diff options
Diffstat (limited to 'src/gpu/glsl/GrGLSLBlend.cpp')
-rw-r--r-- | src/gpu/glsl/GrGLSLBlend.cpp | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/src/gpu/glsl/GrGLSLBlend.cpp b/src/gpu/glsl/GrGLSLBlend.cpp index 254f4816cb..34df0df410 100644 --- a/src/gpu/glsl/GrGLSLBlend.cpp +++ b/src/gpu/glsl/GrGLSLBlend.cpp @@ -50,7 +50,7 @@ static void color_dodge_component(GrGLSLFragmentBuilder* fsBuilder, fsBuilder->codeAppendf("%s.%c = %s.%c * (1.0 - %s.a);", final, component, src, component, dst); fsBuilder->codeAppend("} else {"); - fsBuilder->codeAppendf("half d = %s.a - %s.%c;", src, src, component); + fsBuilder->codeAppendf("float d = %s.a - %s.%c;", src, src, component); fsBuilder->codeAppend("if (0.0 == d) {"); fsBuilder->codeAppendf("%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);", final, component, src, dst, src, component, dst, dst, component, @@ -84,7 +84,7 @@ static void color_burn_component(GrGLSLFragmentBuilder* fsBuilder, fsBuilder->codeAppendf("%s.%c = %s.%c * (1.0 - %s.a);", final, component, dst, component, src); fsBuilder->codeAppend("} else {"); - fsBuilder->codeAppendf("half d = max(0.0, %s.a - (%s.a - %s.%c) * %s.a / (%s.%c %s));", + fsBuilder->codeAppendf("float d = max(0.0, %s.a - (%s.a - %s.%c) * %s.a / (%s.%c %s));", dst, dst, dst, component, src, src, component, divisorGuard); fsBuilder->codeAppendf("%s.%c = %s.a * d + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);", final, component, src, src, component, dst, dst, component, src); @@ -114,11 +114,11 @@ static void soft_light_component_pos_dst_alpha(GrGLSLFragmentBuilder* fsBuilder, // else if (4D < Da) fsBuilder->codeAppendf("} else if (4.0 * %s.%c <= %s.a) {", dst, component, dst); - fsBuilder->codeAppendf("half DSqd = %s.%c * %s.%c;", + fsBuilder->codeAppendf("float DSqd = %s.%c * %s.%c;", dst, component, dst, component); - fsBuilder->codeAppendf("half DCub = DSqd * %s.%c;", dst, component); - fsBuilder->codeAppendf("half DaSqd = %s.a * %s.a;", dst, dst); - fsBuilder->codeAppendf("half DaCub = DaSqd * %s.a;", dst); + fsBuilder->codeAppendf("float DCub = DSqd * %s.%c;", dst, component); + fsBuilder->codeAppendf("float DaSqd = %s.a * %s.a;", dst, dst); + fsBuilder->codeAppendf("float DaCub = DaSqd * %s.a;", dst); // (Da^3 (-S)+Da^2 (S-D (3 Sa-6 S-1))+12 Da D^2 (Sa-2 S)-16 D^3 (Sa-2 S))/Da^2 fsBuilder->codeAppendf("%s.%c =" "(DaSqd*(%s.%c - %s.%c * (3.0*%s.a - 6.0*%s.%c - 1.0)) +" @@ -144,10 +144,10 @@ static void add_lum_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setLumF // Emit a helper that gets the luminance of a color. SkString getFunction; GrShaderVar getLumArgs[] = { - GrShaderVar("color", kHalf3_GrSLType), + GrShaderVar("color", kVec3f_GrSLType), }; - SkString getLumBody("return dot(highfloat3(0.3, 0.59, 0.11), color);"); - fsBuilder->emitFunction(kHalf_GrSLType, + SkString getLumBody("return dot(float3(0.3, 0.59, 0.11), color);"); + fsBuilder->emitFunction(kFloat_GrSLType, "luminance", SK_ARRAY_COUNT(getLumArgs), getLumArgs, getLumBody.c_str(), @@ -155,27 +155,27 @@ static void add_lum_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setLumF // Emit the set luminance function. GrShaderVar setLumArgs[] = { - GrShaderVar("hueSat", kHalf3_GrSLType), - GrShaderVar("alpha", kHalf_GrSLType), - GrShaderVar("lumColor", kHalf3_GrSLType), + GrShaderVar("hueSat", kVec3f_GrSLType), + GrShaderVar("alpha", kFloat_GrSLType), + GrShaderVar("lumColor", kVec3f_GrSLType), }; SkString setLumBody; - setLumBody.printf("half diff = %s(lumColor - hueSat);", getFunction.c_str()); - setLumBody.append("half3 outColor = hueSat + diff;"); - setLumBody.appendf("half outLum = %s(outColor);", getFunction.c_str()); - setLumBody.append("half minComp = min(min(outColor.r, outColor.g), outColor.b);" - "half maxComp = max(max(outColor.r, outColor.g), outColor.b);" + setLumBody.printf("float diff = %s(lumColor - hueSat);", getFunction.c_str()); + setLumBody.append("float3 outColor = hueSat + diff;"); + setLumBody.appendf("float outLum = %s(outColor);", getFunction.c_str()); + setLumBody.append("float minComp = min(min(outColor.r, outColor.g), outColor.b);" + "float maxComp = max(max(outColor.r, outColor.g), outColor.b);" "if (minComp < 0.0 && outLum != minComp) {" - "outColor = outLum + ((outColor - half3(outLum, outLum, outLum)) * outLum) /" + "outColor = outLum + ((outColor - float3(outLum, outLum, outLum)) * outLum) /" "(outLum - minComp);" "}" "if (maxComp > alpha && maxComp != outLum) {" "outColor = outLum +" - "((outColor - half3(outLum, outLum, outLum)) * (alpha - outLum)) /" + "((outColor - float3(outLum, outLum, outLum)) * (alpha - outLum)) /" "(maxComp - outLum);" "}" "return outColor;"); - fsBuilder->emitFunction(kHalf3_GrSLType, + fsBuilder->emitFunction(kVec3f_GrSLType, "set_luminance", SK_ARRAY_COUNT(setLumArgs), setLumArgs, setLumBody.c_str(), @@ -188,11 +188,11 @@ static void add_lum_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setLumF static void add_sat_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setSatFunction) { // Emit a helper that gets the saturation of a color SkString getFunction; - GrShaderVar getSatArgs[] = { GrShaderVar("color", kHalf3_GrSLType) }; + GrShaderVar getSatArgs[] = { GrShaderVar("color", kVec3f_GrSLType) }; SkString getSatBody; getSatBody.printf("return max(max(color.r, color.g), color.b) - " "min(min(color.r, color.g), color.b);"); - fsBuilder->emitFunction(kHalf_GrSLType, + fsBuilder->emitFunction(kFloat_GrSLType, "saturation", SK_ARRAY_COUNT(getSatArgs), getSatArgs, getSatBody.c_str(), @@ -204,33 +204,33 @@ static void add_sat_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setSatF // adjusted min, mid, and max inputs, respectively. SkString helperFunction; GrShaderVar helperArgs[] = { - GrShaderVar("minComp", kHalf_GrSLType), - GrShaderVar("midComp", kHalf_GrSLType), - GrShaderVar("maxComp", kHalf_GrSLType), - GrShaderVar("sat", kHalf_GrSLType), + GrShaderVar("minComp", kFloat_GrSLType), + GrShaderVar("midComp", kFloat_GrSLType), + GrShaderVar("maxComp", kFloat_GrSLType), + GrShaderVar("sat", kFloat_GrSLType), }; static const char kHelperBody[] = "if (minComp < maxComp) {" - "half3 result;" + "float3 result;" "result.r = 0.0;" "result.g = sat * (midComp - minComp) / (maxComp - minComp);" "result.b = sat;" "return result;" "} else {" - "return half3(0, 0, 0);" + "return float3(0, 0, 0);" "}"; - fsBuilder->emitFunction(kHalf3_GrSLType, + fsBuilder->emitFunction(kVec3f_GrSLType, "set_saturation_helper", SK_ARRAY_COUNT(helperArgs), helperArgs, kHelperBody, &helperFunction); GrShaderVar setSatArgs[] = { - GrShaderVar("hueLumColor", kHalf3_GrSLType), - GrShaderVar("satColor", kHalf3_GrSLType), + GrShaderVar("hueLumColor", kVec3f_GrSLType), + GrShaderVar("satColor", kVec3f_GrSLType), }; const char* helpFunc = helperFunction.c_str(); SkString setSatBody; - setSatBody.appendf("half sat = %s(satColor);" + setSatBody.appendf("float sat = %s(satColor);" "if (hueLumColor.r <= hueLumColor.g) {" "if (hueLumColor.g <= hueLumColor.b) {" "hueLumColor.rgb = %s(hueLumColor.r, hueLumColor.g, hueLumColor.b, sat);" @@ -249,7 +249,7 @@ static void add_sat_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setSatF "return hueLumColor;", getFunction.c_str(), helpFunc, helpFunc, helpFunc, helpFunc, helpFunc, helpFunc); - fsBuilder->emitFunction(kHalf3_GrSLType, + fsBuilder->emitFunction(kVec3f_GrSLType, "set_saturation", SK_ARRAY_COUNT(setSatArgs), setSatArgs, setSatBody.c_str(), @@ -330,7 +330,7 @@ static void emit_advanced_xfermode_code(GrGLSLFragmentBuilder* fsBuilder, const SkString setSat, setLum; add_sat_function(fsBuilder, &setSat); add_lum_function(fsBuilder, &setLum); - fsBuilder->codeAppendf("half4 dstSrcAlpha = %s * %s.a;", + fsBuilder->codeAppendf("float4 dstSrcAlpha = %s * %s.a;", dstColor, srcColor); fsBuilder->codeAppendf("%s.rgb = %s(%s(%s.rgb * %s.a, dstSrcAlpha.rgb)," "dstSrcAlpha.a, dstSrcAlpha.rgb);", @@ -345,7 +345,7 @@ static void emit_advanced_xfermode_code(GrGLSLFragmentBuilder* fsBuilder, const SkString setSat, setLum; add_sat_function(fsBuilder, &setSat); add_lum_function(fsBuilder, &setLum); - fsBuilder->codeAppendf("half4 dstSrcAlpha = %s * %s.a;", + fsBuilder->codeAppendf("float4 dstSrcAlpha = %s * %s.a;", dstColor, srcColor); fsBuilder->codeAppendf("%s.rgb = %s(%s(dstSrcAlpha.rgb, %s.rgb * %s.a)," "dstSrcAlpha.a, dstSrcAlpha.rgb);", @@ -359,7 +359,7 @@ static void emit_advanced_xfermode_code(GrGLSLFragmentBuilder* fsBuilder, const // SetLum(S * Da, Sa* Da, D * Sa) + (1 - Sa) * D + (1 - Da) * S SkString setLum; add_lum_function(fsBuilder, &setLum); - fsBuilder->codeAppendf("half4 srcDstAlpha = %s * %s.a;", + fsBuilder->codeAppendf("float4 srcDstAlpha = %s * %s.a;", srcColor, dstColor); fsBuilder->codeAppendf("%s.rgb = %s(srcDstAlpha.rgb, srcDstAlpha.a, %s.rgb * %s.a);", outputColor, setLum.c_str(), dstColor, srcColor); @@ -371,7 +371,7 @@ static void emit_advanced_xfermode_code(GrGLSLFragmentBuilder* fsBuilder, const // SetLum(D * Sa, Sa* Da, S * Da) + (1 - Sa) * D + (1 - Da) * S SkString setLum; add_lum_function(fsBuilder, &setLum); - fsBuilder->codeAppendf("half4 srcDstAlpha = %s * %s.a;", + fsBuilder->codeAppendf("float4 srcDstAlpha = %s * %s.a;", srcColor, dstColor); fsBuilder->codeAppendf("%s.rgb = %s(%s.rgb * %s.a, srcDstAlpha.a, srcDstAlpha.rgb);", outputColor, setLum.c_str(), dstColor, srcColor); @@ -406,13 +406,13 @@ static bool append_porterduff_term(GrGLSLFragmentBuilder* fsBuilder, SkBlendMode fsBuilder->codeAppendf(" * %s", srcColorName); break; case SkBlendModeCoeff::kISC: - fsBuilder->codeAppendf(" * (half4(1.0) - %s)", srcColorName); + fsBuilder->codeAppendf(" * (float4(1.0) - %s)", srcColorName); break; case SkBlendModeCoeff::kDC: fsBuilder->codeAppendf(" * %s", dstColorName); break; case SkBlendModeCoeff::kIDC: - fsBuilder->codeAppendf(" * (half4(1.0) - %s)", dstColorName); + fsBuilder->codeAppendf(" * (float4(1.0) - %s)", dstColorName); break; case SkBlendModeCoeff::kSA: fsBuilder->codeAppendf(" * %s.a", srcColorName); @@ -453,7 +453,7 @@ void GrGLSLBlend::AppendMode(GrGLSLFragmentBuilder* fsBuilder, const char* srcCo false); // append dst blend if(!append_porterduff_term(fsBuilder, dstCoeff, dstColor, srcColor, dstColor, didAppend)) { - fsBuilder->codeAppend("half4(0, 0, 0, 0)"); + fsBuilder->codeAppend("float4(0, 0, 0, 0)"); } if (clamp) { fsBuilder->codeAppend(", 0, 1);"); @@ -505,7 +505,7 @@ void GrGLSLBlend::AppendRegionOp(GrGLSLFragmentBuilder* fsBuilder, const char* s false); // append dst blend if(!append_porterduff_term(fsBuilder, dstCoeff, dstColor, srcColor, dstColor, didAppend)) { - fsBuilder->codeAppend("half4(0, 0, 0, 0)"); + fsBuilder->codeAppend("float4(0, 0, 0, 0)"); } fsBuilder->codeAppend(";"); } |