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Diffstat (limited to 'src/gpu/glsl/GrGLSLVarying.cpp')
-rw-r--r--src/gpu/glsl/GrGLSLVarying.cpp18
1 files changed, 11 insertions, 7 deletions
diff --git a/src/gpu/glsl/GrGLSLVarying.cpp b/src/gpu/glsl/GrGLSLVarying.cpp
index f8ec1c24d9..0563406385 100644
--- a/src/gpu/glsl/GrGLSLVarying.cpp
+++ b/src/gpu/glsl/GrGLSLVarying.cpp
@@ -9,14 +9,15 @@
#include "glsl/GrGLSLVarying.h"
#include "glsl/GrGLSLProgramBuilder.h"
-void GrGLSLVaryingHandler::addPassThroughAttribute(const GrGeometryProcessor::Attribute* input,
+void GrGLSLVaryingHandler::addPassThroughAttribute(const GrGeometryProcessor::Attribute& input,
const char* output,
Interpolation interpolation) {
+ SkASSERT(input.isInitialized());
SkASSERT(!fProgramBuilder->primitiveProcessor().willUseGeoShader());
- GrSLType type = GrVertexAttribTypeToSLType(input->type());
+ GrSLType type = GrVertexAttribTypeToSLType(input.type());
GrGLSLVarying v(type);
- this->addVarying(input->name(), &v, interpolation);
- fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input->name());
+ this->addVarying(input.name(), &v, interpolation);
+ fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input.name());
fProgramBuilder->fFS.codeAppendf("%s = %s;", output, v.fsIn());
}
@@ -67,10 +68,13 @@ void GrGLSLVaryingHandler::addVarying(const char* name, GrGLSLVarying* varying,
}
void GrGLSLVaryingHandler::emitAttributes(const GrGeometryProcessor& gp) {
- int vaCount = gp.numAttribs();
+ int vaCount = gp.numVertexAttributes();
for (int i = 0; i < vaCount; i++) {
- const GrGeometryProcessor::Attribute& attr = gp.getAttrib(i);
- this->addAttribute(attr.asShaderVar());
+ this->addAttribute(gp.vertexAttribute(i).asShaderVar());
+ }
+ int iaCount = gp.numInstanceAttributes();
+ for (int i = 0; i < iaCount; i++) {
+ this->addAttribute(gp.instanceAttribute(i).asShaderVar());
}
}