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Diffstat (limited to 'src/gpu/glsl/GrGLSLProgramBuilder.h')
-rw-r--r--src/gpu/glsl/GrGLSLProgramBuilder.h11
1 files changed, 1 insertions, 10 deletions
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h
index 04d169d4d9..7d0ce74abe 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.h
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.h
@@ -54,15 +54,6 @@ public:
return this->uniformHandler()->texelBufferVariable(handle);
}
- // Handles for program uniforms (other than per-effect uniforms)
- struct BuiltinUniformHandles {
- UniformHandle fRTAdjustmentUni;
-
- // We use the render target height to provide a y-down frag coord when specifying
- // origin_upper_left is not supported.
- UniformHandle fRTHeightUni;
- };
-
// Used to add a uniform for the RenderTarget height (used for frag position) without mangling
// the name of the uniform inside of a stage.
void addRTHeightUniform(const char* name);
@@ -94,7 +85,7 @@ public:
const GrPrimitiveProcessor& fPrimProc;
GrProgramDesc* fDesc;
- BuiltinUniformHandles fUniformHandles;
+ GrGLSLBuiltinUniformHandles fUniformHandles;
std::unique_ptr<GrGLSLPrimitiveProcessor> fGeometryProcessor;
std::unique_ptr<GrGLSLXferProcessor> fXferProcessor;