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Diffstat (limited to 'src/gpu/ops/GrTextureOp.cpp')
-rw-r--r--src/gpu/ops/GrTextureOp.cpp25
1 files changed, 7 insertions, 18 deletions
diff --git a/src/gpu/ops/GrTextureOp.cpp b/src/gpu/ops/GrTextureOp.cpp
index 7c24ce5064..5724050234 100644
--- a/src/gpu/ops/GrTextureOp.cpp
+++ b/src/gpu/ops/GrTextureOp.cpp
@@ -709,26 +709,15 @@ __attribute__((no_sanitize("float-cast-overflow")))
, fFinalized(0)
, fAllowSRGBInputs(allowSRGBInputs ? 1 : 0) {
SkASSERT(aaType != GrAAType::kMixedSamples);
+
+ const Draw& draw = fDraws.emplace_back(srcRect, 0, GrPerspQuad(dstRect, viewMatrix),
+ constraint, color);
fPerspective = viewMatrix.hasPerspective();
- auto quad = GrPerspQuad(dstRect, viewMatrix);
- auto bounds = quad.bounds();
- if (GrAAType::kCoverage == this->aaType() && viewMatrix.rectStaysRect()) {
- // Disable coverage AA when rect falls on integers in device space.
- auto is_int = [](float f) { return f == sk_float_floor(f); };
- if (is_int(bounds.fLeft) && is_int(bounds.fTop) && is_int(bounds.fRight) &&
- is_int(bounds.fBottom)) {
- fAAType = static_cast<unsigned>(GrAAType::kNone);
- // We may have had a strict constraint with nearest filter soley due to possible AA
- // bloat. In that case it's no longer necessary.
- if (constraint == SkCanvas::kStrict_SrcRectConstraint &&
- filter == GrSamplerState::Filter::kNearest) {
- constraint = SkCanvas::kFast_SrcRectConstraint;
- }
- }
- }
- const auto& draw = fDraws.emplace_back(srcRect, 0, quad, constraint, color);
+ fDomain = (bool)draw.domain();
+ SkRect bounds;
+ bounds = draw.quad().bounds();
this->setBounds(bounds, HasAABloat::kNo, IsZeroArea::kNo);
- fDomain = static_cast<bool>(draw.domain());
+
fMaxApproxDstPixelArea = RectSizeAsSizeT(bounds);
}