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Diffstat (limited to 'src/gpu/instanced/InstanceProcessor.cpp')
-rw-r--r--src/gpu/instanced/InstanceProcessor.cpp70
1 files changed, 35 insertions, 35 deletions
diff --git a/src/gpu/instanced/InstanceProcessor.cpp b/src/gpu/instanced/InstanceProcessor.cpp
index 75279395c0..3dcc3caf21 100644
--- a/src/gpu/instanced/InstanceProcessor.cpp
+++ b/src/gpu/instanced/InstanceProcessor.cpp
@@ -115,11 +115,11 @@ public:
void fetchNextParam(const GrShaderCaps* shaderCaps, GrSLType type = kHalf4_GrSLType) const {
SkASSERT(fParamsBuffer.isValid());
switch (type) {
- case kHighFloat2_GrSLType: // fall through
- case kHighFloat3_GrSLType: // fall through
- case kHighFloat4_GrSLType: // fall through
- case kHalf2_GrSLType: // fall through
- case kHalf3_GrSLType: // fall through
+ case kFloat2_GrSLType: // fall through
+ case kFloat3_GrSLType: // fall through
+ case kFloat4_GrSLType: // fall through
+ case kHalf2_GrSLType: // fall through
+ case kHalf3_GrSLType: // fall through
case kHalf4_GrSLType:
break;
default:
@@ -127,15 +127,15 @@ public:
}
fVertexBuilder->appendTexelFetch(fParamsBuffer, "paramsIdx++");
switch (type) {
- case kHighFloat2_GrSLType: // fall through
+ case kFloat2_GrSLType: // fall through
case kHalf2_GrSLType:
fVertexBuilder->codeAppend(".xy");
break;
- case kHighFloat3_GrSLType: // fall through
+ case kFloat3_GrSLType: // fall through
case kHalf3_GrSLType:
fVertexBuilder->codeAppend(".xyz");
break;
- case kHighFloat4_GrSLType: // fall through
+ case kFloat4_GrSLType: // fall through
case kHalf4_GrSLType:
break;
default:
@@ -401,8 +401,8 @@ void GLSLInstanceProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
v->codeAppend("}");
}
- GrSLType positionType = ip.opInfo().fHasPerspective ? kHighFloat3_GrSLType : kHighFloat2_GrSLType;
- v->codeAppendf("%s deviceCoords = highfloat3(%s, 1) * shapeMatrix;",
+ GrSLType positionType = ip.opInfo().fHasPerspective ? kFloat3_GrSLType : kFloat2_GrSLType;
+ v->codeAppendf("%s deviceCoords = float3(%s, 1) * shapeMatrix;",
GrGLSLTypeString(args.fShaderCaps, positionType), backend->outShapeCoords());
gpArgs->fPositionVar.set(positionType, "deviceCoords");
@@ -1048,11 +1048,11 @@ void GLSLInstanceProcessor::BackendCoverage::emitArc(GrGLSLPPFragmentBuilder* f,
ellipseCoords = "ellipseClampedCoords";
}
// ellipseCoords are in pixel space and ellipseName is 1 / rx^2, 1 / ry^2.
- f->codeAppendf("highfloat2 Z = %s * %s;", ellipseCoords, ellipseName);
+ f->codeAppendf("float2 Z = %s * %s;", ellipseCoords, ellipseName);
// implicit is the evaluation of (x/rx)^2 + (y/ry)^2 - 1.
- f->codeAppendf("highfloat implicit = dot(Z, %s) - 1.0;", ellipseCoords);
+ f->codeAppendf("float implicit = dot(Z, %s) - 1.0;", ellipseCoords);
// gradDot is the squared length of the gradient of the implicit.
- f->codeAppendf("highfloat gradDot = 4.0 * dot(Z, Z);");
+ f->codeAppendf("float gradDot = 4.0 * dot(Z, Z);");
f->codeAppend ("half approxDist = implicit * inversesqrt(gradDot);");
f->codeAppendf("%s = clamp(0.5 - approxDist, 0.0, 1.0);", outCoverage);
}
@@ -1205,7 +1205,7 @@ void GLSLInstanceProcessor::BackendMultisample::setupRect(GrGLSLVertexBuilder* v
}
if (fArcTest.vsOut()) {
// Pick a value that is not > 0.
- v->codeAppendf("%s = highfloat2(0);", fArcTest.vsOut());
+ v->codeAppendf("%s = float2(0);", fArcTest.vsOut());
}
if (fTriangleIsArc.vsOut()) {
v->codeAppendf("%s = 0;", fTriangleIsArc.vsOut());
@@ -1325,7 +1325,7 @@ GLSLInstanceProcessor::BackendMultisample::onInitInnerShape(GrGLSLVaryingHandler
if (!fOpInfo.fHasPerspective) {
varyingHandler->addFlatVarying("innerShapeInverseMatrix", &fInnerShapeInverseMatrix,
kHigh_GrSLPrecision);
- v->codeAppendf("%s = shapeInverseMatrix * highfloat2x2(outer2Inner.x, 0, 0, outer2Inner.y);",
+ v->codeAppendf("%s = shapeInverseMatrix * float2x2(outer2Inner.x, 0, 0, outer2Inner.y);",
fInnerShapeInverseMatrix.vsOut());
varyingHandler->addFlatVarying("fragInnerShapeHalfSpan", &fFragInnerShapeHalfSpan,
kHigh_GrSLPrecision);
@@ -1370,7 +1370,7 @@ void GLSLInstanceProcessor::BackendMultisample::onEmitCode(GrGLSLVertexBuilder*,
}
if (kRect_ShapeFlag != (fOpInfo.fShapeTypes | fOpInfo.fInnerShapeTypes)) {
- GrShaderVar x("x", kHighFloat2_GrSLType, GrShaderVar::kNonArray);
+ GrShaderVar x("x", kFloat2_GrSLType, GrShaderVar::kNonArray);
f->emitFunction(kHalf_GrSLType, "square", 1, &x, "return dot(x, x);", &fSquareFun);
}
@@ -1393,7 +1393,7 @@ void GLSLInstanceProcessor::BackendMultisample::onEmitCode(GrGLSLVertexBuilder*,
if (fOpInfo.fHasPerspective && fOpInfo.fInnerShapeTypes) {
// This determines if the fragment should consider the inner shape in its sample mask.
// We take the derivative early in case discards may occur before we get to the inner shape.
- f->codeAppendf("highfloat2 fragInnerShapeApproxHalfSpan = 0.5 * fwidth(%s);",
+ f->codeAppendf("float2 fragInnerShapeApproxHalfSpan = 0.5 * fwidth(%s);",
fInnerShapeCoords.fsIn());
}
@@ -1410,7 +1410,7 @@ void GLSLInstanceProcessor::BackendMultisample::onEmitCode(GrGLSLVertexBuilder*,
if (arcTest && fOpInfo.fHasPerspective) {
// The non-perspective version accounts for fwidth() in the vertex shader.
// We make sure to take the derivative here, before a neighbor pixel may early accept.
- f->codeAppendf("highfloat2 arcTest = %s - 0.5 * fwidth(%s);",
+ f->codeAppendf("float2 arcTest = %s - 0.5 * fwidth(%s);",
fArcTest.fsIn(), fArcTest.fsIn());
arcTest = "arcTest";
}
@@ -1421,7 +1421,7 @@ void GLSLInstanceProcessor::BackendMultisample::onEmitCode(GrGLSLVertexBuilder*,
if (arcTest) {
// At this point, if the sample mask is all set it means we are inside an arc triangle.
f->codeAppendf("if (gl_SampleMaskIn[0] == SAMPLE_MASK_ALL || "
- "all(greaterThan(%s, highfloat2(0)))) {", arcTest);
+ "all(greaterThan(%s, float2(0)))) {", arcTest);
this->emitArc(f, arcCoords, false, clampArcCoords, opts);
f->codeAppend ("} else {");
this->emitRect(f, shapeCoords, opts);
@@ -1494,10 +1494,10 @@ void GLSLInstanceProcessor::BackendMultisample::emitRect(GrGLSLPPFragmentBuilder
}
f->codeAppend ("int rectMask = 0;");
f->codeAppend ("for (int i = 0; i < SAMPLE_COUNT; i++) {");
- f->codeAppend ( "highfloat2 pt = ");
+ f->codeAppend ( "float2 pt = ");
this->interpolateAtSample(f, *coords.fVarying, "i", coords.fInverseMatrix);
f->codeAppend ( ";");
- f->codeAppend ( "if (all(lessThan(abs(pt), highfloat2(1)))) rectMask |= (1 << i);");
+ f->codeAppend ( "if (all(lessThan(abs(pt), float2(1)))) rectMask |= (1 << i);");
f->codeAppend ("}");
this->acceptCoverageMask(f, "rectMask", opts);
if (coords.fFragHalfSpan) {
@@ -1529,12 +1529,12 @@ void GLSLInstanceProcessor::BackendMultisample::emitArc(GrGLSLPPFragmentBuilder*
}
f->codeAppend ( "int arcMask = 0;");
f->codeAppend ( "for (int i = 0; i < SAMPLE_COUNT; i++) {");
- f->codeAppend ( "highfloat2 pt = ");
+ f->codeAppend ( "float2 pt = ");
this->interpolateAtSample(f, *coords.fVarying, "i", coords.fInverseMatrix);
f->codeAppend ( ";");
if (clampCoords) {
SkASSERT(!coordsMayBeNegative);
- f->codeAppend ( "pt = max(pt, highfloat2(0));");
+ f->codeAppend ( "pt = max(pt, float2(0));");
}
f->codeAppendf( "if (%s(pt) < 1.0) arcMask |= (1 << i);", fSquareFun.c_str());
f->codeAppend ( "}");
@@ -1548,31 +1548,31 @@ void GLSLInstanceProcessor::BackendMultisample::emitSimpleRRect(GrGLSLPPFragment
const EmitShapeCoords& coords,
const char* rrect,
const EmitShapeOpts& opts) {
- f->codeAppendf("highfloat2 distanceToArcEdge = abs(%s) - %s.xy;", coords.fVarying->fsIn(),
+ f->codeAppendf("float2 distanceToArcEdge = abs(%s) - %s.xy;", coords.fVarying->fsIn(),
rrect);
- f->codeAppend ("if (any(lessThan(distanceToArcEdge, highfloat2(0)))) {");
+ f->codeAppend ("if (any(lessThan(distanceToArcEdge, float2(0)))) {");
this->emitRect(f, coords, opts);
f->codeAppend ("} else {");
if (coords.fInverseMatrix && coords.fFragHalfSpan) {
- f->codeAppendf("highfloat2 rrectCoords = distanceToArcEdge * %s.zw;", rrect);
- f->codeAppendf("highfloat2 fragRRectHalfSpan = %s * %s.zw;", coords.fFragHalfSpan, rrect);
+ f->codeAppendf("float2 rrectCoords = distanceToArcEdge * %s.zw;", rrect);
+ f->codeAppendf("float2 fragRRectHalfSpan = %s * %s.zw;", coords.fFragHalfSpan, rrect);
f->codeAppendf("if (%s(rrectCoords + fragRRectHalfSpan) <= 1.0) {", fSquareFun.c_str());
// The entire pixel is inside the round rect.
this->acceptOrRejectWholeFragment(f, true, opts);
- f->codeAppendf("} else if (%s(max(rrectCoords - fragRRectHalfSpan, highfloat2(0))) >= 1.0) {",
+ f->codeAppendf("} else if (%s(max(rrectCoords - fragRRectHalfSpan, float2(0))) >= 1.0) {",
fSquareFun.c_str());
// The entire pixel is outside the round rect.
this->acceptOrRejectWholeFragment(f, false, opts);
f->codeAppend ("} else {");
- f->codeAppendf( "highfloat2 s = %s.zw * sign(%s);", rrect, coords.fVarying->fsIn());
- f->codeAppendf( "highfloat2x2 innerRRectInverseMatrix = %s * "
- "highfloat2x2(s.x, 0, 0, s.y);", coords.fInverseMatrix);
+ f->codeAppendf( "float2 s = %s.zw * sign(%s);", rrect, coords.fVarying->fsIn());
+ f->codeAppendf( "float2x2 innerRRectInverseMatrix = %s * "
+ "float2x2(s.x, 0, 0, s.y);", coords.fInverseMatrix);
f->codeAppend ( "highp int rrectMask = 0;");
f->codeAppend ( "for (int i = 0; i < SAMPLE_COUNT; i++) {");
- f->codeAppend ( "highfloat2 pt = rrectCoords + ");
+ f->codeAppend ( "float2 pt = rrectCoords + ");
f->appendOffsetToSample("i", GrGLSLFPFragmentBuilder::kSkiaDevice_Coordinates);
f->codeAppend ( "* innerRRectInverseMatrix;");
- f->codeAppendf( "if (%s(max(pt, highfloat2(0))) < 1.0) rrectMask |= (1 << i);",
+ f->codeAppendf( "if (%s(max(pt, float2(0))) < 1.0) rrectMask |= (1 << i);",
fSquareFun.c_str());
f->codeAppend ( "}");
this->acceptCoverageMask(f, "rrectMask", opts);
@@ -1580,10 +1580,10 @@ void GLSLInstanceProcessor::BackendMultisample::emitSimpleRRect(GrGLSLPPFragment
} else {
f->codeAppend ("int rrectMask = 0;");
f->codeAppend ("for (int i = 0; i < SAMPLE_COUNT; i++) {");
- f->codeAppend ( "highfloat2 shapePt = ");
+ f->codeAppend ( "float2 shapePt = ");
this->interpolateAtSample(f, *coords.fVarying, "i", nullptr);
f->codeAppend ( ";");
- f->codeAppendf( "highfloat2 rrectPt = max(abs(shapePt) - %s.xy, highfloat2(0)) * %s.zw;",
+ f->codeAppendf( "float2 rrectPt = max(abs(shapePt) - %s.xy, float2(0)) * %s.zw;",
rrect, rrect);
f->codeAppendf( "if (%s(rrectPt) < 1.0) rrectMask |= (1 << i);", fSquareFun.c_str());
f->codeAppend ("}");