diff options
Diffstat (limited to 'src/gpu/gl/builders/GrGLProgramBuilder.h')
-rw-r--r-- | src/gpu/gl/builders/GrGLProgramBuilder.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h index 46d2816c52..2e9ab863d2 100644 --- a/src/gpu/gl/builders/GrGLProgramBuilder.h +++ b/src/gpu/gl/builders/GrGLProgramBuilder.h @@ -234,30 +234,30 @@ public: GrSLPrecision precision, const char* name, int arrayCount, - const char** outName) SK_OVERRIDE; + const char** outName) override; - const GrGLShaderVar& getUniformVariable(UniformHandle u) const SK_OVERRIDE { + const GrGLShaderVar& getUniformVariable(UniformHandle u) const override { return fUniforms[u.toShaderBuilderIndex()].fVariable; } - const char* getUniformCStr(UniformHandle u) const SK_OVERRIDE { + const char* getUniformCStr(UniformHandle u) const override { return this->getUniformVariable(u).c_str(); } - const GrGLContextInfo& ctxInfo() const SK_OVERRIDE; + const GrGLContextInfo& ctxInfo() const override; - GrGLGpu* gpu() const SK_OVERRIDE { return fGpu; } + GrGLGpu* gpu() const override { return fGpu; } - GrGLFPFragmentBuilder* getFragmentShaderBuilder() SK_OVERRIDE { return &fFS; } - GrGLVertexBuilder* getVertexShaderBuilder() SK_OVERRIDE { return &fVS; } + GrGLFPFragmentBuilder* getFragmentShaderBuilder() override { return &fFS; } + GrGLVertexBuilder* getVertexShaderBuilder() override { return &fVS; } void addVarying( const char* name, GrGLVarying*, - GrSLPrecision fsPrecision = kDefault_GrSLPrecision) SK_OVERRIDE; + GrSLPrecision fsPrecision = kDefault_GrSLPrecision) override; void addPassThroughAttribute(const GrPrimitiveProcessor::Attribute*, - const char* output) SK_OVERRIDE; + const char* output) override; // Handles for program uniforms (other than per-effect uniforms) |