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-rw-r--r--src/gpu/GrFragmentProcessor.cpp3
-rw-r--r--src/gpu/GrPipeline.cpp3
-rw-r--r--src/gpu/GrPipeline.h6
-rw-r--r--src/gpu/GrPipelineBuilder.cpp2
-rw-r--r--src/gpu/GrPipelineBuilder.h10
-rw-r--r--src/gpu/GrPrimitiveProcessor.h4
-rw-r--r--src/gpu/glsl/GrGLSLFragmentProcessor.cpp3
-rw-r--r--src/gpu/glsl/GrGLSLFragmentProcessor.h7
-rw-r--r--src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp4
-rw-r--r--src/gpu/glsl/GrGLSLFragmentShaderBuilder.h6
-rw-r--r--src/gpu/glsl/GrGLSLPrimitiveProcessor.h4
-rw-r--r--src/gpu/glsl/GrGLSLProgramBuilder.cpp12
12 files changed, 7 insertions, 57 deletions
diff --git a/src/gpu/GrFragmentProcessor.cpp b/src/gpu/GrFragmentProcessor.cpp
index a8a4898e78..fdba610356 100644
--- a/src/gpu/GrFragmentProcessor.cpp
+++ b/src/gpu/GrFragmentProcessor.cpp
@@ -106,9 +106,6 @@ int GrFragmentProcessor::registerChildProcessor(sk_sp<GrFragmentProcessor> child
if (child->usesLocalCoords()) {
fUsesLocalCoords = true;
}
- if (child->usesDistanceVectorField()) {
- fUsesDistanceVectorField = true;
- }
int index = fChildProcessors.count();
fChildProcessors.push_back(child.release());
diff --git a/src/gpu/GrPipeline.cpp b/src/gpu/GrPipeline.cpp
index c60a94be7e..7767bf220d 100644
--- a/src/gpu/GrPipeline.cpp
+++ b/src/gpu/GrPipeline.cpp
@@ -48,9 +48,6 @@ GrPipeline* GrPipeline::CreateAt(void* memory, const CreateArgs& args,
if (builder.getAllowSRGBInputs()) {
pipeline->fFlags |= kAllowSRGBInputs_Flag;
}
- if (builder.getUsesDistanceVectorField()) {
- pipeline->fFlags |= kUsesDistanceVectorField_Flag;
- }
if (args.fHasStencilClip) {
pipeline->fFlags |= kHasStencilClip_Flag;
}
diff --git a/src/gpu/GrPipeline.h b/src/gpu/GrPipeline.h
index 1457dbc3f5..5ec572d0ae 100644
--- a/src/gpu/GrPipeline.h
+++ b/src/gpu/GrPipeline.h
@@ -160,9 +160,6 @@ public:
bool getAllowSRGBInputs() const {
return SkToBool(fFlags & kAllowSRGBInputs_Flag);
}
- bool usesDistanceVectorField() const {
- return SkToBool(fFlags & kUsesDistanceVectorField_Flag);
- }
bool hasStencilClip() const {
return SkToBool(fFlags & kHasStencilClip_Flag);
}
@@ -209,8 +206,7 @@ private:
kSnapVertices_Flag = 0x2,
kDisableOutputConversionToSRGB_Flag = 0x4,
kAllowSRGBInputs_Flag = 0x8,
- kUsesDistanceVectorField_Flag = 0x10,
- kHasStencilClip_Flag = 0x20,
+ kHasStencilClip_Flag = 0x10
};
typedef GrPendingIOResource<GrRenderTarget, kWrite_GrIOType> RenderTarget;
diff --git a/src/gpu/GrPipelineBuilder.cpp b/src/gpu/GrPipelineBuilder.cpp
index 864d6f1bc6..60cbc62cf2 100644
--- a/src/gpu/GrPipelineBuilder.cpp
+++ b/src/gpu/GrPipelineBuilder.cpp
@@ -41,8 +41,6 @@ GrPipelineBuilder::GrPipelineBuilder(const GrPaint& paint, bool useHWAA)
paint.getDisableOutputConversionToSRGB());
this->setState(GrPipelineBuilder::kAllowSRGBInputs_Flag,
paint.getAllowSRGBInputs());
- this->setState(GrPipelineBuilder::kUsesDistanceVectorField_Flag,
- paint.usesDistanceVectorField());
}
//////////////////////////////////////////////////////////////////////////////s
diff --git a/src/gpu/GrPipelineBuilder.h b/src/gpu/GrPipelineBuilder.h
index 0c33eb344f..dca7f36034 100644
--- a/src/gpu/GrPipelineBuilder.h
+++ b/src/gpu/GrPipelineBuilder.h
@@ -221,13 +221,7 @@ public:
*/
kAllowSRGBInputs_Flag = 0x08,
- /**
- * Signals that one or more FPs need access to the distance vector field to the nearest
- * edge
- */
- kUsesDistanceVectorField_Flag = 0x10,
-
- kLast_Flag = kUsesDistanceVectorField_Flag,
+ kLast_Flag = kAllowSRGBInputs_Flag,
};
bool isHWAntialias() const { return SkToBool(fFlags & kHWAntialias_Flag); }
@@ -237,8 +231,6 @@ public:
return SkToBool(fFlags & kDisableOutputConversionToSRGB_Flag); }
bool getAllowSRGBInputs() const {
return SkToBool(fFlags & kAllowSRGBInputs_Flag); }
- bool getUsesDistanceVectorField() const {
- return SkToBool(fFlags & kUsesDistanceVectorField_Flag); }
/**
* Enable render state settings.
diff --git a/src/gpu/GrPrimitiveProcessor.h b/src/gpu/GrPrimitiveProcessor.h
index d27a6f31c7..0d5280fbd3 100644
--- a/src/gpu/GrPrimitiveProcessor.h
+++ b/src/gpu/GrPrimitiveProcessor.h
@@ -221,10 +221,6 @@ public:
return 0.0;
}
- /* Sub-class should override and return true if this primitive processor implements the distance
- * vector field, a field of vectors to the nearest point in the edge of the shape. */
- virtual bool implementsDistanceVector() const { return false; }
-
protected:
GrPrimitiveProcessor() : fVertexStride(0) {}
diff --git a/src/gpu/glsl/GrGLSLFragmentProcessor.cpp b/src/gpu/glsl/GrGLSLFragmentProcessor.cpp
index 46945bdc6b..9533d5a8cb 100644
--- a/src/gpu/glsl/GrGLSLFragmentProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLFragmentProcessor.cpp
@@ -107,8 +107,7 @@ void GrGLSLFragmentProcessor::internalEmitChild(int childIndex, const char* inpu
inputColor,
childCoords,
childTexSamplers,
- childBufferSamplers,
- args.fGpImplementsDistanceVector);
+ childBufferSamplers);
this->childProcessor(childIndex)->emitCode(childArgs);
fragBuilder->codeAppend("}\n");
diff --git a/src/gpu/glsl/GrGLSLFragmentProcessor.h b/src/gpu/glsl/GrGLSLFragmentProcessor.h
index c6eb016a32..43614f2279 100644
--- a/src/gpu/glsl/GrGLSLFragmentProcessor.h
+++ b/src/gpu/glsl/GrGLSLFragmentProcessor.h
@@ -61,8 +61,7 @@ public:
const char* inputColor,
const GrGLSLTransformedCoordsArray& coords,
const SamplerHandle* texSamplers,
- const SamplerHandle* bufferSamplers,
- bool gpImplementsDistanceVector)
+ const SamplerHandle* bufferSamplers)
: fFragBuilder(fragBuilder)
, fUniformHandler(uniformHandler)
, fGLSLCaps(caps)
@@ -71,8 +70,7 @@ public:
, fInputColor(inputColor)
, fCoords(coords)
, fTexSamplers(texSamplers)
- , fBufferSamplers(bufferSamplers)
- , fGpImplementsDistanceVector(gpImplementsDistanceVector){}
+ , fBufferSamplers(bufferSamplers) {}
GrGLSLFPFragmentBuilder* fFragBuilder;
GrGLSLUniformHandler* fUniformHandler;
const GrGLSLCaps* fGLSLCaps;
@@ -82,7 +80,6 @@ public:
const GrGLSLTransformedCoordsArray& fCoords;
const SamplerHandle* fTexSamplers;
const SamplerHandle* fBufferSamplers;
- bool fGpImplementsDistanceVector;
};
virtual void emitCode(EmitArgs&) = 0;
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
index e6ecf8c171..5d1ba511b7 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
@@ -189,10 +189,6 @@ const char* GrGLSLFragmentShaderBuilder::fragmentPosition() {
}
}
-const char* GrGLSLFragmentShaderBuilder::distanceVectorName() const {
- return "fsDistanceVector";
-}
-
void GrGLSLFragmentShaderBuilder::appendOffsetToSample(const char* sampleIdx, Coordinates coords) {
SkASSERT(fProgramBuilder->header().fSamplePatternKey);
SkDEBUGCODE(fUsedProcessorFeatures |= GrProcessor::kSampleLocations_RequiredFeature);
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
index 6845376261..614b04f54b 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
@@ -96,10 +96,6 @@ public:
*/
virtual void maskSampleCoverage(const char* mask, bool invert = false) = 0;
- /** Returns a variable name that represents a vector to the nearest edge of the shape, in source
- space coordinates. */
- virtual const char* distanceVectorName() const = 0;
-
/**
* Fragment procs with child procs should call these functions before/after calling emitCode
* on a child proc.
@@ -170,7 +166,6 @@ public:
virtual SkString ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords,
int index) override;
const char* fragmentPosition() override;
- const char* distanceVectorName() const override;
// GrGLSLFPFragmentBuilder interface.
void appendOffsetToSample(const char* sampleIdx, Coordinates) override;
@@ -240,7 +235,6 @@ private:
bool fHasSecondaryOutput;
uint8_t fUsedSampleOffsetArrays;
bool fHasInitializedSampleMask;
- SkString fDistanceVectorOutput;
#ifdef SK_DEBUG
// some state to verify shaders and effects are consistent, this is reset between effects by
diff --git a/src/gpu/glsl/GrGLSLPrimitiveProcessor.h b/src/gpu/glsl/GrGLSLPrimitiveProcessor.h
index a94099656b..d726027686 100644
--- a/src/gpu/glsl/GrGLSLPrimitiveProcessor.h
+++ b/src/gpu/glsl/GrGLSLPrimitiveProcessor.h
@@ -42,7 +42,6 @@ public:
const GrPrimitiveProcessor& gp,
const char* outputColor,
const char* outputCoverage,
- const char* distanceVectorName,
const SamplerHandle* texSamplers,
const SamplerHandle* bufferSamplers,
const TransformsIn& transformsIn,
@@ -55,7 +54,6 @@ public:
, fGP(gp)
, fOutputColor(outputColor)
, fOutputCoverage(outputCoverage)
- , fDistanceVectorName(distanceVectorName)
, fTexSamplers(texSamplers)
, fBufferSamplers(bufferSamplers)
, fTransformsIn(transformsIn)
@@ -68,7 +66,6 @@ public:
const GrPrimitiveProcessor& fGP;
const char* fOutputColor;
const char* fOutputCoverage;
- const char* fDistanceVectorName;
const SamplerHandle* fTexSamplers;
const SamplerHandle* fBufferSamplers;
const TransformsIn& fTransformsIn;
@@ -81,6 +78,7 @@ public:
*/
virtual void emitCode(EmitArgs&) = 0;
+
/** A GrGLSLPrimitiveProcessor instance can be reused with any GrGLSLPrimitiveProcessor that
produces the same stage key; this function reads data from a GrGLSLPrimitiveProcessor and
uploads any uniform variables required by the shaders created in emitCode(). The
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.cpp b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
index 1f28f19bb9..64bc0640b9 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
@@ -87,13 +87,6 @@ void GrGLSLProgramBuilder::emitAndInstallPrimProc(const GrPrimitiveProcessor& pr
this->nameExpression(outputColor, "outputColor");
this->nameExpression(outputCoverage, "outputCoverage");
- const char* distanceVectorName = nullptr;
- if (this->fPipeline.usesDistanceVectorField() && proc.implementsDistanceVector()) {
- distanceVectorName = fFS.distanceVectorName();
- fFS.codeAppend( "// Un-normalized vector to the closed geometric edge (in source space)\n");
- fFS.codeAppendf("vec2 %s;", distanceVectorName);
- }
-
// Enclose custom code in a block to avoid namespace conflicts
SkString openBrace;
openBrace.printf("{ // Stage %d, %s\n", fStageIndex, proc.name());
@@ -115,7 +108,6 @@ void GrGLSLProgramBuilder::emitAndInstallPrimProc(const GrPrimitiveProcessor& pr
proc,
outputColor->c_str(),
outputCoverage->c_str(),
- distanceVectorName,
texSamplers.begin(),
bufferSamplers.begin(),
fCoordTransforms,
@@ -169,9 +161,7 @@ void GrGLSLProgramBuilder::emitAndInstallFragProc(const GrFragmentProcessor& fp,
input.isOnes() ? nullptr : input.c_str(),
fOutCoords[index],
texSamplers.begin(),
- bufferSamplers.begin(),
- this->primitiveProcessor().implementsDistanceVector());
-
+ bufferSamplers.begin());
fragProc->emitCode(args);
// We have to check that effects and the code they emit are consistent, ie if an effect