diff options
Diffstat (limited to 'src/gpu/glsl/GrGLSLXferProcessor.cpp')
-rw-r--r-- | src/gpu/glsl/GrGLSLXferProcessor.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gpu/glsl/GrGLSLXferProcessor.cpp b/src/gpu/glsl/GrGLSLXferProcessor.cpp index 4d2ec1074b..7382660f42 100644 --- a/src/gpu/glsl/GrGLSLXferProcessor.cpp +++ b/src/gpu/glsl/GrGLSLXferProcessor.cpp @@ -24,7 +24,7 @@ void GrGLSLXferProcessor::emitCode(const EmitArgs& args) { if (args.fXP.getDstTexture()) { bool topDown = kTopLeft_GrSurfaceOrigin == args.fXP.getDstTexture()->origin(); - if (args.fXP.readsCoverage()) { + if (args.fInputCoverage) { // We don't think any shaders actually output negative coverage, but just as a safety // check for floating point precision errors we compare with <= here fragBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {" @@ -69,13 +69,13 @@ void GrGLSLXferProcessor::emitCode(const EmitArgs& args) { // Apply coverage. if (args.fXP.dstReadUsesMixedSamples()) { - if (args.fXP.readsCoverage()) { + if (args.fInputCoverage) { fragBuilder->codeAppendf("%s *= %s;", args.fOutputPrimary, args.fInputCoverage); fragBuilder->codeAppendf("%s = %s;", args.fOutputSecondary, args.fInputCoverage); } else { fragBuilder->codeAppendf("%s = vec4(1.0);", args.fOutputSecondary); } - } else if (args.fXP.readsCoverage()) { + } else if (args.fInputCoverage) { fragBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;", args.fOutputPrimary, args.fInputCoverage, args.fOutputPrimary, args.fInputCoverage, dstColor); |