diff options
Diffstat (limited to 'src/gpu/gl/builders/GrGLProgramBuilder.cpp')
-rw-r--r-- | src/gpu/gl/builders/GrGLProgramBuilder.cpp | 38 |
1 files changed, 26 insertions, 12 deletions
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp index 0cdc3b5b21..79e13d3555 100644 --- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp +++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp @@ -70,7 +70,8 @@ GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu, , fGpu(gpu) , fVaryingHandler(this) , fUniformHandler(this) - , fAttributeCnt(0) + , fVertexAttributeCnt(0) + , fInstanceAttributeCnt(0) , fVertexStride(0) , fInstanceStride(0) {} @@ -227,18 +228,30 @@ GrGLProgram* GrGLProgramBuilder::finalize() { // NVPR actually requires a vertex shader to compile bool useNvpr = primProc.isPathRendering(); if (!useNvpr) { - fAttributeCnt = primProc.numAttribs(); - fAttributes.reset(new GrGLProgram::Attribute[fAttributeCnt]); - fVertexStride = primProc.getVertexStride(); - fInstanceStride = primProc.getInstanceStride(); - for (int i = 0; i < fAttributeCnt; i++) { - const auto& attr = primProc.getAttrib(i); - fAttributes[i].fInputRate = attr.inputRate(); - fAttributes[i].fType = attr.type(); - fAttributes[i].fOffset = attr.offsetInRecord(); + fVertexAttributeCnt = primProc.numVertexAttributes(); + fInstanceAttributeCnt = primProc.numInstanceAttributes(); + fAttributes.reset( + new GrGLProgram::Attribute[fVertexAttributeCnt + fInstanceAttributeCnt]); + auto addAttr = [&](int i, const auto& a, size_t* stride) { + fAttributes[i].fType = a.type(); + fAttributes[i].fOffset = *stride; + *stride += a.sizeAlign4(); fAttributes[i].fLocation = i; - GL_CALL(BindAttribLocation(programID, i, attr.name())); + GL_CALL(BindAttribLocation(programID, i, a.name())); + }; + fVertexStride = 0; + int i = 0; + for (; i < fVertexAttributeCnt; i++) { + addAttr(i, primProc.vertexAttribute(i), &fVertexStride); + SkASSERT(fAttributes[i].fOffset == primProc.debugOnly_vertexAttributeOffset(i)); } + SkASSERT(fVertexStride == primProc.debugOnly_vertexStride()); + fInstanceStride = 0; + for (int j = 0; j < fInstanceAttributeCnt; j++, ++i) { + addAttr(i, primProc.instanceAttribute(j), &fInstanceStride); + SkASSERT(fAttributes[i].fOffset == primProc.debugOnly_instanceAttributeOffset(j)); + } + SkASSERT(fInstanceStride == primProc.debugOnly_instanceStride()); } if (primProc.willUseGeoShader()) { @@ -406,7 +419,8 @@ GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) { std::move(fFragmentProcessors), fFragmentProcessorCnt, std::move(fAttributes), - fAttributeCnt, + fVertexAttributeCnt, + fInstanceAttributeCnt, fVertexStride, fInstanceStride); } |