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Diffstat (limited to 'src/gpu/glsl/GrGLSLFragmentShaderBuilder.h')
-rw-r--r-- | src/gpu/glsl/GrGLSLFragmentShaderBuilder.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h index f7d2323074..ab806ea914 100644 --- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h +++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h @@ -47,11 +47,6 @@ public: */ virtual SkString ensureCoords2D(const GrShaderVar&) = 0; - - /** Returns a variable name that represents the position of the fragment in the FS. The position - is in device space (e.g. 0,0 is the top left and pixel centers are at half-integers). */ - virtual const char* fragmentPosition() = 0; - // TODO: remove this method. void declAppendf(const char* fmt, ...); @@ -167,7 +162,6 @@ public: // Shared GrGLSLFragmentBuilder interface. bool enableFeature(GLSLFeature) override; virtual SkString ensureCoords2D(const GrShaderVar&) override; - const char* fragmentPosition() override; const char* distanceVectorName() const override; // GrGLSLFPFragmentBuilder interface. |