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Diffstat (limited to 'src/gpu/ios/GrGLDefaultInterface_iOS.cpp')
-rw-r--r--src/gpu/ios/GrGLDefaultInterface_iOS.cpp152
1 files changed, 152 insertions, 0 deletions
diff --git a/src/gpu/ios/GrGLDefaultInterface_iOS.cpp b/src/gpu/ios/GrGLDefaultInterface_iOS.cpp
new file mode 100644
index 0000000000..7be40db89a
--- /dev/null
+++ b/src/gpu/ios/GrGLDefaultInterface_iOS.cpp
@@ -0,0 +1,152 @@
+
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+
+#include "GrGLInterface.h"
+
+#import <OpenGLES/ES1/gl.h>
+#import <OpenGLES/ES1/glext.h>
+
+#import <OpenGLES/ES2/gl.h>
+#import <OpenGLES/ES2/glext.h>
+
+const GrGLInterface* GrGLDefaultInterface() {
+ static SkAutoTUnref<GrGLInterface> glInterface;
+ if (!glInterface.get()) {
+ GrGLInteface* interface = new GrGLInterface;
+ glInterface.reset(interface);
+
+ interface->fNPOTRenderTargetSupport = kProbe_GrGLCapability;
+ interface->fMinRenderTargetHeight = kProbe_GrGLCapability;
+ interface->fMinRenderTargetWidth = kProbe_GrGLCapability;
+ interface->fActiveTexture = glActiveTexture;
+ interface->fAttachShader = glAttachShader;
+ interface->fBindAttribLocation = glBindAttribLocation;
+ interface->fBindBuffer = glBindBuffer;
+ interface->fBindTexture = glBindTexture;
+ interface->fBlendColor = glBlendColor;
+ interface->fBlendFunc = glBlendFunc;
+ interface->fBufferData = (GrGLBufferDataProc)glBufferData;
+ interface->fBufferSubData = (GrGLBufferSubDataProc)glBufferSubData;
+ interface->fClear = glClear;
+ interface->fClearColor = glClearColor;
+ interface->fClearStencil = glClearStencil;
+ interface->fClientActiveTexture = glClientActiveTexture;
+ interface->fColorMask = glColorMask;
+ interface->fColorPointer = glColorPointer;
+ interface->fColor4ub = glColor4ub;
+ interface->fCompileShader = glCompileShader;
+ interface->fCompressedTexImage2D = glCompressedTexImage2D;
+ interface->fCreateProgram = glCreateProgram;
+ interface->fCreateShader = glCreateShader;
+ interface->fCullFace = glCullFace;
+ interface->fDeleteBuffers = glDeleteBuffers;
+ interface->fDeleteProgram = glDeleteProgram;
+ interface->fDeleteShader = glDeleteShader;
+ interface->fDeleteTextures = glDeleteTextures;
+ interface->fDepthMask = glDepthMask;
+ interface->fDisable = glDisable;
+ interface->fDisableClientState = glDisableClientState;
+ interface->fDisableVertexAttribArray = glDisableVertexAttribArray;
+ interface->fDrawArrays = glDrawArrays;
+ interface->fDrawBuffer = NULL;
+ interface->fDrawBuffers = NULL;
+ interface->fDrawElements = glDrawElements;
+ interface->fEnable = glEnable;
+ interface->fEnableClientState = glEnableClientState;
+ interface->fEnableVertexAttribArray = glEnableVertexAttribArray;
+ interface->fFrontFace = glFrontFace;
+ interface->fGenBuffers = glGenBuffers;
+ interface->fGetBufferParameteriv = glGetBufferParameteriv;
+ interface->fGetError = glGetError;
+ interface->fGetIntegerv = glGetIntegerv;
+ interface->fGetProgramInfoLog = glGetProgramInfoLog;
+ interface->fGetProgramiv = glGetProgramiv;
+ interface->fGetShaderInfoLog = glGetShaderInfoLog;
+ interface->fGetShaderiv = glGetShaderiv;
+ interface->fGetString = glGetString;
+ interface->fGenTextures = glGenTextures;
+ interface->fGetUniformLocation = glGetUniformLocation;
+ interface->fLineWidth = glLineWidth;
+ interface->fLinkProgram = glLinkProgram;
+ interface->fLoadMatrixf = glLoadMatrixf;
+ interface->fMatrixMode = glMatrixMode;
+ interface->fPointSize = glPointSize;
+ interface->fPixelStorei = glPixelStorei;
+ interface->fReadBuffer = NULL;
+ interface->fReadPixels = glReadPixels;
+ interface->fScissor = glScissor;
+ interface->fShadeModel = glShadeModel;
+ interface->fShaderSource = glShaderSource;
+ interface->fStencilFunc = glStencilFunc;
+ interface->fStencilFuncSeparate = glStencilFuncSeparate;
+ interface->fStencilMask = glStencilMask;
+ interface->fStencilMaskSeparate = glStencilMaskSeparate;
+ interface->fStencilOp = glStencilOp;
+ interface->fStencilOpSeparate = glStencilOpSeparate;
+ interface->fTexCoordPointer = glTexCoordPointer;
+ interface->fTexEnvi = glTexEnvi;
+ // mac uses GLenum for internalFormat param (non-standard)
+ // amounts to int vs. uint.
+ interface->fTexImage2D = (GrGLTexImage2DProc)glTexImage2D;
+ interface->fTexParameteri = glTexParameteri;
+ interface->fTexSubImage2D = glTexSubImage2D;
+ interface->fUniform1f = glUniform1f;
+ interface->fUniform1i = glUniform1i;
+ interface->fUniform1fv = glUniform1fv;
+ interface->fUniform1iv = glUniform1iv;
+ interface->fUniform2f = glUniform2f;
+ interface->fUniform2i = glUniform2i;
+ interface->fUniform2fv = glUniform2fv;
+ interface->fUniform2iv = glUniform2iv;
+ interface->fUniform3f = glUniform3f;
+ interface->fUniform3i = glUniform3i;
+ interface->fUniform3fv = glUniform3fv;
+ interface->fUniform3iv = glUniform3iv;
+ interface->fUniform4f = glUniform4f;
+ interface->fUniform4i = glUniform4i;
+ interface->fUniform4fv = glUniform4fv;
+ interface->fUniform4iv = glUniform4iv;
+ interface->fUniform4fv = glUniform4fv;
+ interface->fUniformMatrix2fv = glUniformMatrix2fv;
+ interface->fUniformMatrix3fv = glUniformMatrix3fv;
+ interface->fUniformMatrix4fv = glUniformMatrix4fv;
+ interface->fUseProgram = glUseProgram;
+ interface->fVertexAttrib4fv = glVertexAttrib4fv;
+ interface->fVertexAttribPointer = glVertexAttribPointer;
+ interface->fVertexPointer = glVertexPointer;
+ interface->fViewport = glViewport;
+ interface->fGenFramebuffers = glGenFramebuffers;
+ interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;
+ interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
+ interface->fBindFramebuffer = glBindFramebuffer;
+ interface->fFramebufferTexture2D = glFramebufferTexture2D;
+ interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
+ interface->fDeleteFramebuffers = glDeleteFramebuffers;
+ interface->fRenderbufferStorage = glRenderbufferStorage;
+ interface->fGenRenderbuffers = glGenRenderbuffers;
+ interface->fDeleteRenderbuffers = glDeleteRenderbuffers;
+ interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
+ interface->fBindRenderbuffer = glBindRenderbuffer;
+
+ #if GL_OES_mapbuffer
+ interface->fMapBuffer = glMapBufferOES;
+ interface->fUnmapBuffer = glUnmapBufferOES;
+ #endif
+
+ #if GL_APPLE_framebuffer_multisample
+ interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleAPPLE;
+ interface->fResolveMultisampleFramebuffer = glResolveMultisampleFramebufferAPPLE;
+ #endif
+ interface->fBindFragDataLocationIndexed = NULL;
+
+ interface->fBindingsExported = (GrGLBinding)(kES2_GrGLBinding | kES1_GrGLBinding);
+ }
+ glInterface.get()->ref();
+ return glInterface.get();
+}