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Diffstat (limited to 'src/gpu/vk/GrVkGpu.cpp')
-rw-r--r--src/gpu/vk/GrVkGpu.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/gpu/vk/GrVkGpu.cpp b/src/gpu/vk/GrVkGpu.cpp
index fdec861076..fcbe6eeb58 100644
--- a/src/gpu/vk/GrVkGpu.cpp
+++ b/src/gpu/vk/GrVkGpu.cpp
@@ -533,7 +533,7 @@ bool GrVkGpu::uploadTexDataOptimal(GrVkTexture* tex,
VkBufferImageCopy& region = regions.push_back();
memset(&region, 0, sizeof(VkBufferImageCopy));
- region.bufferOffset = individualMipOffsets[currentMipLevel];
+ region.bufferOffset = transferBuffer->offset() + individualMipOffsets[currentMipLevel];
region.bufferRowLength = currentWidth;
region.bufferImageHeight = currentHeight;
region.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, SkToU32(currentMipLevel), 0, 1 };
@@ -670,10 +670,11 @@ GrTexture* GrVkGpu::onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budget
////////////////////////////////////////////////////////////////////////////////
-bool GrVkGpu::updateBuffer(GrVkBuffer* buffer, const void* src, size_t srcSizeInBytes) {
+bool GrVkGpu::updateBuffer(GrVkBuffer* buffer, const void* src,
+ VkDeviceSize offset, VkDeviceSize size) {
// Update the buffer
- fCurrentCmdBuffer->updateBuffer(this, buffer, 0, srcSizeInBytes, src);
+ fCurrentCmdBuffer->updateBuffer(this, buffer, offset, size, src);
return true;
}
@@ -1445,7 +1446,7 @@ bool GrVkGpu::onReadPixels(GrSurface* surface,
// Copy the image to a buffer so we can map it to cpu memory
VkBufferImageCopy region;
memset(&region, 0, sizeof(VkBufferImageCopy));
- region.bufferOffset = 0;
+ region.bufferOffset = transferBuffer->offset();
region.bufferRowLength = 0; // Forces RowLength to be width. We handle the rowBytes below.
region.bufferImageHeight = 0; // Forces height to be tightly packed. Only useful for 3d images.
region.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };