aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/gpu/glsl/GrGLSLGeometryProcessor.cpp')
-rw-r--r--src/gpu/glsl/GrGLSLGeometryProcessor.cpp157
1 files changed, 157 insertions, 0 deletions
diff --git a/src/gpu/glsl/GrGLSLGeometryProcessor.cpp b/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
new file mode 100644
index 0000000000..c9f8c71383
--- /dev/null
+++ b/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
@@ -0,0 +1,157 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrGLSLGeometryProcessor.h"
+
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
+#include "glsl/GrGLSLProcessorTypes.h"
+#include "glsl/GrGLSLProgramBuilder.h"
+#include "glsl/GrGLSLVertexShaderBuilder.h"
+
+void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) {
+ GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
+ GrGPArgs gpArgs;
+ this->onEmitCode(args, &gpArgs);
+ vsBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar);
+}
+
+void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb,
+ const GrShaderVar& posVar,
+ const char* localCoords,
+ const SkMatrix& localMatrix,
+ const TransformsIn& tin,
+ TransformsOut* tout) {
+ GrGLSLVertexBuilder* vb = pb->getVertexShaderBuilder();
+ tout->push_back_n(tin.count());
+ fInstalledTransforms.push_back_n(tin.count());
+ for (int i = 0; i < tin.count(); i++) {
+ const ProcCoords& coordTransforms = tin[i];
+ fInstalledTransforms[i].push_back_n(coordTransforms.count());
+ for (int t = 0; t < coordTransforms.count(); t++) {
+ SkString strUniName("StageMatrix");
+ strUniName.appendf("_%i_%i", i, t);
+ GrSLType varyingType;
+
+ GrCoordSet coordType = coordTransforms[t]->sourceCoords();
+ uint32_t type = coordTransforms[t]->getMatrix().getType();
+ if (kLocal_GrCoordSet == coordType) {
+ type |= localMatrix.getType();
+ }
+ varyingType = SkToBool(SkMatrix::kPerspective_Mask & type) ? kVec3f_GrSLType :
+ kVec2f_GrSLType;
+ GrSLPrecision precision = coordTransforms[t]->precision();
+
+ const char* uniName;
+ fInstalledTransforms[i][t].fHandle =
+ pb->addUniform(GrGLSLProgramBuilder::kVertex_Visibility,
+ kMat33f_GrSLType, precision,
+ strUniName.c_str(),
+ &uniName).toIndex();
+
+ SkString strVaryingName("MatrixCoord");
+ strVaryingName.appendf("_%i_%i", i, t);
+
+ GrGLSLVertToFrag v(varyingType);
+ pb->addVarying(strVaryingName.c_str(), &v, precision);
+
+ SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType);
+ SkNEW_APPEND_TO_TARRAY(&(*tout)[i], GrGLSLTransformedCoords,
+ (SkString(v.fsIn()), varyingType));
+
+ // varying = matrix * coords (logically)
+ if (kDevice_GrCoordSet == coordType) {
+ if (kVec2f_GrSLType == varyingType) {
+ if (kVec2f_GrSLType == posVar.getType()) {
+ vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;",
+ v.vsOut(), uniName, posVar.c_str());
+ } else {
+ // The brackets here are just to scope the temp variable
+ vb->codeAppendf("{ vec3 temp = %s * %s;", uniName, posVar.c_str());
+ vb->codeAppendf("%s = vec2(temp.x/temp.z, temp.y/temp.z); }", v.vsOut());
+ }
+ } else {
+ if (kVec2f_GrSLType == posVar.getType()) {
+ vb->codeAppendf("%s = %s * vec3(%s, 1);",
+ v.vsOut(), uniName, posVar.c_str());
+ } else {
+ vb->codeAppendf("%s = %s * %s;", v.vsOut(), uniName, posVar.c_str());
+ }
+ }
+ } else {
+ if (kVec2f_GrSLType == varyingType) {
+ vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), uniName, localCoords);
+ } else {
+ vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName, localCoords);
+ }
+ }
+ }
+ }
+}
+
+void GrGLSLGeometryProcessor::emitTransforms(GrGLSLGPBuilder* pb,
+ const char* localCoords,
+ const TransformsIn& tin,
+ TransformsOut* tout) {
+ GrGLSLVertexBuilder* vb = pb->getVertexShaderBuilder();
+ tout->push_back_n(tin.count());
+ for (int i = 0; i < tin.count(); i++) {
+ const ProcCoords& coordTransforms = tin[i];
+ for (int t = 0; t < coordTransforms.count(); t++) {
+ GrSLType varyingType = kVec2f_GrSLType;
+
+ // Device coords aren't supported
+ SkASSERT(kDevice_GrCoordSet != coordTransforms[t]->sourceCoords());
+ GrSLPrecision precision = coordTransforms[t]->precision();
+
+ SkString strVaryingName("MatrixCoord");
+ strVaryingName.appendf("_%i_%i", i, t);
+
+ GrGLSLVertToFrag v(varyingType);
+ pb->addVarying(strVaryingName.c_str(), &v, precision);
+ vb->codeAppendf("%s = %s;", v.vsOut(), localCoords);
+
+ SkNEW_APPEND_TO_TARRAY(&(*tout)[i],
+ GrGLSLTransformedCoords,
+ (SkString(v.fsIn()), varyingType));
+ }
+ }
+}
+
+void GrGLSLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb,
+ GrGPArgs* gpArgs,
+ const char* posName) {
+ GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
+ gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
+ vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
+}
+
+void GrGLSLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb,
+ GrGPArgs* gpArgs,
+ const char* posName,
+ const SkMatrix& mat,
+ UniformHandle* viewMatrixUniform) {
+ GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
+ if (mat.isIdentity()) {
+ gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
+ vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
+ } else {
+ const char* viewMatrixName;
+ *viewMatrixUniform = pb->addUniform(GrGLSLProgramBuilder::kVertex_Visibility,
+ kMat33f_GrSLType, kHigh_GrSLPrecision,
+ "uViewM",
+ &viewMatrixName);
+ if (!mat.hasPerspective()) {
+ gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
+ vsBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));",
+ gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
+ } else {
+ gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3");
+ vsBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);",
+ gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
+ }
+ }
+}