aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/glsl/GrGLSLUniformHandler.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/gpu/glsl/GrGLSLUniformHandler.h')
-rw-r--r--src/gpu/glsl/GrGLSLUniformHandler.h9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/gpu/glsl/GrGLSLUniformHandler.h b/src/gpu/glsl/GrGLSLUniformHandler.h
index 11ba2f7279..d49fbd4820 100644
--- a/src/gpu/glsl/GrGLSLUniformHandler.h
+++ b/src/gpu/glsl/GrGLSLUniformHandler.h
@@ -18,9 +18,8 @@ class GrGLSLUniformHandler {
public:
virtual ~GrGLSLUniformHandler() {}
- using UniformHandle = GrGLSLProgramDataManager::UniformHandle;
- GR_DEFINE_RESOURCE_HANDLE_CLASS(SamplerHandle);
- GR_DEFINE_RESOURCE_HANDLE_CLASS(ImageStorageHandle);
+ typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
+ typedef GrGLSLProgramDataManager::UniformHandle SamplerHandle;
/** Add a uniform variable to the current program, that has visibility in one or more shaders.
visibility is a bitfield of GrShaderFlag values indicating from which shaders the uniform
@@ -68,10 +67,6 @@ private:
virtual SamplerHandle addSampler(uint32_t visibility, GrSwizzle, GrSLType, GrSLPrecision,
const char* name) = 0;
- virtual const GrShaderVar& imageStorageVariable(ImageStorageHandle) const = 0;
- virtual ImageStorageHandle addImageStorage(uint32_t visibility, GrSLType type,
- GrImageStorageFormat, const char* name) = 0;
-
virtual UniformHandle internalAddUniformArray(uint32_t visibility,
GrSLType type,
GrSLPrecision precision,