diff options
Diffstat (limited to 'src/gpu/gl')
-rw-r--r-- | src/gpu/gl/GrGLPathProcessor.cpp | 2 | ||||
-rw-r--r-- | src/gpu/gl/GrGLPrimitiveProcessor.cpp | 2 | ||||
-rw-r--r-- | src/gpu/gl/GrGLXferProcessor.cpp | 2 | ||||
-rw-r--r-- | src/gpu/gl/builders/GrGLFragmentShaderBuilder.h | 16 | ||||
-rw-r--r-- | src/gpu/gl/builders/GrGLProgramBuilder.h | 8 |
5 files changed, 15 insertions, 15 deletions
diff --git a/src/gpu/gl/GrGLPathProcessor.cpp b/src/gpu/gl/GrGLPathProcessor.cpp index 96175913bc..9ce668298d 100644 --- a/src/gpu/gl/GrGLPathProcessor.cpp +++ b/src/gpu/gl/GrGLPathProcessor.cpp @@ -16,7 +16,7 @@ GrGLPathProcessor::GrGLPathProcessor(const GrPathProcessor&, const GrBatchTracke void GrGLPathProcessor::emitCode(EmitArgs& args) { GrGLGPBuilder* pb = args.fPB; - GrGLGPFragmentBuilder* fs = args.fPB->getFragmentShaderBuilder(); + GrGLFragmentBuilder* fs = args.fPB->getFragmentShaderBuilder(); const PathBatchTracker& local = args.fBT.cast<PathBatchTracker>(); // emit transforms diff --git a/src/gpu/gl/GrGLPrimitiveProcessor.cpp b/src/gpu/gl/GrGLPrimitiveProcessor.cpp index 2bb595af01..3213ffa8e2 100644 --- a/src/gpu/gl/GrGLPrimitiveProcessor.cpp +++ b/src/gpu/gl/GrGLPrimitiveProcessor.cpp @@ -37,7 +37,7 @@ GrGLPrimitiveProcessor::setupColorPassThrough(GrGLGPBuilder* pb, const char* outputName, const GrGeometryProcessor::Attribute* colorAttr, UniformHandle* colorUniform) { - GrGLGPFragmentBuilder* fs = pb->getFragmentShaderBuilder(); + GrGLFragmentBuilder* fs = pb->getFragmentShaderBuilder(); if (kUniform_GrGPInput == inputType) { SkASSERT(colorUniform); const char* stagedLocalVarName; diff --git a/src/gpu/gl/GrGLXferProcessor.cpp b/src/gpu/gl/GrGLXferProcessor.cpp index b7bf3019b5..c517381249 100644 --- a/src/gpu/gl/GrGLXferProcessor.cpp +++ b/src/gpu/gl/GrGLXferProcessor.cpp @@ -15,7 +15,7 @@ void GrGLXferProcessor::emitCode(const EmitArgs& args) { if (args.fXP.getDstCopyTexture()) { bool topDown = kTopLeft_GrSurfaceOrigin == args.fXP.getDstCopyTexture()->origin(); - GrGLFPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); + GrGLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); // We don't think any shaders actually output negative coverage, but just as a safety check // for floating point precision errors we compare with <= here diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h index 3d99abcb96..7afc76c711 100644 --- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h +++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h @@ -15,10 +15,10 @@ class GrGLVarying; /* * This base class encapsulates the functionality which the GP uses to build fragment shaders */ -class GrGLGPFragmentBuilder : public GrGLShaderBuilder { +class GrGLFragmentBuilder : public GrGLShaderBuilder { public: - GrGLGPFragmentBuilder(GrGLProgramBuilder* program) : INHERITED(program) {} - virtual ~GrGLGPFragmentBuilder() {} + GrGLFragmentBuilder(GrGLProgramBuilder* program) : INHERITED(program) {} + virtual ~GrGLFragmentBuilder() {} /** * Use of these features may require a GLSL extension to be enabled. Shaders may not compile * if code is added that uses one of these features without calling enableFeature() @@ -58,20 +58,20 @@ private: * this builder to create their shader. Because this is the only shader builder the FP sees, we * just call it FPShaderBuilder */ -class GrGLFPFragmentBuilder : public GrGLGPFragmentBuilder { +class GrGLXPFragmentBuilder : public GrGLFragmentBuilder { public: - GrGLFPFragmentBuilder(GrGLProgramBuilder* program) : INHERITED(program) {} + GrGLXPFragmentBuilder(GrGLProgramBuilder* program) : INHERITED(program) {} /** Returns the variable name that holds the color of the destination pixel. This may be NULL if no effect advertised that it will read the destination. */ virtual const char* dstColor() = 0; private: - typedef GrGLGPFragmentBuilder INHERITED; + typedef GrGLFragmentBuilder INHERITED; }; // TODO rename to Fragment Builder -class GrGLFragmentShaderBuilder : public GrGLFPFragmentBuilder { +class GrGLFragmentShaderBuilder : public GrGLXPFragmentBuilder { public: typedef uint8_t DstReadKey; typedef uint8_t FragPosKey; @@ -156,7 +156,7 @@ private: friend class GrGLProgramBuilder; - typedef GrGLFPFragmentBuilder INHERITED; + typedef GrGLXPFragmentBuilder INHERITED; }; #endif diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h index 2e9ab863d2..e7520eee10 100644 --- a/src/gpu/gl/builders/GrGLProgramBuilder.h +++ b/src/gpu/gl/builders/GrGLProgramBuilder.h @@ -155,7 +155,7 @@ public: const char* output) = 0; // TODO rename getFragmentBuilder - virtual GrGLGPFragmentBuilder* getFragmentShaderBuilder() = 0; + virtual GrGLFragmentBuilder* getFragmentShaderBuilder() = 0; virtual GrGLVertexBuilder* getVertexShaderBuilder() = 0; /* @@ -166,7 +166,7 @@ public: /* a specializations for FPs. Lets the user add uniforms and FS code */ class GrGLFPBuilder : public virtual GrGLUniformBuilder { public: - virtual GrGLFPFragmentBuilder* getFragmentShaderBuilder() = 0; + virtual GrGLFragmentBuilder* getFragmentShaderBuilder() = 0; /* * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE @@ -176,7 +176,7 @@ public: /* a specializations for XPs. Lets the user add uniforms and FS code */ class GrGLXPBuilder : public virtual GrGLUniformBuilder { public: - virtual GrGLFPFragmentBuilder* getFragmentShaderBuilder() = 0; + virtual GrGLXPFragmentBuilder* getFragmentShaderBuilder() = 0; /* * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE @@ -248,7 +248,7 @@ public: GrGLGpu* gpu() const override { return fGpu; } - GrGLFPFragmentBuilder* getFragmentShaderBuilder() override { return &fFS; } + GrGLXPFragmentBuilder* getFragmentShaderBuilder() override { return &fFS; } GrGLVertexBuilder* getVertexShaderBuilder() override { return &fVS; } void addVarying( |