r--src/gpu/GrContext.cpp104
-rw-r--r--src/gpu/GrDrawState.h8
-rw-r--r--src/gpu/GrEffect.cpp20
-rw-r--r--src/gpu/SkGpuDevice.cpp8
-rw-r--r--src/gpu/effects/GrConfigConversionEffect.cpp18
-rw-r--r--src/gpu/effects/GrConfigConversionEffect.h10
-rw-r--r--src/gpu/effects/GrSingleTextureEffect.cpp55
-rw-r--r--src/gpu/effects/GrSingleTextureEffect.h22
-rw-r--r--src/gpu/gl/GrGLEffect.cpp2
-rw-r--r--src/gpu/gl/GrGLEffect.h11
-rw-r--r--src/gpu/gl/GrGLEffectMatrix.cpp213
-rw-r--r--src/gpu/gl/GrGLEffectMatrix.h97
-rw-r--r--src/gpu/gl/GrGLProgram.cpp71
-rw-r--r--src/gpu/gl/GrGLUniformManager.cpp18
-rw-r--r--src/gpu/gl/GrGLUniformManager.h4
15 files changed, 101 insertions, 560 deletions
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 2a39fad722..f7f6b0c0b7 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -1307,44 +1307,35 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
ast.set(this, desc, match);
GrTexture* texture = ast.texture();
if (texture) {
- GrEffectStage stage;
- // compute a matrix to perform the draw
- GrMatrix textureMatrix;
- if (flipY) {
- textureMatrix.setTranslate(SK_Scalar1 * left,
- SK_Scalar1 * (top + height));
- textureMatrix.set(GrMatrix::kMScaleY, -GR_Scalar1);
- } else {
- textureMatrix.setTranslate(SK_Scalar1 *left, SK_Scalar1 *top);
- }
- textureMatrix.postIDiv(src->width(), src->height());
-
- bool effectInstalled = false;
+ SkAutoTUnref<GrEffect> effect;
if (unpremul) {
- if (this->installPMToUPMEffect(src, swapRAndB, textureMatrix, &stage)) {
- effectInstalled = true;
- unpremul = false; // we no longer need to do this on CPU after the readback.
- }
+ effect.reset(this->createPMToUPMEffect(src, swapRAndB));
}
// If we failed to create a PM->UPM effect and have no other conversions to perform then
// there is no longer any point to using the scratch.
- if (effectInstalled || flipY || swapRAndB) {
- if (!effectInstalled) {
- SkAssertResult(GrConfigConversionEffect::InstallEffect(
- src,
- swapRAndB,
- GrConfigConversionEffect::kNone_PMConversion,
- textureMatrix,
- &stage));
+ if (NULL != effect || flipY || swapRAndB) {
+ if (NULL == effect) {
+ effect.reset(GrConfigConversionEffect::Create(src, swapRAndB));
+ GrAssert(NULL != effect);
+ } else {
+ unpremul = false; // we will handle the UPM conversion in the draw
}
swapRAndB = false; // we will handle the swap in the draw.
- flipY = false; // we already incorporated the y flip in the matrix
GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
GrDrawState* drawState = fGpu->drawState();
- *drawState->stage(0) = stage;
-
drawState->setRenderTarget(texture->asRenderTarget());
+ GrMatrix matrix;
+ if (flipY) {
+ matrix.setTranslate(SK_Scalar1 * left,
+ SK_Scalar1 * (top + height));
+ matrix.set(GrMatrix::kMScaleY, -GR_Scalar1);
+ flipY = false; // the y flip will be handled in the draw
+ } else {
+ matrix.setTranslate(SK_Scalar1 *left, SK_Scalar1 *top);
+ }
+ matrix.postIDiv(src->width(), src->height());
+ drawState->stage(0)->setEffect(effect, matrix);
GrRect rect = GrRect::MakeWH(GrIntToScalar(width), GrIntToScalar(height));
fGpu->drawSimpleRect(rect, NULL);
// we want to read back from the scratch's origin
@@ -1359,7 +1350,7 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
readConfig, buffer, rowBytes, readUpsideDown)) {
return false;
}
- // Perform any conversions we weren't able to perform using a scratch texture.
+ // Perform any conversions we weren't able to perfom using a scratch texture.
if (unpremul || swapRAndB || flipY) {
// These are initialized to suppress a warning
SkCanvas::Config8888 srcC8888 = SkCanvas::kNative_Premul_Config8888;
@@ -1489,7 +1480,7 @@ void GrContext::writeRenderTargetPixels(GrRenderTarget* target,
return;
}
#endif
-
+ SkAutoTUnref<GrEffect> effect;
bool swapRAndB = (fGpu->preferredReadPixelsConfig(config) == GrPixelConfigSwapRAndB(config));
GrPixelConfig textureConfig;
@@ -1508,24 +1499,15 @@ void GrContext::writeRenderTargetPixels(GrRenderTarget* target,
if (NULL == texture) {
return;
}
-
- GrEffectStage stage;
- GrMatrix textureMatrix;
- textureMatrix.setIDiv(texture->width(), texture->height());
-
// allocate a tmp buffer and sw convert the pixels to premul
SkAutoSTMalloc<128 * 128, uint32_t> tmpPixels(0);
- bool effectInstalled = false;
if (kUnpremul_PixelOpsFlag & flags) {
if (kRGBA_8888_GrPixelConfig != config && kBGRA_8888_GrPixelConfig != config) {
return;
}
- effectInstalled = this->installUPMToPMEffect(texture,
- swapRAndB,
- textureMatrix,
- &stage);
- if (!effectInstalled) {
+ effect.reset(this->createUPMToPMEffect(texture, swapRAndB));
+ if (NULL == effect) {
SkCanvas::Config8888 srcConfig8888, dstConfig8888;
GR_DEBUGCODE(bool success = )
grconfig_to_config8888(config, true, &srcConfig8888);
@@ -1542,13 +1524,9 @@ void GrContext::writeRenderTargetPixels(GrRenderTarget* target,
rowBytes = 4 * width;
}
}
- if (!effectInstalled) {
- SkAssertResult(GrConfigConversionEffect::InstallEffect(
- texture,
- swapRAndB,
- GrConfigConversionEffect::kNone_PMConversion,
- textureMatrix,
- &stage));
+ if (NULL == effect) {
+ effect.reset(GrConfigConversionEffect::Create(texture, swapRAndB));
+ GrAssert(NULL != effect);
}
this->writeTexturePixels(texture,
@@ -1558,13 +1536,15 @@ void GrContext::writeRenderTargetPixels(GrRenderTarget* target,
GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
GrDrawState* drawState = fGpu->drawState();
- *drawState->stage(0) = stage;
GrMatrix matrix;
matrix.setTranslate(GrIntToScalar(left), GrIntToScalar(top));
drawState->setViewMatrix(matrix);
drawState->setRenderTarget(target);
+ matrix.setIDiv(texture->width(), texture->height());
+ drawState->stage(0)->setEffect(effect, matrix);
+
fGpu->drawSimpleRect(GrRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)), NULL);
}
////////////////////////////////////////////////////////////////////////////////
@@ -1746,10 +1726,7 @@ void test_pm_conversions(GrContext* ctx, int* pmToUPMValue, int* upmToPMValue) {
}
}
-bool GrContext::installPMToUPMEffect(GrTexture* texture,
- bool swapRAndB,
- const GrMatrix& matrix,
- GrEffectStage* stage) {
+GrEffect* GrContext::createPMToUPMEffect(GrTexture* texture, bool swapRAndB) {
if (!fDidTestPMConversions) {
test_pm_conversions(this, &fPMToUPMConversion, &fUPMToPMConversion);
fDidTestPMConversions = true;
@@ -1757,17 +1734,13 @@ bool GrContext::installPMToUPMEffect(GrTexture* texture,
GrConfigConversionEffect::PMConversion pmToUPM =
static_cast<GrConfigConversionEffect::PMConversion>(fPMToUPMConversion);
if (GrConfigConversionEffect::kNone_PMConversion != pmToUPM) {
- GrConfigConversionEffect::InstallEffect(texture, swapRAndB, pmToUPM, matrix, stage);
- return true;
+ return GrConfigConversionEffect::Create(texture, swapRAndB, pmToUPM);
} else {
- return false;
+ return NULL;
}
}
-bool GrContext::installUPMToPMEffect(GrTexture* texture,
- bool swapRAndB,
- const GrMatrix& matrix,
- GrEffectStage* stage) {
+GrEffect* GrContext::createUPMToPMEffect(GrTexture* texture, bool swapRAndB) {
if (!fDidTestPMConversions) {
test_pm_conversions(this, &fPMToUPMConversion, &fUPMToPMConversion);
fDidTestPMConversions = true;
@@ -1775,10 +1748,9 @@ bool GrContext::installUPMToPMEffect(GrTexture* texture,
GrConfigConversionEffect::PMConversion upmToPM =
static_cast<GrConfigConversionEffect::PMConversion>(fUPMToPMConversion);
if (GrConfigConversionEffect::kNone_PMConversion != upmToPM) {
- GrConfigConversionEffect::InstallEffect(texture, swapRAndB, upmToPM, matrix, stage);
- return true;
+ return GrConfigConversionEffect::Create(texture, swapRAndB, upmToPM);
} else {
- return false;
+ return NULL;
}
}
@@ -1836,7 +1808,7 @@ GrTexture* GrContext::gaussianBlur(GrTexture* srcTexture,
i < scaleFactorY ? 0.5f : 1.0f);
paint.colorStage(0)->setEffect(SkNEW_ARGS(GrSingleTextureEffect,
- (srcTexture, matrix, true)))->unref();
+ (srcTexture, true)), matrix)->unref();
this->drawRectToRect(paint, dstRect, srcRect);
srcRect = dstRect;
srcTexture = dstTexture;
@@ -1893,8 +1865,8 @@ GrTexture* GrContext::gaussianBlur(GrTexture* srcTexture,
// FIXME: This should be mitchell, not bilinear.
matrix.setIDiv(srcTexture->width(), srcTexture->height());
this->setRenderTarget(dstTexture->asRenderTarget());
- paint.colorStage(0)->setEffect(SkNEW_ARGS(GrSingleTextureEffect,(srcTexture,
- matrix, true)))->unref();
+ paint.colorStage(0)->setEffect(SkNEW_ARGS(GrSingleTextureEffect,(srcTexture, true)),
+ matrix)->unref();
SkRect dstRect(srcRect);
scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY);
this->drawRectToRect(paint, dstRect, srcRect);
diff --git a/src/gpu/GrDrawState.h b/src/gpu/GrDrawState.h
index b53944189a..3c6c3a371a 100644
--- a/src/gpu/GrDrawState.h
+++ b/src/gpu/GrDrawState.h
@@ -198,16 +198,16 @@ public:
}
void createTextureEffect(int stageIdx, GrTexture* texture, const GrMatrix& matrix) {
GrAssert(!this->getStage(stageIdx).getEffect());
- GrEffect* effect = SkNEW_ARGS(GrSingleTextureEffect, (texture, matrix));
- this->stage(stageIdx)->setEffect(effect)->unref();
+ GrEffect* effect = SkNEW_ARGS(GrSingleTextureEffect, (texture));
+ this->stage(stageIdx)->setEffect(effect, matrix)->unref();
}
void createTextureEffect(int stageIdx,
GrTexture* texture,
const GrMatrix& matrix,
const GrTextureParams& params) {
GrAssert(!this->getStage(stageIdx).getEffect());
- GrEffect* effect = SkNEW_ARGS(GrSingleTextureEffect, (texture, matrix, params));
- this->stage(stageIdx)->setEffect(effect)->unref();
+ GrEffect* effect = SkNEW_ARGS(GrSingleTextureEffect, (texture, params));
+ this->stage(stageIdx)->setEffect(effect, matrix)->unref();
}
diff --git a/src/gpu/GrEffect.cpp b/src/gpu/GrEffect.cpp
index d470c9cc5f..09032bf0f9 100644
--- a/src/gpu/GrEffect.cpp
+++ b/src/gpu/GrEffect.cpp
@@ -20,26 +20,6 @@ SkTArray<GrEffectTestFactory*, true>* GrEffectTestFactory::GetFactories() {
}
#endif
-namespace GrEffectUnitTest {
-const SkMatrix& TestMatrix(SkRandom* random) {
- static SkMatrix gMatrices[5];
- static bool gOnce;
- if (!gOnce) {
- gMatrices[0].reset();
- gMatrices[1].setTranslate(SkIntToScalar(-100), SkIntToScalar(100));
- gMatrices[2].setRotate(SkIntToScalar(17));
- gMatrices[3].setRotate(SkIntToScalar(185));
- gMatrices[3].postTranslate(SkIntToScalar(66), SkIntToScalar(-33));
- gMatrices[3].postScale(SkIntToScalar(2), SK_ScalarHalf);
- gMatrices[4].setRotate(SkIntToScalar(215));
- gMatrices[4].set(SkMatrix::kMPersp0, SkFloatToScalar(0.00013f));
- gMatrices[4].set(SkMatrix::kMPersp1, SkFloatToScalar(-0.000039f));
- gOnce = true;
- }
- return gMatrices[random->nextULessThan(static_cast<uint32_t>(SK_ARRAY_COUNT(gMatrices)))];
-}
-}
-
class GrEffect_Globals {
public:
static GrMemoryPool* GetTLS() {
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 946d54dcc8..cdccbcd049 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -608,7 +608,7 @@ inline bool skPaint2GrPaintShader(SkGpuDevice* dev,
GrScalar sy = SkFloatToScalar(1.f / bitmap.height());
matrix.postScale(sx, sy);
}
- stage->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (texture, matrix, params)))->unref();
+ stage->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (texture, params)), matrix)->unref();
return true;
}
@@ -875,7 +875,7 @@ bool drawWithGPUMaskFilter(GrContext* context, const SkPath& devPath,
matrix.setIDiv(pathTexture->width(), pathTexture->height());
// Blend pathTexture over blurTexture.
context->setRenderTarget(blurTexture->asRenderTarget());
- paint.colorStage(0)->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (pathTexture, matrix)))->unref();
+ paint.colorStage(0)->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (pathTexture)), matrix)->unref();
if (SkMaskFilter::kInner_BlurType == blurType) {
// inner: dst = dst * src
paint.setBlendFunc(kDC_GrBlendCoeff, kZero_GrBlendCoeff);
@@ -906,7 +906,7 @@ bool drawWithGPUMaskFilter(GrContext* context, const SkPath& devPath,
matrix.postIDiv(blurTexture->width(), blurTexture->height());
grp->coverageStage(MASK_IDX)->reset();
- grp->coverageStage(MASK_IDX)->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (blurTexture, matrix)))->unref();
+ grp->coverageStage(MASK_IDX)->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (blurTexture)), matrix)->unref();
context->drawRect(*grp, finalRect);
return true;
}
@@ -962,7 +962,7 @@ bool drawWithMaskFilter(GrContext* context, const SkPath& devPath,
m.setTranslate(-dstM.fBounds.fLeft*SK_Scalar1, -dstM.fBounds.fTop*SK_Scalar1);
m.postIDiv(texture->width(), texture->height());
- grp->coverageStage(MASK_IDX)->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (texture, m)))->unref();
+ grp->coverageStage(MASK_IDX)->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (texture)), m)->unref();
GrRect d;
d.setLTRB(GrIntToScalar(dstM.fBounds.fLeft),
GrIntToScalar(dstM.fBounds.fTop),
diff --git a/src/gpu/effects/GrConfigConversionEffect.cpp b/src/gpu/effects/GrConfigConversionEffect.cpp
index 54d7285c93..086064545e 100644
--- a/src/gpu/effects/GrConfigConversionEffect.cpp
+++ b/src/gpu/effects/GrConfigConversionEffect.cpp
@@ -218,27 +218,21 @@ void GrConfigConversionEffect::TestForPreservingPMConversions(GrContext* context
}
}
-bool GrConfigConversionEffect::InstallEffect(GrTexture* texture,
- bool swapRedAndBlue,
- PMConversion pmConversion,
- const GrMatrix& matrix,
- GrEffectStage* stage) {
+GrEffect* GrConfigConversionEffect::Create(GrTexture* texture,
+ bool swapRedAndBlue,
+ PMConversion pmConversion) {
if (!swapRedAndBlue && kNone_PMConversion == pmConversion) {
// If we returned a GrConfigConversionEffect that was equivalent to a GrSingleTextureEffect
// then we may pollute our texture cache with redundant shaders. So in the case that no
// conversions were requested we instead return a GrSingleTextureEffect.
- stage->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (texture, matrix)), matrix)->unref();
- return true;
+ return SkNEW_ARGS(GrSingleTextureEffect, (texture));
} else {
if (kRGBA_8888_GrPixelConfig != texture->config() &&
kBGRA_8888_GrPixelConfig != texture->config() &&
kNone_PMConversion != pmConversion) {
// The PM conversions assume colors are 0..255
- return false;
+ return NULL;
}
- stage->setEffect(SkNEW_ARGS(GrConfigConversionEffect, (texture,
- swapRedAndBlue,
- pmConversion)), matrix)->unref();
- return true;
+ return SkNEW_ARGS(GrConfigConversionEffect, (texture, swapRedAndBlue, pmConversion));
}
}
diff --git a/src/gpu/effects/GrConfigConversionEffect.h b/src/gpu/effects/GrConfigConversionEffect.h
index 5b531d4d58..7c5f03fa2b 100644
--- a/src/gpu/effects/GrConfigConversionEffect.h
+++ b/src/gpu/effects/GrConfigConversionEffect.h
@@ -33,12 +33,10 @@ public:
kPMConversionCnt
};
- // Installs an effect in the GrEffectStage to perform a config conversion.
- static bool InstallEffect(GrTexture*,
- bool swapRedAndBlue,
- PMConversion pmConversion,
- const GrMatrix& matrix,
- GrEffectStage* stage);
+ // This will fail if the config is not 8888 and a PM conversion is requested.
+ static GrEffect* Create(GrTexture*,
+ bool swapRedAndBlue,
+ PMConversion pmConversion = kNone_PMConversion);
static const char* Name() { return "Config Conversion"; }
typedef GrGLConfigConversionEffect GLEffect;
diff --git a/src/gpu/effects/GrSingleTextureEffect.cpp b/src/gpu/effects/GrSingleTextureEffect.cpp
index 0f3b614dd7..8866153962 100644
--- a/src/gpu/effects/GrSingleTextureEffect.cpp
+++ b/src/gpu/effects/GrSingleTextureEffect.cpp
@@ -7,7 +7,6 @@
#include "effects/GrSingleTextureEffect.h"
#include "gl/GrGLEffect.h"
-#include "gl/GrGLEffectMatrix.h"
#include "gl/GrGLSL.h"
#include "gl/GrGLTexture.h"
#include "GrTBackendEffectFactory.h"
@@ -17,43 +16,25 @@ class GrGLSingleTextureEffect : public GrGLEffect {
public:
GrGLSingleTextureEffect(const GrBackendEffectFactory& factory, const GrEffect&)
: INHERITED (factory) {
- fRequiresTextureMatrix = false;
}
virtual void emitCode(GrGLShaderBuilder* builder,
const GrEffectStage&,
- EffectKey key,
+ EffectKey,
const char* vertexCoords,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) SK_OVERRIDE {
- const char* coordName;
- GrSLType coordType = fEffectMatrix.emitCode(builder, key, vertexCoords, &coordName);
+
builder->fFSCode.appendf("\t%s = ", outputColor);
- builder->appendTextureLookupAndModulate(&builder->fFSCode,
- inputColor,
- samplers[0],
- coordName,
- coordType);
+ builder->appendTextureLookupAndModulate(&builder->fFSCode, inputColor, samplers[0]);
builder->fFSCode.append(";\n");
}
- static inline EffectKey GenKey(const GrEffectStage& stage, const GrGLCaps&) {
- const GrSingleTextureEffect& ste =
- static_cast<const GrSingleTextureEffect&>(*stage.getEffect());
- return GrGLEffectMatrix::GenKey(ste.getMatrix(),
- stage.getCoordChangeMatrix(),
- ste.texture(0));
- }
-
- virtual void setData(const GrGLUniformManager& uman, const GrEffectStage& stage) SK_OVERRIDE {
- const GrSingleTextureEffect& ste =
- static_cast<const GrSingleTextureEffect&>(*stage.getEffect());
- fEffectMatrix.setData(uman, ste.getMatrix(), stage.getCoordChangeMatrix(), ste.texture(0));
- }
+ static inline EffectKey GenKey(const GrEffectStage&, const GrGLCaps&) { return 0; }
private:
- GrGLEffectMatrix fEffectMatrix;
+
typedef GrGLEffect INHERITED;
};
@@ -62,39 +43,16 @@ private:
GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture)
: INHERITED(1)
, fTextureAccess(texture) {
- fMatrix.reset();
}
GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, bool bilerp)
: INHERITED(1)
, fTextureAccess(texture, bilerp) {
- fMatrix.reset();
}
GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, const GrTextureParams& params)
: INHERITED(1)
, fTextureAccess(texture, params) {
- fMatrix.reset();
-}
-
-GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, const GrMatrix& m)
- : INHERITED(1)
- , fTextureAccess(texture)
- , fMatrix(m) {
-}
-
-GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, const GrMatrix& m, bool bilerp)
- : INHERITED(1)
- , fTextureAccess(texture, bilerp)
- , fMatrix(m) {
-}
-
-GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture,
- const GrMatrix& m,
- const GrTextureParams& params)
- : INHERITED(1)
- , fTextureAccess(texture, params)
- , fMatrix(m) {
}
GrSingleTextureEffect::~GrSingleTextureEffect() {
@@ -118,6 +76,5 @@ GrEffect* GrSingleTextureEffect::TestCreate(SkRandom* random,
GrTexture* textures[]) {
int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
GrEffectUnitTest::kAlphaTextureIdx;
- const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
- return SkNEW_ARGS(GrSingleTextureEffect, (textures[texIdx], matrix));
+ return SkNEW_ARGS(GrSingleTextureEffect, (textures[texIdx]));
}
diff --git a/src/gpu/effects/GrSingleTextureEffect.h b/src/gpu/effects/GrSingleTextureEffect.h
index 23b416d3b3..346a6f48d8 100644
--- a/src/gpu/effects/GrSingleTextureEffect.h
+++ b/src/gpu/effects/GrSingleTextureEffect.h
@@ -9,7 +9,6 @@
#define GrSingleTextureEffect_DEFINED
#include "GrEffect.h"
-#include "GrMatrix.h"
class GrGLSingleTextureEffect;
@@ -19,15 +18,13 @@ class GrGLSingleTextureEffect;
class GrSingleTextureEffect : public GrEffect {
public:
- /** These three constructors assume an identity matrix */
- GrSingleTextureEffect(GrTexture* texture); /* unfiltered, clamp mode */
- GrSingleTextureEffect(GrTexture* texture, bool bilerp); /* clamp mode */
- GrSingleTextureEffect(GrTexture* texture, const GrTextureParams&);
+ /** Uses default texture params (unfiltered, clamp) */
+ GrSingleTextureEffect(GrTexture* texture);
+
+ /** Uses default tile mode (clamp) */
+ GrSingleTextureEffect(GrTexture* texture, bool bilerp);
- /** These three constructors take an explicit matrix */
- GrSingleTextureEffect(GrTexture*, const GrMatrix&); /* unfiltered, clamp mode */
- GrSingleTextureEffect(GrTexture*, const GrMatrix&, bool bilerp); /* clamp mode */
- GrSingleTextureEffect(GrTexture*, const GrMatrix&, const GrTextureParams&);
+ GrSingleTextureEffect(GrTexture* texture, const GrTextureParams&);
virtual ~GrSingleTextureEffect();
@@ -35,21 +32,14 @@ public:
static const char* Name() { return "Single Texture"; }
- const GrMatrix& getMatrix() const { return fMatrix; }
-
typedef GrGLSingleTextureEffect GLEffect;
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
- virtual bool isEqual(const GrEffect& effect) const SK_OVERRIDE {
- const GrSingleTextureEffect& ste = static_cast<const GrSingleTextureEffect&>(effect);
- return INHERITED::isEqual(effect) && fMatrix.cheapEqualTo(ste.getMatrix());
- }
private:
GR_DECLARE_EFFECT_TEST;
GrTextureAccess fTextureAccess;
- GrMatrix fMatrix;
typedef GrEffect INHERITED;
};
diff --git a/src/gpu/gl/GrGLEffect.cpp b/src/gpu/gl/GrGLEffect.cpp
index 5e0875b71c..0bbf1f7ccb 100644
--- a/src/gpu/gl/GrGLEffect.cpp
+++ b/src/gpu/gl/GrGLEffect.cpp
@@ -10,8 +10,6 @@
GrGLEffect::GrGLEffect(const GrBackendEffectFactory& factory)
: fFactory(factory) {
-
- fRequiresTextureMatrix = true;
}
GrGLEffect::~GrGLEffect() {
diff --git a/src/gpu/gl/GrGLEffect.h b/src/gpu/gl/GrGLEffect.h
index 0fd5722cb8..30b8455a68 100644
--- a/src/gpu/gl/GrGLEffect.h
+++ b/src/gpu/gl/GrGLEffect.h
@@ -51,9 +51,7 @@ public:
@param builder Interface used to emit code in the shaders.
@param stage The effect stage that generated this program stage.
- @param key The key that was computed by GenKey() from the generating GrEffect.
- Only the bits indicated by GrBackendEffectFactory::kEffectKeyBits are
- guaranteed to match the value produced by GenKey();
+ @param key The key that was computed by EffectKey() from the generating GrEffect.
@param vertexCoords A vec2 of texture coordinates in the VS, which may be altered. This will
be removed soon and stages will be responsible for computing their own
coords.
@@ -87,14 +85,7 @@ public:
static EffectKey GenTextureKey(const GrEffect&, const GrGLCaps&);
- bool requiresTextureMatrix() const { return fRequiresTextureMatrix; }
-
-
protected:
- // HACK: This is a temporary field that allows GrGLEffect subclasses to opt into the new
- // shader gen where a texture matrix is not automatically inserted. It defaults to true and is
- // set to false in a subclass to opt into the new behavior.
- bool fRequiresTextureMatrix;
const GrBackendEffectFactory& fFactory;
};
diff --git a/src/gpu/gl/GrGLEffectMatrix.cpp b/src/gpu/gl/GrGLEffectMatrix.cpp
deleted file mode 100644
index 0db87f9773..0000000000
--- a/src/gpu/gl/GrGLEffectMatrix.cpp
+++ /dev/null
@@ -1,213 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrGLEffectMatrix.h"
-#include "GrTexture.h"
-
-GrGLEffect::EffectKey GrGLEffectMatrix::GenKey(const SkMatrix& effectMatrix,
- const SkMatrix& coordChangeMatrix,
- const GrTexture* texture) {
- SkMatrix::TypeMask type0 = effectMatrix.getType();
- SkMatrix::TypeMask type1 = coordChangeMatrix.getType();
-
- static const int kNonTransMask = SkMatrix::kAffine_Mask |
- SkMatrix::kScale_Mask |
- SkMatrix::kPerspective_Mask;
- int combinedTypes = type0 | type1;
-
- bool reverseY = (NULL != texture) && GrSurface::kBottomLeft_Origin == texture->origin();
-
- if (SkMatrix::kPerspective_Mask & combinedTypes) {
- return kGeneral_Key;
- } else if ((kNonTransMask & combinedTypes) || reverseY) {
- return kNoPersp_Key;
- } else if (kTrans_Key & combinedTypes) {
- return kTrans_Key;
- } else {
- GrAssert(effectMatrix.isIdentity() && coordChangeMatrix.isIdentity());
- return kIdentity_Key;
- }
-}
-
-GrSLType GrGLEffectMatrix::emitCode(GrGLShaderBuilder* builder,
- EffectKey key,
- const char* vertexCoords,
- const char** fsCoordName,
- const char** vsCoordName,
- const char* suffix) {
- GrSLType varyingType;
- const char* uniName;
- key &= kKeyMask;
- switch (key) {
- case kIdentity_Key:
- fUniType = kVoid_GrSLType;
- varyingType = kVec2f_GrSLType;
- break;
- case kTrans_Key:
- fUniType = kVec2f_GrSLType;
- uniName = "StageTranslate";
- varyingType = kVec2f_GrSLType;
- break;
- case kNoPersp_Key:
- fUniType = kMat33f_GrSLType;
- uniName = "StageMatrix";
- varyingType = kVec2f_GrSLType;
- break;
- case kGeneral_Key:
- fUniType = kMat33f_GrSLType;
- uniName = "StageMatrix";
- varyingType = kVec3f_GrSLType;
- break;
- default:
- GrCrash("Unexpected key.");
- }
- SkString suffixedUniName;
- if (NULL != suffix) {
- suffixedUniName.append(uniName);
- suffixedUniName.append(suffix);
- uniName = suffixedUniName.c_str();
- }
- if (kVoid_GrSLType != fUniType) {
- fUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
- fUniType,
- uniName,
- &uniName);
- }
-
- const char* varyingName = "StageCoord";
- SkString suffixedVaryingName;
- if (NULL != suffix) {
- suffixedVaryingName.append(varyingName);
- suffixedVaryingName.append(suffix);
- varyingName = suffixedVaryingName.c_str();
- }
- const char* vsVaryingName;
- const char* fsVaryingName;
- builder->addVarying(varyingType, varyingName, &vsVaryingName, &fsVaryingName);
-
- // varying = matrix * vertex-coords (logically)
- switch (fUniType) {
- case kVoid_GrSLType:
- GrAssert(kVec2f_GrSLType == varyingType);
- builder->fVSCode.appendf("\t%s = %s;\n", vsVaryingName, vertexCoords);
- break;
- case kVec2f_GrSLType:
- GrAssert(kVec2f_GrSLType == varyingType);
- builder->fVSCode.appendf("\t%s = %s + %s;\n", vsVaryingName, uniName, vertexCoords);
- break;
- case kMat33f_GrSLType: {
- GrAssert(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType);
- if (kVec2f_GrSLType == varyingType) {
- builder->fVSCode.appendf("\t%s = (%s * vec3(%s, 1)).xy;\n",
- vsVaryingName, uniName, vertexCoords);
- } else {
- builder->fVSCode.appendf("\t%s = %s * vec3(%s, 1);\n",
- vsVaryingName, uniName, vertexCoords);
- }
- break;
- }
- default:
- GrCrash("Unexpected uniform type.");
- }
- if (NULL != vsCoordName) {
- *vsCoordName = vsVaryingName;
- }
- if (NULL != fsCoordName) {
- *fsCoordName = fsVaryingName;
- }
- return varyingType;
-}
-
-/**
- * This is similar to emitCode except that it performs perspective division in the FS if the
- * texture coordinates have a w coordinate. The fsCoordName always refers to a vec2f.
- */
-void GrGLEffectMatrix::emitCodeMakeFSCoords2D(GrGLShaderBuilder* builder,
- EffectKey key,
- const char* vertexCoords,
- const char** fsCoordName,
- const char** vsVaryingName,
- GrSLType* vsVaryingType,
- const char* suffix) {
- const char* fsVaryingName;
-
- GrSLType varyingType = this->emitCode(builder,
- key,
- vertexCoords,
- &fsVaryingName,
- vsVaryingName,
- suffix);
- if (kVec3f_GrSLType == varyingType) {
-
- const char* coordName = "coords2D";
- SkString suffixedCoordName;
- if (NULL != suffix) {
- suffixedCoordName.append(coordName);
- suffixedCoordName.append(suffix);
- coordName = suffixedCoordName.c_str();
- }
- builder->fFSCode.appendf("\tvec2 %s = %s.xy / %s.z;",
- coordName, fsVaryingName, fsVaryingName);
- if (NULL != fsCoordName) {
- *fsCoordName = coordName;
- }
- } else if(NULL != fsCoordName) {
- *fsCoordName = fsVaryingName;
- }
- if (NULL != vsVaryingType) {
- *vsVaryingType = varyingType;
- }
-}
-
-void GrGLEffectMatrix::setData(const GrGLUniformManager& uniformManager,
- const SkMatrix& matrix,
- const SkMatrix& coordChangeMatrix,
- const GrTexture* texture) {
- GrAssert((GrGLUniformManager::kInvalidUniformHandle == fUni) ==
- (kVoid_GrSLType == fUniType));
- switch (fUniType) {
- case kVoid_GrSLType:
- GrAssert(matrix.isIdentity());
- GrAssert(coordChangeMatrix.isIdentity());
- GrAssert(NULL == texture || GrSurface::kTopLeft_Origin == texture->origin());
- return;
- case kVec2f_GrSLType: {
- GrAssert(SkMatrix::kTranslate_Mask == (matrix.getType() | coordChangeMatrix.getType()));
- GrAssert(NULL == texture || GrSurface::kTopLeft_Origin == texture->origin());
- SkScalar tx = matrix[SkMatrix::kMTransX] + coordChangeMatrix[SkMatrix::kMTransX];
- SkScalar ty = matrix[SkMatrix::kMTransY] + coordChangeMatrix[SkMatrix::kMTransY];
- if (fPrevMatrix.get(SkMatrix::kMTransX) != tx ||
- fPrevMatrix.get(SkMatrix::kMTransY) != ty) {
- uniformManager.set2f(fUni, tx, ty);
- fPrevMatrix.set(SkMatrix::kMTransX, tx);
- fPrevMatrix.set(SkMatrix::kMTransY, ty);
- }
- break;
- }
- case kMat33f_GrSLType: {
- SkMatrix combined;
- combined.setConcat(matrix, coordChangeMatrix);
- if (NULL != texture && GrSurface::kBottomLeft_Origin == texture->origin()) {
- // combined.postScale(1,-1);
- // combined.postTranslate(0,1);
- combined.set(SkMatrix::kMSkewY,
- combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]);
- combined.set(SkMatrix::kMScaleY,
- combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]);
- combined.set(SkMatrix::kMTransY,
- combined[SkMatrix::kMPersp2] - combined[SkMatrix::kMTransY]);
- }
- if (!fPrevMatrix.cheapEqualTo(combined)) {
- uniformManager.setSkMatrix(fUni, combined);
- fPrevMatrix = combined;
- }
- break;
- }
- default:
- GrCrash("Unexpected uniform type.");
- }
-}
diff --git a/src/gpu/gl/GrGLEffectMatrix.h b/src/gpu/gl/GrGLEffectMatrix.h
deleted file mode 100644
index 9e45f3ef82..0000000000
--- a/src/gpu/gl/GrGLEffectMatrix.h
+++ /dev/null
@@ -1,97 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrGLEffectMatrix_DEFINED
-#define GrGLEffectMatrix_DEFINED
-
-#include "GrGLEffect.h"
-#include "SkMatrix.h"
-
-class GrTexture;
-class SkRandom;
-
-/**
- * This is a helper to implement a texture matrix in a GrGLEffect.
- */
-class GrGLEffectMatrix {
-public:
- typedef GrGLEffect::EffectKey EffectKey;
- /**
- * The matrix uses kKeyBits of the effect's EffectKey. A GrGLEffect may place these bits at an
- * arbitrary shift in its final key. However, when GrGLEffectMatrix::emitCode*() code is called
- * the relevant bits must be in the lower kKeyBits of the key parameter.
- */
- enum {
- kKeyBits = 2,
- kKeyMask = (1 << kKeyBits) - 1,
- };
-
- GrGLEffectMatrix() : fUni(GrGLUniformManager::kInvalidUniformHandle) {
- fPrevMatrix = SkMatrix::InvalidMatrix();
- }
-
- /**
- * Generates the key for the portion of the code emitted by this class's emitCode() function.
- * Pass a texture to make GrGLEffectMatrix automatically adjust for the texture's origin. Pass
- * NULL when not using the EffectMatrix for a texture lookups, or if the GrGLEffect subclass
- * wants to handle origin adjustments in some other manner. coordChangeMatrix is the matrix
- * from GrEffectStage.
- */
- static EffectKey GenKey(const SkMatrix& effectMatrix,
- const SkMatrix& coordChangeMatrix,
- const GrTexture*);
-
- /**
- * Emits code to implement the matrix in the VS. A varying is added as an output of the VS and
- * input to the FS. The varying may be either a vec2f or vec3f depending upon whether
- * perspective interpolation is required or not. The names of the varying in the VS and FS are
- * are returned as output parameters and the type of the varying is the return value. The suffix
- * is an optional parameter that can be used to make all variables emitted by the object
- * unique within a stage. It is only necessary if multiple GrGLEffectMatrix objects are used by
- * a GrGLEffect.
- */
- GrSLType emitCode(GrGLShaderBuilder*,
- EffectKey,
- const char* vertexCoords,
- const char** fsCoordName, /* optional */
- const char** vsCoordName = NULL,
- const char* suffix = NULL);
-
- /**
- * This is similar to emitCode except that it performs perspective division in the FS if the
- * texture coordinates have a w coordinate. The fsCoordName always refers to a vec2f.
- */
- void emitCodeMakeFSCoords2D(GrGLShaderBuilder*,
- EffectKey,
- const char* vertexCoords,
- const char** fsCoordName, /* optional */
- const char** vsVaryingName = NULL,
- GrSLType* vsVaryingType = NULL,
- const char* suffix = NULL);
- /**
- * Call from a GrGLEffect's subclass to update the texture matrix. The matrix,
- * coordChangeMatrix, and texture params should match those used with GenKey.
- */
- void setData(const GrGLUniformManager& uniformManager,
- const SkMatrix& effectMatrix,
- const SkMatrix& coordChangeMatrix,
- const GrTexture*);
-
-private:
- enum {
- kIdentity_Key = 0,
- kTrans_Key = 1,
- kNoPersp_Key = 2,
- kGeneral_Key = 3,
- };
-
- GrGLUniformManager::UniformHandle fUni;
- GrSLType fUniType;
- SkMatrix fPrevMatrix;
-};
-
-#endif \ No newline at end of file
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 120bd1e3ad..cd16d9e24f 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -909,64 +909,57 @@ GrGLEffect* GrGLProgram::GenStageCode(const GrEffectStage& stage,
/// Vertex Shader Stuff
- const char* vertexCoords;
-
- // Has the effect not yet been updated to insert its own texture matrix if necessary.
- if (glEffect->requiresTextureMatrix()) {
- // Decide whether we need a matrix to transform texture coords and whether the varying needs
- // a perspective coord.
- const char* matName = NULL;
- GrSLType texCoordVaryingType;
- if (desc.fOptFlags & StageDesc::kIdentityMatrix_OptFlagBit) {
- texCoordVaryingType = kVec2f_GrSLType;
- } else {
- uniforms->fTextureMatrixUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
- kMat33f_GrSLType, "TexM", &matName);
- builder->getUniformVariable(uniforms->fTextureMatrixUni);
+ // decide whether we need a matrix to transform texture coords and whether the varying needs a
+ // perspective coord.
+ const char* matName = NULL;
+ GrSLType texCoordVaryingType;
+ if (desc.fOptFlags & StageDesc::kIdentityMatrix_OptFlagBit) {
+ texCoordVaryingType = kVec2f_GrSLType;
+ } else {
+ uniforms->fTextureMatrixUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
+ kMat33f_GrSLType, "TexM", &matName);
+ builder->getUniformVariable(uniforms->fTextureMatrixUni);
- if (desc.fOptFlags & StageDesc::kNoPerspective_OptFlagBit) {
- texCoordVaryingType = kVec2f_GrSLType;
- } else {
- texCoordVaryingType = kVec3f_GrSLType;
- }
- }
- const char *varyingVSName, *varyingFSName;
- builder->addVarying(texCoordVaryingType,
- "Stage",
- &varyingVSName,
- &varyingFSName);
- builder->setupTextureAccess(varyingFSName, texCoordVaryingType);
-
- if (!matName) {
- GrAssert(kVec2f_GrSLType == texCoordVaryingType);
- builder->fVSCode.appendf("\t%s = %s;\n", varyingVSName, vsInCoord);
+ if (desc.fOptFlags & StageDesc::kNoPerspective_OptFlagBit) {
+ texCoordVaryingType = kVec2f_GrSLType;
} else {
- // varying = texMatrix * texCoord
- builder->fVSCode.appendf("\t%s = (%s * vec3(%s, 1))%s;\n",
- varyingVSName, matName, vsInCoord,
- vector_all_coords(GrSLTypeToVecLength(texCoordVaryingType)));
+ texCoordVaryingType = kVec3f_GrSLType;
}
- vertexCoords = varyingVSName;
- } else {
- vertexCoords = vsInCoord;
}
+ const char *varyingVSName, *varyingFSName;
+ builder->addVarying(texCoordVaryingType,
+ "Stage",
+ &varyingVSName,
+ &varyingFSName);
+ builder->setupTextureAccess(varyingFSName, texCoordVaryingType);
- // setup texture samplers for gl effect
int numTextures = effect->numTextures();
SkSTArray<8, GrGLShaderBuilder::TextureSampler> textureSamplers;
+
textureSamplers.push_back_n(numTextures);
+
for (int i = 0; i < numTextures; ++i) {
textureSamplers[i].init(builder, &effect->textureAccess(i));
uniforms->fSamplerUniforms.push_back(textureSamplers[i].fSamplerUniform);
}
+ if (!matName) {
+ GrAssert(kVec2f_GrSLType == texCoordVaryingType);
+ builder->fVSCode.appendf("\t%s = %s;\n", varyingVSName, vsInCoord);
+ } else {
+ // varying = texMatrix * texCoord
+ builder->fVSCode.appendf("\t%s = (%s * vec3(%s, 1))%s;\n",
+ varyingVSName, matName, vsInCoord,
+ vector_all_coords(GrSLTypeToVecLength(texCoordVaryingType)));
+ }
+
// Enclose custom code in a block to avoid namespace conflicts
builder->fVSCode.appendf("\t{ // %s\n", glEffect->name());
builder->fFSCode.appendf("\t{ // %s \n", glEffect->name());
glEffect->emitCode(builder,
stage,
desc.fEffectKey,
- vertexCoords,
+ varyingVSName,
fsOutColor,
fsInColor,
textureSamplers);
diff --git a/src/gpu/gl/GrGLUniformManager.cpp b/src/gpu/gl/GrGLUniformManager.cpp
index 7a92d25b28..684ef8c37e 100644
--- a/src/gpu/gl/GrGLUniformManager.cpp
+++ b/src/gpu/gl/GrGLUniformManager.cpp
@@ -8,7 +8,6 @@
#include "gl/GrGLShaderBuilder.h"
#include "gl/GrGLProgram.h"
#include "gl/GrGLUniformHandle.h"
-#include "SkMatrix.h"
#define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, OFFSET, COUNT) \
GrAssert(offset + arrayCount <= uni.fArrayCount || \
@@ -232,23 +231,6 @@ void GrGLUniformManager::setMatrix4fv(UniformHandle u,
}
}
-void GrGLUniformManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const {
- GR_STATIC_ASSERT(SK_SCALAR_IS_FLOAT);
- GrGLfloat mt[] = {
- matrix.get(SkMatrix::kMScaleX),
- matrix.get(SkMatrix::kMSkewY),
- matrix.get(SkMatrix::kMPersp0),
- matrix.get(SkMatrix::kMSkewX),
- matrix.get(SkMatrix::kMScaleY),
- matrix.get(SkMatrix::kMPersp1),
- matrix.get(SkMatrix::kMTransX),
- matrix.get(SkMatrix::kMTransY),
- matrix.get(SkMatrix::kMPersp2),
- };
- this->setMatrix3f(u, mt);
-}
-
-
void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) {
GrAssert(uniforms.count() == fUniforms.count());
int count = fUniforms.count();
diff --git a/src/gpu/gl/GrGLUniformManager.h b/src/gpu/gl/GrGLUniformManager.h
index 8f435d3037..e9856c6ea3 100644
--- a/src/gpu/gl/GrGLUniformManager.h
+++ b/src/gpu/gl/GrGLUniformManager.h
@@ -15,7 +15,6 @@
#include "SkTArray.h"
class GrGLContextInfo;
-class SkMatrix;
/** Manages a program's uniforms.
*/
@@ -48,9 +47,6 @@ public:
void setMatrix3fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const;
void setMatrix4fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const;
- // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
- void setSkMatrix(UniformHandle, const SkMatrix&) const;
-
struct BuilderUniform {
GrGLShaderVar fVariable;
uint32_t fVisibility;