aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/gl
diff options
context:
space:
mode:
Diffstat (limited to 'src/gpu/gl')
-rw-r--r--src/gpu/gl/GrGLPathProcessor.cpp2
-rw-r--r--src/gpu/gl/GrGLPrimitiveProcessor.cpp2
-rw-r--r--src/gpu/gl/GrGLXferProcessor.cpp2
-rw-r--r--src/gpu/gl/builders/GrGLFragmentShaderBuilder.h16
-rw-r--r--src/gpu/gl/builders/GrGLProgramBuilder.h8
5 files changed, 15 insertions, 15 deletions
diff --git a/src/gpu/gl/GrGLPathProcessor.cpp b/src/gpu/gl/GrGLPathProcessor.cpp
index 96175913bc..9ce668298d 100644
--- a/src/gpu/gl/GrGLPathProcessor.cpp
+++ b/src/gpu/gl/GrGLPathProcessor.cpp
@@ -16,7 +16,7 @@ GrGLPathProcessor::GrGLPathProcessor(const GrPathProcessor&, const GrBatchTracke
void GrGLPathProcessor::emitCode(EmitArgs& args) {
GrGLGPBuilder* pb = args.fPB;
- GrGLGPFragmentBuilder* fs = args.fPB->getFragmentShaderBuilder();
+ GrGLFragmentBuilder* fs = args.fPB->getFragmentShaderBuilder();
const PathBatchTracker& local = args.fBT.cast<PathBatchTracker>();
// emit transforms
diff --git a/src/gpu/gl/GrGLPrimitiveProcessor.cpp b/src/gpu/gl/GrGLPrimitiveProcessor.cpp
index 2bb595af01..3213ffa8e2 100644
--- a/src/gpu/gl/GrGLPrimitiveProcessor.cpp
+++ b/src/gpu/gl/GrGLPrimitiveProcessor.cpp
@@ -37,7 +37,7 @@ GrGLPrimitiveProcessor::setupColorPassThrough(GrGLGPBuilder* pb,
const char* outputName,
const GrGeometryProcessor::Attribute* colorAttr,
UniformHandle* colorUniform) {
- GrGLGPFragmentBuilder* fs = pb->getFragmentShaderBuilder();
+ GrGLFragmentBuilder* fs = pb->getFragmentShaderBuilder();
if (kUniform_GrGPInput == inputType) {
SkASSERT(colorUniform);
const char* stagedLocalVarName;
diff --git a/src/gpu/gl/GrGLXferProcessor.cpp b/src/gpu/gl/GrGLXferProcessor.cpp
index b7bf3019b5..c517381249 100644
--- a/src/gpu/gl/GrGLXferProcessor.cpp
+++ b/src/gpu/gl/GrGLXferProcessor.cpp
@@ -15,7 +15,7 @@ void GrGLXferProcessor::emitCode(const EmitArgs& args) {
if (args.fXP.getDstCopyTexture()) {
bool topDown = kTopLeft_GrSurfaceOrigin == args.fXP.getDstCopyTexture()->origin();
- GrGLFPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
+ GrGLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
// We don't think any shaders actually output negative coverage, but just as a safety check
// for floating point precision errors we compare with <= here
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
index 3d99abcb96..7afc76c711 100644
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
@@ -15,10 +15,10 @@ class GrGLVarying;
/*
* This base class encapsulates the functionality which the GP uses to build fragment shaders
*/
-class GrGLGPFragmentBuilder : public GrGLShaderBuilder {
+class GrGLFragmentBuilder : public GrGLShaderBuilder {
public:
- GrGLGPFragmentBuilder(GrGLProgramBuilder* program) : INHERITED(program) {}
- virtual ~GrGLGPFragmentBuilder() {}
+ GrGLFragmentBuilder(GrGLProgramBuilder* program) : INHERITED(program) {}
+ virtual ~GrGLFragmentBuilder() {}
/**
* Use of these features may require a GLSL extension to be enabled. Shaders may not compile
* if code is added that uses one of these features without calling enableFeature()
@@ -58,20 +58,20 @@ private:
* this builder to create their shader. Because this is the only shader builder the FP sees, we
* just call it FPShaderBuilder
*/
-class GrGLFPFragmentBuilder : public GrGLGPFragmentBuilder {
+class GrGLXPFragmentBuilder : public GrGLFragmentBuilder {
public:
- GrGLFPFragmentBuilder(GrGLProgramBuilder* program) : INHERITED(program) {}
+ GrGLXPFragmentBuilder(GrGLProgramBuilder* program) : INHERITED(program) {}
/** Returns the variable name that holds the color of the destination pixel. This may be NULL if
no effect advertised that it will read the destination. */
virtual const char* dstColor() = 0;
private:
- typedef GrGLGPFragmentBuilder INHERITED;
+ typedef GrGLFragmentBuilder INHERITED;
};
// TODO rename to Fragment Builder
-class GrGLFragmentShaderBuilder : public GrGLFPFragmentBuilder {
+class GrGLFragmentShaderBuilder : public GrGLXPFragmentBuilder {
public:
typedef uint8_t DstReadKey;
typedef uint8_t FragPosKey;
@@ -156,7 +156,7 @@ private:
friend class GrGLProgramBuilder;
- typedef GrGLFPFragmentBuilder INHERITED;
+ typedef GrGLXPFragmentBuilder INHERITED;
};
#endif
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h
index 2e9ab863d2..e7520eee10 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.h
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.h
@@ -155,7 +155,7 @@ public:
const char* output) = 0;
// TODO rename getFragmentBuilder
- virtual GrGLGPFragmentBuilder* getFragmentShaderBuilder() = 0;
+ virtual GrGLFragmentBuilder* getFragmentShaderBuilder() = 0;
virtual GrGLVertexBuilder* getVertexShaderBuilder() = 0;
/*
@@ -166,7 +166,7 @@ public:
/* a specializations for FPs. Lets the user add uniforms and FS code */
class GrGLFPBuilder : public virtual GrGLUniformBuilder {
public:
- virtual GrGLFPFragmentBuilder* getFragmentShaderBuilder() = 0;
+ virtual GrGLFragmentBuilder* getFragmentShaderBuilder() = 0;
/*
* *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE
@@ -176,7 +176,7 @@ public:
/* a specializations for XPs. Lets the user add uniforms and FS code */
class GrGLXPBuilder : public virtual GrGLUniformBuilder {
public:
- virtual GrGLFPFragmentBuilder* getFragmentShaderBuilder() = 0;
+ virtual GrGLXPFragmentBuilder* getFragmentShaderBuilder() = 0;
/*
* *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE
@@ -248,7 +248,7 @@ public:
GrGLGpu* gpu() const override { return fGpu; }
- GrGLFPFragmentBuilder* getFragmentShaderBuilder() override { return &fFS; }
+ GrGLXPFragmentBuilder* getFragmentShaderBuilder() override { return &fFS; }
GrGLVertexBuilder* getVertexShaderBuilder() override { return &fVS; }
void addVarying(