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-rw-r--r--src/gpu/glsl/GrGLSLGeometryProcessor.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/glsl/GrGLSLGeometryProcessor.h b/src/gpu/glsl/GrGLSLGeometryProcessor.h
index 6777620a88..10a4aa8a1c 100644
--- a/src/gpu/glsl/GrGLSLGeometryProcessor.h
+++ b/src/gpu/glsl/GrGLSLGeometryProcessor.h
@@ -50,7 +50,7 @@ protected:
struct GrGPArgs {
// The variable used by a GP to store its position. It can be
- // either a vec2 or a vec3 depending on the presence of perspective.
+ // either a float2 or a float3 depending on the presence of perspective.
GrShaderVar fPositionVar;
};