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-rw-r--r--src/gpu/ops/GrOp.cpp1
-rw-r--r--src/gpu/ops/GrTextureOp.cpp2
2 files changed, 3 insertions, 0 deletions
diff --git a/src/gpu/ops/GrOp.cpp b/src/gpu/ops/GrOp.cpp
index 798d29d358..f020cdef67 100644
--- a/src/gpu/ops/GrOp.cpp
+++ b/src/gpu/ops/GrOp.cpp
@@ -9,6 +9,7 @@
#include "GrMemoryPool.h"
#include "SkSpinlock.h"
+#include "SkTo.h"
// TODO I noticed a small benefit to using a larger exclusive pool for ops. Its very small, but
// seems to be mostly consistent. There is a lot in flux right now, but we should really revisit
diff --git a/src/gpu/ops/GrTextureOp.cpp b/src/gpu/ops/GrTextureOp.cpp
index 2301930e93..98228c5709 100644
--- a/src/gpu/ops/GrTextureOp.cpp
+++ b/src/gpu/ops/GrTextureOp.cpp
@@ -6,6 +6,7 @@
*/
#include "GrTextureOp.h"
+
#include "GrAppliedClip.h"
#include "GrCaps.h"
#include "GrContext.h"
@@ -26,6 +27,7 @@
#include "SkMatrixPriv.h"
#include "SkPoint.h"
#include "SkPoint3.h"
+#include "SkTo.h"
#include "glsl/GrGLSLColorSpaceXformHelper.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLGeometryProcessor.h"