diff options
Diffstat (limited to 'src/gpu/gl/builders/GrGLProgramBuilder.h')
-rw-r--r-- | src/gpu/gl/builders/GrGLProgramBuilder.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h index 474544060b..e1525c42ef 100644 --- a/src/gpu/gl/builders/GrGLProgramBuilder.h +++ b/src/gpu/gl/builders/GrGLProgramBuilder.h @@ -11,6 +11,7 @@ #include "GrGLFragmentShaderBuilder.h" #include "GrGLGeometryShaderBuilder.h" #include "GrGLVertexShaderBuilder.h" +#include "gl/GrGLProgramDataManager.h" #include "glsl/GrGLSLProgramDataManager.h" #include "glsl/GrGLSLTextureSampler.h" #include "../GrGLPrimitiveProcessor.h" @@ -18,6 +19,7 @@ #include "../../GrPipeline.h" class GrFragmentProcessor; +class GrGLContextInfo; class GrGLSLCaps; // Enough precision to represent 1 / 2048 accurately in printf @@ -44,7 +46,7 @@ public: virtual ~GrGLUniformBuilder() {} typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; - typedef GrGLProgramDataManager::SeparableVaryingHandle SeparableVaryingHandle; + typedef GrGLSLProgramDataManager::SeparableVaryingHandle SeparableVaryingHandle; /** Add a uniform variable to the current program, that has visibility in one or more shaders. visibility is a bitfield of ShaderVisibility values indicating from which shaders the @@ -334,6 +336,10 @@ protected: GrGLSLTextureSampler::TextureSamplerArray* outSamplers, GrGLInstalledProc<Proc>*); + bool compileAndAttachShaders(GrGLShaderBuilder& shader, + GrGLuint programId, + GrGLenum type, + SkTDArray<GrGLuint>* shaderIds); GrGLProgram* finalize(); virtual void bindProgramResourceLocations(GrGLuint programID); bool checkLinkStatus(GrGLuint programID); |