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path: root/src/gpu/glsl/GrGLSLProgramBuilder.cpp
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Diffstat (limited to 'src/gpu/glsl/GrGLSLProgramBuilder.cpp')
-rw-r--r--src/gpu/glsl/GrGLSLProgramBuilder.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.cpp b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
index fc50fa0c4e..c4c3e68416 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
@@ -245,18 +245,18 @@ void GrGLSLProgramBuilder::emitSamplers(const GrProcessor& processor,
int numTextureSamplers = processor.numTextureSamplers();
for (int t = 0; t < numTextureSamplers; ++t) {
const GrProcessor::TextureSampler& sampler = processor.textureSampler(t);
- GrSLType samplerType = sampler.getTexture()->texturePriv().samplerType();
+ GrSLType samplerType = sampler.texture()->texturePriv().samplerType();
if (kTextureExternalSampler_GrSLType == samplerType) {
const char* externalFeatureString = this->glslCaps()->externalTextureExtensionString();
// We shouldn't ever create a GrGLTexture that requires external sampler type
SkASSERT(externalFeatureString);
- this->addFeature(sampler.getVisibility(),
+ this->addFeature(sampler.visibility(),
1 << GrGLSLShaderBuilder::kExternalTexture_GLSLPrivateFeature,
externalFeatureString);
}
name.printf("TextureSampler_%d", outTexSamplers->count());
- this->emitSampler(samplerType, sampler.getTexture()->config(),
- name.c_str(), sampler.getVisibility(), outTexSamplers);
+ this->emitSampler(samplerType, sampler.texture()->config(),
+ name.c_str(), sampler.visibility(), outTexSamplers);
}
if (int numBuffers = processor.numBuffers()) {