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-rw-r--r--src/gpu/gl/builders/GrGLProgramBuilder.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
index aa9e40c3f2..2f4329ae04 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
@@ -359,12 +359,13 @@ void GrGLProgramBuilder::emitAndInstallProc(const GrGeometryProcessor& gp,
SkASSERT(!fGeometryProcessor);
fGeometryProcessor = SkNEW(GrGLInstalledGeoProc);
- fGeometryProcessor->fGLProc.reset(gp.getFactory().createGLInstance(gp));
+ const GrBatchTracker& bt = fOptState.getBatchTracker();
+ fGeometryProcessor->fGLProc.reset(gp.getFactory().createGLInstance(gp, bt));
SkSTArray<4, GrGLProcessor::TextureSampler> samplers(gp.numTextures());
this->emitSamplers(gp, &samplers, fGeometryProcessor);
- GrGLGeometryProcessor::EmitArgs args(this, gp, outColor, outCoverage, samplers);
+ GrGLGeometryProcessor::EmitArgs args(this, gp, bt, outColor, outCoverage, samplers);
fGeometryProcessor->fGLProc->emitCode(args);
// We have to check that effects and the code they emit are consistent, ie if an effect