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Diffstat (limited to 'src/gpu/gl/builders/GrGLProgramBuilder.h')
-rw-r--r--src/gpu/gl/builders/GrGLProgramBuilder.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h
index 46d2816c52..2e9ab863d2 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.h
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.h
@@ -234,30 +234,30 @@ public:
GrSLPrecision precision,
const char* name,
int arrayCount,
- const char** outName) SK_OVERRIDE;
+ const char** outName) override;
- const GrGLShaderVar& getUniformVariable(UniformHandle u) const SK_OVERRIDE {
+ const GrGLShaderVar& getUniformVariable(UniformHandle u) const override {
return fUniforms[u.toShaderBuilderIndex()].fVariable;
}
- const char* getUniformCStr(UniformHandle u) const SK_OVERRIDE {
+ const char* getUniformCStr(UniformHandle u) const override {
return this->getUniformVariable(u).c_str();
}
- const GrGLContextInfo& ctxInfo() const SK_OVERRIDE;
+ const GrGLContextInfo& ctxInfo() const override;
- GrGLGpu* gpu() const SK_OVERRIDE { return fGpu; }
+ GrGLGpu* gpu() const override { return fGpu; }
- GrGLFPFragmentBuilder* getFragmentShaderBuilder() SK_OVERRIDE { return &fFS; }
- GrGLVertexBuilder* getVertexShaderBuilder() SK_OVERRIDE { return &fVS; }
+ GrGLFPFragmentBuilder* getFragmentShaderBuilder() override { return &fFS; }
+ GrGLVertexBuilder* getVertexShaderBuilder() override { return &fVS; }
void addVarying(
const char* name,
GrGLVarying*,
- GrSLPrecision fsPrecision = kDefault_GrSLPrecision) SK_OVERRIDE;
+ GrSLPrecision fsPrecision = kDefault_GrSLPrecision) override;
void addPassThroughAttribute(const GrPrimitiveProcessor::Attribute*,
- const char* output) SK_OVERRIDE;
+ const char* output) override;
// Handles for program uniforms (other than per-effect uniforms)