aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/glsl/GrGLSLProgramBuilder.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/gpu/glsl/GrGLSLProgramBuilder.h')
-rw-r--r--src/gpu/glsl/GrGLSLProgramBuilder.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h
index 727614455f..6c1eb3bf4b 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.h
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.h
@@ -20,8 +20,9 @@
#include "glsl/GrGLSLXferProcessor.h"
class GrGLSLCaps;
-class GrGLSLShaderVar;
+class GrShaderVar;
class GrGLSLVaryingHandler;
+class GrGLSLExpr4;
typedef SkSTArray<8, GrGLSLFragmentProcessor*, true> GrGLSLFragProcs;
@@ -43,7 +44,7 @@ public:
typedef GrGLSLUniformHandler::SamplerHandle SamplerHandle;
- const GrGLSLShaderVar& samplerVariable(SamplerHandle handle) const {
+ const GrShaderVar& samplerVariable(SamplerHandle handle) const {
return this->uniformHandler()->samplerVariable(handle);
}
@@ -79,8 +80,8 @@ public:
// Used for backend customization of the output color and secondary color variables from the
// fragment processor. Only used if the outputs are explicitly declared in the shaders
- virtual void finalizeFragmentOutputColor(GrGLSLShaderVar& outputColor) {}
- virtual void finalizeFragmentSecondaryColor(GrGLSLShaderVar& outputColor) {}
+ virtual void finalizeFragmentOutputColor(GrShaderVar& outputColor) {}
+ virtual void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) {}
// number of each input/output type in a single allocation block, used by many builders
static const int kVarsPerBlock;