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-rw-r--r--src/gpu/gl/GrGpuGL.h5
-rw-r--r--src/gpu/gl/GrGpuGLShaders.cpp3
-rw-r--r--src/gpu/gl/GrGpuGLShaders.h1
3 files changed, 0 insertions, 9 deletions
diff --git a/src/gpu/gl/GrGpuGL.h b/src/gpu/gl/GrGpuGL.h
index b3453a02ae..b22b44f204 100644
--- a/src/gpu/gl/GrGpuGL.h
+++ b/src/gpu/gl/GrGpuGL.h
@@ -242,11 +242,6 @@ private:
GrGLContextInfo fGLContextInfo;
- // we want to clear stencil buffers when they are created. We want to clear
- // the entire buffer even if it is larger than the color attachment. We
- // attach it to this fbo with no color attachment to do the initial clear.
- GrGLuint fStencilClearFBO;
-
bool fHWBlendDisabled;
int fActiveTextureUnitIdx;
diff --git a/src/gpu/gl/GrGpuGLShaders.cpp b/src/gpu/gl/GrGpuGLShaders.cpp
index 177f48a1a8..d32c57ef2f 100644
--- a/src/gpu/gl/GrGpuGLShaders.cpp
+++ b/src/gpu/gl/GrGpuGLShaders.cpp
@@ -774,9 +774,6 @@ bool GrGpuGLShaders::flushGraphicsState(GrPrimitiveType type) {
return true;
}
-void GrGpuGLShaders::postDraw() {
-}
-
#if GR_TEXT_SCALAR_IS_USHORT
#define TEXT_COORDS_GL_TYPE GR_GL_UNSIGNED_SHORT
#define TEXT_COORDS_ARE_NORMALIZED 1
diff --git a/src/gpu/gl/GrGpuGLShaders.h b/src/gpu/gl/GrGpuGLShaders.h
index bd6ccd3b53..cb72e2a51c 100644
--- a/src/gpu/gl/GrGpuGLShaders.h
+++ b/src/gpu/gl/GrGpuGLShaders.h
@@ -34,7 +34,6 @@ protected:
int* startIndex,
int vertexCount,
int indexCount);
- virtual void postDraw();
private: