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path: root/src/gpu/vk/GrVkCaps.cpp
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Diffstat (limited to 'src/gpu/vk/GrVkCaps.cpp')
-rw-r--r--src/gpu/vk/GrVkCaps.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gpu/vk/GrVkCaps.cpp b/src/gpu/vk/GrVkCaps.cpp
index 3126ca0f1d..6d1d844525 100644
--- a/src/gpu/vk/GrVkCaps.cpp
+++ b/src/gpu/vk/GrVkCaps.cpp
@@ -30,7 +30,7 @@ GrVkCaps::GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface*
fUseDrawInsteadOfClear = false; //TODO: figure this out
fMapBufferFlags = kNone_MapFlags; //TODO: figure this out
- fGeometryBufferMapThreshold = SK_MaxS32; //TODO: figure this out
+ fBufferMapThreshold = SK_MaxS32; //TODO: figure this out
fMaxRenderTargetSize = 4096; // minimum required by spec
fMaxTextureSize = 4096; // minimum required by spec
@@ -110,7 +110,7 @@ void GrVkCaps::initGrCaps(const VkPhysicalDeviceProperties& properties,
// Assuming since we will always map in the end to upload the data we might as well just map
// from the get go. There is no hard data to suggest this is faster or slower.
- fGeometryBufferMapThreshold = 0;
+ fBufferMapThreshold = 0;
fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;