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-rw-r--r--src/gpu/gl/builders/GrGLSLPrettyPrint.cpp173
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diff --git a/src/gpu/gl/builders/GrGLSLPrettyPrint.cpp b/src/gpu/gl/builders/GrGLSLPrettyPrint.cpp
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+++ b/src/gpu/gl/builders/GrGLSLPrettyPrint.cpp
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+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#include "gl/GrGLSLPrettyPrint.h"
+
+namespace GrGLSLPrettyPrint {
+
+class GLSLPrettyPrint {
+public:
+ GLSLPrettyPrint() {}
+
+ SkString prettify(const SkString& input, bool countlines) {
+ // setup pretty state
+ fIndex = 0;
+ fLength = input.size();
+ fInput = input;
+ fCountlines = countlines;
+ fTabs = 0;
+ fLinecount = 1;
+ fFreshline = true;
+
+ int parensDepth = 0;
+ // number 1st line
+ this->lineNumbering();
+ while (fLength > fIndex) {
+ /* the heart and soul of our prettification algorithm. The rules should hopefully be
+ * self explanatory. For '#' and '//' tokens we parse until we reach a newline.
+ *
+ * For long style comments like this one, we search for the ending token. We also
+ * preserve whitespace in these comments WITH THE CAVEAT that we do the newlines
+ * ourselves. This allows us to remain in control of line numbers, and matching tabs
+ * Existing tabs in the input string are copied over too, but this will look funny
+ *
+ * '{' and '}' are handled in basically the same way. We add a newline if we aren't
+ * on a fresh line, dirty the line, then add a second newline, ie braces are always
+ * on their own lines indented properly. The one funkiness here is structs print with
+ * the semicolon on its own line. Its not a problem for a glsl compiler though
+ *
+ * '(' and ')' are basically ignored, except as a sign we need to ignore ';' ala
+ * in for loops.
+ *
+ * ';' means add a new line
+ *
+ * '\t' and '\n' are ignored in general parsing for backwards compatability with
+ * existing shader code and we also have a special case for handling whitespace
+ * at the beginning of fresh lines.
+ *
+ * Otherwise just add the new character to the pretty string, indenting if necessary.
+ */
+ if (this->hasToken("#") || this->hasToken("//")) {
+ this->parseUntilNewline();
+ } else if (this->hasToken("/*")) {
+ this->parseUntil("*/");
+ } else if ('{' == fInput[fIndex]) {
+ this->newline();
+ this->appendChar('{');
+ fTabs++;
+ this->newline();
+ } else if ('}' == fInput[fIndex]) {
+ fTabs--;
+ this->newline();
+ this->appendChar('}');
+ this->newline();
+ } else if (this->hasToken(")")) {
+ parensDepth--;
+ } else if (this->hasToken("(")) {
+ parensDepth++;
+ } else if (!parensDepth && this->hasToken(";")) {
+ this->newline();
+ } else if ('\t' == fInput[fIndex] || '\n' == fInput[fIndex] ||
+ (fFreshline && ' ' == fInput[fIndex])) {
+ fIndex++;
+ } else {
+ this->appendChar(input[fIndex]);
+ }
+ }
+ return fPretty;
+ }
+private:
+ void appendChar(char c) {
+ this->tabString();
+ fPretty.appendf("%c", fInput[fIndex++]);
+ fFreshline = false;
+ }
+
+ // hasToken automatically consumes the next token, if it is a match, and then tabs
+ // if necessary, before inserting the token into the pretty string
+ bool hasToken(const char* token) {
+ size_t i = fIndex;
+ for (size_t j = 0; token[j] && fLength > i; i++, j++) {
+ if (token[j] != fInput[i]) {
+ return false;
+ }
+ }
+ this->tabString();
+ fIndex = i;
+ fPretty.append(token);
+ fFreshline = false;
+ return true;
+ }
+
+ void parseUntilNewline() {
+ while (fLength > fIndex) {
+ if ('\n' == fInput[fIndex]) {
+ fIndex++;
+ this->newline();
+ break;
+ }
+ fPretty.appendf("%c", fInput[fIndex++]);
+ }
+ }
+
+ // this code assumes it is not actually searching for a newline. If you need to search for a
+ // newline, then use the function above. If you do search for a newline with this function
+ // it will consume the entire string and the output will certainly not be prettified
+ void parseUntil(const char* token) {
+ while (fLength > fIndex) {
+ // For embedded newlines, this code will make sure to embed the newline in the
+ // pretty string, increase the linecount, and tab out the next line to the appropriate
+ // place
+ if ('\n' == fInput[fIndex]) {
+ this->newline();
+ this->tabString();
+ fIndex++;
+ }
+ if (this->hasToken(token)) {
+ break;
+ }
+ fFreshline = false;
+ fPretty.appendf("%c", fInput[fIndex++]);
+ }
+ }
+
+ // We only tab if on a newline, otherwise consider the line tabbed
+ void tabString() {
+ if (fFreshline) {
+ for (int t = 0; t < fTabs; t++) {
+ fPretty.append("\t");
+ }
+ }
+ }
+
+ // newline is really a request to add a newline, if we are on a fresh line there is no reason
+ // to add another newline
+ void newline() {
+ if (!fFreshline) {
+ fFreshline = true;
+ fPretty.append("\n");
+ this->lineNumbering();
+ }
+ }
+
+ void lineNumbering() {
+ if (fCountlines) {
+ fPretty.appendf("%4d\t", fLinecount++);
+ }
+ }
+
+ bool fCountlines, fFreshline;
+ int fTabs, fLinecount;
+ size_t fIndex, fLength;
+ SkString fInput, fPretty;
+};
+
+SkString PrettyPrintGLSL(const SkString& input, bool countlines) {
+ GLSLPrettyPrint pp;
+ return pp.prettify(input, countlines);
+}
+
+} // end namespace