diff options
Diffstat (limited to 'src/gpu/vk/GrVkUniformHandler.cpp')
-rw-r--r-- | src/gpu/vk/GrVkUniformHandler.cpp | 60 |
1 files changed, 39 insertions, 21 deletions
diff --git a/src/gpu/vk/GrVkUniformHandler.cpp b/src/gpu/vk/GrVkUniformHandler.cpp index be746cd653..6a38506920 100644 --- a/src/gpu/vk/GrVkUniformHandler.cpp +++ b/src/gpu/vk/GrVkUniformHandler.cpp @@ -16,29 +16,38 @@ // aligned to 16 bytes (i.e. has mask of 0xF). uint32_t grsltype_to_alignment_mask(GrSLType type) { switch(type) { + case kShort_GrSLType: // fall through case kInt_GrSLType: return 0x3; + case kUShort_GrSLType: // fall through case kUint_GrSLType: return 0x3; - case kFloat_GrSLType: + case kHalf_GrSLType: // fall through + case kHighFloat_GrSLType: return 0x3; - case kVec2f_GrSLType: + case kHalf2_GrSLType: // fall through + case kHighFloat2_GrSLType: return 0x7; - case kVec3f_GrSLType: + case kHalf3_GrSLType: // fall through + case kHighFloat3_GrSLType: return 0xF; - case kVec4f_GrSLType: + case kHalf4_GrSLType: // fall through + case kHighFloat4_GrSLType: return 0xF; - case kVec2i_GrSLType: + case kInt2_GrSLType: return 0x7; - case kVec3i_GrSLType: + case kInt3_GrSLType: return 0xF; - case kVec4i_GrSLType: + case kInt4_GrSLType: return 0xF; - case kMat22f_GrSLType: + case kHalf2x2_GrSLType: // fall through + case kHighFloat2x2_GrSLType: return 0x7; - case kMat33f_GrSLType: + case kHalf3x3_GrSLType: // fall through + case kHighFloat3x3_GrSLType: return 0xF; - case kMat44f_GrSLType: + case kHalf4x4_GrSLType: // fall through + case kHighFloat4x4_GrSLType: return 0xF; // This query is only valid for certain types. @@ -64,30 +73,39 @@ uint32_t grsltype_to_alignment_mask(GrSLType type) { so a float2x2 takes up 8 floats. */ static inline uint32_t grsltype_to_vk_size(GrSLType type) { switch(type) { + case kShort_GrSLType: // fall through case kInt_GrSLType: return sizeof(int32_t); + case kUShort_GrSLType: // fall through case kUint_GrSLType: return sizeof(int32_t); - case kFloat_GrSLType: + case kHalf_GrSLType: // fall through + case kHighFloat_GrSLType: return sizeof(float); - case kVec2f_GrSLType: + case kHalf2_GrSLType: // fall through + case kHighFloat2_GrSLType: return 2 * sizeof(float); - case kVec3f_GrSLType: + case kHalf3_GrSLType: // fall through + case kHighFloat3_GrSLType: return 3 * sizeof(float); - case kVec4f_GrSLType: + case kHalf4_GrSLType: // fall through + case kHighFloat4_GrSLType: return 4 * sizeof(float); - case kVec2i_GrSLType: + case kInt2_GrSLType: return 2 * sizeof(int32_t); - case kVec3i_GrSLType: + case kInt3_GrSLType: return 3 * sizeof(int32_t); - case kVec4i_GrSLType: + case kInt4_GrSLType: return 4 * sizeof(int32_t); - case kMat22f_GrSLType: + case kHalf2x2_GrSLType: // fall through + case kHighFloat2x2_GrSLType: //TODO: this will be 4 * szof(float) on std430. return 8 * sizeof(float); - case kMat33f_GrSLType: + case kHalf3x3_GrSLType: // fall through + case kHighFloat3x3_GrSLType: return 12 * sizeof(float); - case kMat44f_GrSLType: + case kHalf4x4_GrSLType: // fall through + case kHighFloat4x4_GrSLType: return 16 * sizeof(float); // This query is only valid for certain types. @@ -118,7 +136,7 @@ void get_ubo_aligned_offset(uint32_t* uniformOffset, int arrayCount) { uint32_t alignmentMask = grsltype_to_alignment_mask(type); // We want to use the std140 layout here, so we must make arrays align to 16 bytes. - if (arrayCount || type == kMat22f_GrSLType) { + if (arrayCount || type == kHighFloat2x2_GrSLType) { alignmentMask = 0xF; } uint32_t offsetDiff = *currentOffset & alignmentMask; |