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Diffstat (limited to 'src/gpu/gl/builders/GrGLProgramBuilder.cpp')
-rw-r--r--src/gpu/gl/builders/GrGLProgramBuilder.cpp38
1 files changed, 26 insertions, 12 deletions
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
index 0cdc3b5b21..79e13d3555 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
@@ -70,7 +70,8 @@ GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu,
, fGpu(gpu)
, fVaryingHandler(this)
, fUniformHandler(this)
- , fAttributeCnt(0)
+ , fVertexAttributeCnt(0)
+ , fInstanceAttributeCnt(0)
, fVertexStride(0)
, fInstanceStride(0) {}
@@ -227,18 +228,30 @@ GrGLProgram* GrGLProgramBuilder::finalize() {
// NVPR actually requires a vertex shader to compile
bool useNvpr = primProc.isPathRendering();
if (!useNvpr) {
- fAttributeCnt = primProc.numAttribs();
- fAttributes.reset(new GrGLProgram::Attribute[fAttributeCnt]);
- fVertexStride = primProc.getVertexStride();
- fInstanceStride = primProc.getInstanceStride();
- for (int i = 0; i < fAttributeCnt; i++) {
- const auto& attr = primProc.getAttrib(i);
- fAttributes[i].fInputRate = attr.inputRate();
- fAttributes[i].fType = attr.type();
- fAttributes[i].fOffset = attr.offsetInRecord();
+ fVertexAttributeCnt = primProc.numVertexAttributes();
+ fInstanceAttributeCnt = primProc.numInstanceAttributes();
+ fAttributes.reset(
+ new GrGLProgram::Attribute[fVertexAttributeCnt + fInstanceAttributeCnt]);
+ auto addAttr = [&](int i, const auto& a, size_t* stride) {
+ fAttributes[i].fType = a.type();
+ fAttributes[i].fOffset = *stride;
+ *stride += a.sizeAlign4();
fAttributes[i].fLocation = i;
- GL_CALL(BindAttribLocation(programID, i, attr.name()));
+ GL_CALL(BindAttribLocation(programID, i, a.name()));
+ };
+ fVertexStride = 0;
+ int i = 0;
+ for (; i < fVertexAttributeCnt; i++) {
+ addAttr(i, primProc.vertexAttribute(i), &fVertexStride);
+ SkASSERT(fAttributes[i].fOffset == primProc.debugOnly_vertexAttributeOffset(i));
}
+ SkASSERT(fVertexStride == primProc.debugOnly_vertexStride());
+ fInstanceStride = 0;
+ for (int j = 0; j < fInstanceAttributeCnt; j++, ++i) {
+ addAttr(i, primProc.instanceAttribute(j), &fInstanceStride);
+ SkASSERT(fAttributes[i].fOffset == primProc.debugOnly_instanceAttributeOffset(j));
+ }
+ SkASSERT(fInstanceStride == primProc.debugOnly_instanceStride());
}
if (primProc.willUseGeoShader()) {
@@ -406,7 +419,8 @@ GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) {
std::move(fFragmentProcessors),
fFragmentProcessorCnt,
std::move(fAttributes),
- fAttributeCnt,
+ fVertexAttributeCnt,
+ fInstanceAttributeCnt,
fVertexStride,
fInstanceStride);
}