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-rw-r--r--src/gpu/gl/builders/GrGLShaderBuilder.cpp155
1 files changed, 155 insertions, 0 deletions
diff --git a/src/gpu/gl/builders/GrGLShaderBuilder.cpp b/src/gpu/gl/builders/GrGLShaderBuilder.cpp
new file mode 100644
index 0000000000..4dea142632
--- /dev/null
+++ b/src/gpu/gl/builders/GrGLShaderBuilder.cpp
@@ -0,0 +1,155 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrGLShaderBuilder.h"
+#include "GrGLProgramBuilder.h"
+#include "../GrGpuGL.h"
+#include "../GrGLShaderVar.h"
+
+namespace {
+inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen) {
+ if (kVec2f_GrSLType == type) {
+ return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D";
+ } else {
+ SkASSERT(kVec3f_GrSLType == type);
+ return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj";
+ }
+}
+void append_texture_lookup(SkString* out,
+ GrGpuGL* gpu,
+ const char* samplerName,
+ const char* coordName,
+ uint32_t configComponentMask,
+ const char* swizzle,
+ GrSLType varyingType = kVec2f_GrSLType) {
+ SkASSERT(NULL != coordName);
+
+ out->appendf("%s(%s, %s)",
+ sample_function_name(varyingType, gpu->glslGeneration()),
+ samplerName,
+ coordName);
+
+ char mangledSwizzle[5];
+
+ // The swizzling occurs using texture params instead of shader-mangling if ARB_texture_swizzle
+ // is available.
+ if (!gpu->glCaps().textureSwizzleSupport() &&
+ (kA_GrColorComponentFlag == configComponentMask)) {
+ char alphaChar = gpu->glCaps().textureRedSupport() ? 'r' : 'a';
+ int i;
+ for (i = 0; '\0' != swizzle[i]; ++i) {
+ mangledSwizzle[i] = alphaChar;
+ }
+ mangledSwizzle[i] ='\0';
+ swizzle = mangledSwizzle;
+ }
+ // For shader prettiness we omit the swizzle rather than appending ".rgba".
+ if (memcmp(swizzle, "rgba", 4)) {
+ out->appendf(".%s", swizzle);
+ }
+}
+static const int kVarsPerBlock = 8;
+}
+
+GrGLShaderBuilder::GrGLShaderBuilder(GrGLProgramBuilder* program)
+ : fProgramBuilder(program)
+ , fInputs(kVarsPerBlock)
+ , fOutputs(kVarsPerBlock)
+ , fFeaturesAddedMask(0) {
+}
+
+void GrGLShaderBuilder::emitFunction(GrSLType returnType,
+ const char* name,
+ int argCnt,
+ const GrGLShaderVar* args,
+ const char* body,
+ SkString* outName) {
+ fFunctions.append(GrGLSLTypeString(returnType));
+ fProgramBuilder->nameVariable(outName, '\0', name);
+ fFunctions.appendf(" %s", outName->c_str());
+ fFunctions.append("(");
+ const GrGLContextInfo& ctxInfo = fProgramBuilder->gpu()->ctxInfo();
+ for (int i = 0; i < argCnt; ++i) {
+ args[i].appendDecl(ctxInfo, &fFunctions);
+ if (i < argCnt - 1) {
+ fFunctions.append(", ");
+ }
+ }
+ fFunctions.append(") {\n");
+ fFunctions.append(body);
+ fFunctions.append("}\n\n");
+}
+
+void GrGLShaderBuilder::appendTextureLookup(SkString* out,
+ const TextureSampler& sampler,
+ const char* coordName,
+ GrSLType varyingType) const {
+ append_texture_lookup(out,
+ fProgramBuilder->gpu(),
+ fProgramBuilder->getUniformCStr(sampler.samplerUniform()),
+ coordName,
+ sampler.configComponentMask(),
+ sampler.swizzle(),
+ varyingType);
+}
+
+void GrGLShaderBuilder::appendTextureLookup(const TextureSampler& sampler,
+ const char* coordName,
+ GrSLType varyingType) {
+ this->appendTextureLookup(&fCode, sampler, coordName, varyingType);
+}
+
+void GrGLShaderBuilder::appendTextureLookupAndModulate(const char* modulation,
+ const TextureSampler& sampler,
+ const char* coordName,
+ GrSLType varyingType) {
+ SkString lookup;
+ this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
+ this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str());
+}
+
+
+const GrGLenum* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps) {
+ if (caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(config)) {
+ if (caps.textureRedSupport()) {
+ static const GrGLenum gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RED, GR_GL_RED };
+ return gRedSmear;
+ } else {
+ static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA,
+ GR_GL_ALPHA, GR_GL_ALPHA };
+ return gAlphaSmear;
+ }
+ } else {
+ static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE, GR_GL_ALPHA };
+ return gStraight;
+ }
+}
+
+void GrGLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) {
+ if (!(featureBit & fFeaturesAddedMask)) {
+ fExtensions.appendf("#extension %s: require\n", extensionName);
+ fFeaturesAddedMask |= featureBit;
+ }
+}
+
+void GrGLShaderBuilder::appendTextureLookup(const char* samplerName,
+ const char* coordName,
+ uint32_t configComponentMask,
+ const char* swizzle) {
+ append_texture_lookup(&fCode,
+ fProgramBuilder->gpu(),
+ samplerName,
+ coordName,
+ configComponentMask,
+ swizzle,
+ kVec2f_GrSLType);
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+GrGLFullShaderBuilder::GrGLFullShaderBuilder(GrGLFullProgramBuilder* program)
+ : INHERITED(program)
+ , fFullProgramBuilder(program) {}