diff options
Diffstat (limited to 'src/gpu/glsl/GrGLSLUniformHandler.h')
-rw-r--r-- | src/gpu/glsl/GrGLSLUniformHandler.h | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/src/gpu/glsl/GrGLSLUniformHandler.h b/src/gpu/glsl/GrGLSLUniformHandler.h index 11ba2f7279..d49fbd4820 100644 --- a/src/gpu/glsl/GrGLSLUniformHandler.h +++ b/src/gpu/glsl/GrGLSLUniformHandler.h @@ -18,9 +18,8 @@ class GrGLSLUniformHandler { public: virtual ~GrGLSLUniformHandler() {} - using UniformHandle = GrGLSLProgramDataManager::UniformHandle; - GR_DEFINE_RESOURCE_HANDLE_CLASS(SamplerHandle); - GR_DEFINE_RESOURCE_HANDLE_CLASS(ImageStorageHandle); + typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; + typedef GrGLSLProgramDataManager::UniformHandle SamplerHandle; /** Add a uniform variable to the current program, that has visibility in one or more shaders. visibility is a bitfield of GrShaderFlag values indicating from which shaders the uniform @@ -68,10 +67,6 @@ private: virtual SamplerHandle addSampler(uint32_t visibility, GrSwizzle, GrSLType, GrSLPrecision, const char* name) = 0; - virtual const GrShaderVar& imageStorageVariable(ImageStorageHandle) const = 0; - virtual ImageStorageHandle addImageStorage(uint32_t visibility, GrSLType type, - GrImageStorageFormat, const char* name) = 0; - virtual UniformHandle internalAddUniformArray(uint32_t visibility, GrSLType type, GrSLPrecision precision, |