diff options
Diffstat (limited to 'src/gpu/gl/android/GrGLMakeNativeInterface_android.cpp')
-rw-r--r-- | src/gpu/gl/android/GrGLMakeNativeInterface_android.cpp | 241 |
1 files changed, 241 insertions, 0 deletions
diff --git a/src/gpu/gl/android/GrGLMakeNativeInterface_android.cpp b/src/gpu/gl/android/GrGLMakeNativeInterface_android.cpp new file mode 100644 index 0000000000..2630e87ba2 --- /dev/null +++ b/src/gpu/gl/android/GrGLMakeNativeInterface_android.cpp @@ -0,0 +1,241 @@ +/* + * Copyright 2014 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ +#include "SkTypes.h" +#if defined(SK_BUILD_FOR_ANDROID) + +#include "gl/GrGLInterface.h" +#include "gl/GrGLAssembleInterface.h" +#include "gl/GrGLUtil.h" + +#include <EGL/egl.h> +#include <GLES2/gl2.h> + +static GrGLFuncPtr android_get_gl_proc(void* ctx, const char name[]) { + SkASSERT(nullptr == ctx); + // Some older drivers on Android have busted eglGetProcAdddress Functions that + // will return the wrong pointer for built in GLES2 functions. This set of functions + // was generated on a Xoom by finding mismatches between the function pulled in via gl2.h and + // the address returned by eglGetProcAddress. + if (0 == strcmp("glActiveTexture", name)) { + return (GrGLFuncPtr) glActiveTexture; + } else if (0 == strcmp("glAttachShader", name)) { + return (GrGLFuncPtr) glAttachShader; + } else if (0 == strcmp("glBindAttribLocation", name)) { + return (GrGLFuncPtr) glBindAttribLocation; + } else if (0 == strcmp("glBindBuffer", name)) { + return (GrGLFuncPtr) glBindBuffer; + } else if (0 == strcmp("glBindTexture", name)) { + return (GrGLFuncPtr) glBindTexture; + } else if (0 == strcmp("glBlendColor", name)) { + return (GrGLFuncPtr) glBlendColor; + } else if (0 == strcmp("glBlendEquation", name)) { + return (GrGLFuncPtr) glBlendEquation; + } else if (0 == strcmp("glBlendFunc", name)) { + return (GrGLFuncPtr) glBlendFunc; + } else if (0 == strcmp("glBufferData", name)) { + return (GrGLFuncPtr) glBufferData; + } else if (0 == strcmp("glBufferSubData", name)) { + return (GrGLFuncPtr) glBufferSubData; + } else if (0 == strcmp("glClear", name)) { + return (GrGLFuncPtr) glClear; + } else if (0 == strcmp("glClearColor", name)) { + return (GrGLFuncPtr) glClearColor; + } else if (0 == strcmp("glClearStencil", name)) { + return (GrGLFuncPtr) glClearStencil; + } else if (0 == strcmp("glColorMask", name)) { + return (GrGLFuncPtr) glColorMask; + } else if (0 == strcmp("glCompileShader", name)) { + return (GrGLFuncPtr) glCompileShader; + } else if (0 == strcmp("glCompressedTexImage2D", name)) { + return (GrGLFuncPtr) glCompressedTexImage2D; + } else if (0 == strcmp("glCompressedTexSubImage2D", name)) { + return (GrGLFuncPtr) glCompressedTexSubImage2D; + } else if (0 == strcmp("glCopyTexSubImage2D", name)) { + return (GrGLFuncPtr) glCopyTexSubImage2D; + } else if (0 == strcmp("glCreateProgram", name)) { + return (GrGLFuncPtr) glCreateProgram; + } else if (0 == strcmp("glCreateShader", name)) { + return (GrGLFuncPtr) glCreateShader; + } else if (0 == strcmp("glCullFace", name)) { + return (GrGLFuncPtr) glCullFace; + } else if (0 == strcmp("glDeleteBuffers", name)) { + return (GrGLFuncPtr) glDeleteBuffers; + } else if (0 == strcmp("glDeleteProgram", name)) { + return (GrGLFuncPtr) glDeleteProgram; + } else if (0 == strcmp("glDeleteShader", name)) { + return (GrGLFuncPtr) glDeleteShader; + } else if (0 == strcmp("glDeleteTextures", name)) { + return (GrGLFuncPtr) glDeleteTextures; + } else if (0 == strcmp("glDepthMask", name)) { + return (GrGLFuncPtr) glDepthMask; + } else if (0 == strcmp("glDisable", name)) { + return (GrGLFuncPtr) glDisable; + } else if (0 == strcmp("glDisableVertexAttribArray", name)) { + return (GrGLFuncPtr) glDisableVertexAttribArray; + } else if (0 == strcmp("glDrawArrays", name)) { + return (GrGLFuncPtr) glDrawArrays; + } else if (0 == strcmp("glDrawElements", name)) { + return (GrGLFuncPtr) glDrawElements; + } else if (0 == strcmp("glEnable", name)) { + return (GrGLFuncPtr) glEnable; + } else if (0 == strcmp("glEnableVertexAttribArray", name)) { + return (GrGLFuncPtr) glEnableVertexAttribArray; + } else if (0 == strcmp("glFinish", name)) { + return (GrGLFuncPtr) glFinish; + } else if (0 == strcmp("glFlush", name)) { + return (GrGLFuncPtr) glFlush; + } else if (0 == strcmp("glFrontFace", name)) { + return (GrGLFuncPtr) glFrontFace; + } else if (0 == strcmp("glGenBuffers", name)) { + return (GrGLFuncPtr) glGenBuffers; + } else if (0 == strcmp("glGenerateMipmap", name)) { + return (GrGLFuncPtr) glGenerateMipmap; + } else if (0 == strcmp("glGenTextures", name)) { + return (GrGLFuncPtr) glGenTextures; + } else if (0 == strcmp("glGetBufferParameteriv", name)) { + return (GrGLFuncPtr) glGetBufferParameteriv; + } else if (0 == strcmp("glGetError", name)) { + return (GrGLFuncPtr) glGetError; + } else if (0 == strcmp("glGetIntegerv", name)) { + return (GrGLFuncPtr) glGetIntegerv; + } else if (0 == strcmp("glGetProgramInfoLog", name)) { + return (GrGLFuncPtr) glGetProgramInfoLog; + } else if (0 == strcmp("glGetProgramiv", name)) { + return (GrGLFuncPtr) glGetProgramiv; + } else if (0 == strcmp("glGetShaderInfoLog", name)) { + return (GrGLFuncPtr) glGetShaderInfoLog; + } else if (0 == strcmp("glGetShaderiv", name)) { + return (GrGLFuncPtr) glGetShaderiv; + } else if (0 == strcmp("glGetShaderPrecisionFormat", name)) { + return (GrGLFuncPtr) glGetShaderPrecisionFormat; + } else if (0 == strcmp("glGetString", name)) { + return (GrGLFuncPtr) glGetString; + } else if (0 == strcmp("glGetUniformLocation", name)) { + return (GrGLFuncPtr) glGetUniformLocation; + } else if (0 == strcmp("glLineWidth", name)) { + return (GrGLFuncPtr) glLineWidth; + } else if (0 == strcmp("glLinkProgram", name)) { + return (GrGLFuncPtr) glLinkProgram; + } else if (0 == strcmp("glPixelStorei", name)) { + return (GrGLFuncPtr) glPixelStorei; + } else if (0 == strcmp("glReadPixels", name)) { + return (GrGLFuncPtr) glReadPixels; + } else if (0 == strcmp("glScissor", name)) { + return (GrGLFuncPtr) glScissor; + } else if (0 == strcmp("glShaderSource", name)) { + return (GrGLFuncPtr) glShaderSource; + } else if (0 == strcmp("glStencilFunc", name)) { + return (GrGLFuncPtr) glStencilFunc; + } else if (0 == strcmp("glStencilFuncSeparate", name)) { + return (GrGLFuncPtr) glStencilFuncSeparate; + } else if (0 == strcmp("glStencilMask", name)) { + return (GrGLFuncPtr) glStencilMask; + } else if (0 == strcmp("glStencilMaskSeparate", name)) { + return (GrGLFuncPtr) glStencilMaskSeparate; + } else if (0 == strcmp("glStencilOp", name)) { + return (GrGLFuncPtr) glStencilOp; + } else if (0 == strcmp("glStencilOpSeparate", name)) { + return (GrGLFuncPtr) glStencilOpSeparate; + } else if (0 == strcmp("glTexImage2D", name)) { + return (GrGLFuncPtr) glTexImage2D; + } else if (0 == strcmp("glTexParameteri", name)) { + return (GrGLFuncPtr) glTexParameteri; + } else if (0 == strcmp("glTexParameteriv", name)) { + return (GrGLFuncPtr) glTexParameteriv; + } else if (0 == strcmp("glTexSubImage2D", name)) { + return (GrGLFuncPtr) glTexSubImage2D; + } else if (0 == strcmp("glUniform1f", name)) { + return (GrGLFuncPtr) glUniform1f; + } else if (0 == strcmp("glUniform1i", name)) { + return (GrGLFuncPtr) glUniform1i; + } else if (0 == strcmp("glUniform1fv", name)) { + return (GrGLFuncPtr) glUniform1fv; + } else if (0 == strcmp("glUniform1iv", name)) { + return (GrGLFuncPtr) glUniform1iv; + } else if (0 == strcmp("glUniform2f", name)) { + return (GrGLFuncPtr) glUniform2f; + } else if (0 == strcmp("glUniform2i", name)) { + return (GrGLFuncPtr) glUniform2i; + } else if (0 == strcmp("glUniform2fv", name)) { + return (GrGLFuncPtr) glUniform2fv; + } else if (0 == strcmp("glUniform2iv", name)) { + return (GrGLFuncPtr) glUniform2iv; + } else if (0 == strcmp("glUniform3f", name)) { + return (GrGLFuncPtr) glUniform3f; + } else if (0 == strcmp("glUniform3i", name)) { + return (GrGLFuncPtr) glUniform3i; + } else if (0 == strcmp("glUniform3fv", name)) { + return (GrGLFuncPtr) glUniform3fv; + } else if (0 == strcmp("glUniform3iv", name)) { + return (GrGLFuncPtr) glUniform3iv; + } else if (0 == strcmp("glUniform4f", name)) { + return (GrGLFuncPtr) glUniform4f; + } else if (0 == strcmp("glUniform4i", name)) { + return (GrGLFuncPtr) glUniform4i; + } else if (0 == strcmp("glUniform4fv", name)) { + return (GrGLFuncPtr) glUniform4fv; + } else if (0 == strcmp("glUniform4iv", name)) { + return (GrGLFuncPtr) glUniform4iv; + } else if (0 == strcmp("glUniformMatrix2fv", name)) { + return (GrGLFuncPtr) glUniformMatrix2fv; + } else if (0 == strcmp("glUniformMatrix3fv", name)) { + return (GrGLFuncPtr) glUniformMatrix3fv; + } else if (0 == strcmp("glUniformMatrix4fv", name)) { + return (GrGLFuncPtr) glUniformMatrix4fv; + } else if (0 == strcmp("glUseProgram", name)) { + return (GrGLFuncPtr) glUseProgram; + } else if (0 == strcmp("glVertexAttrib1f", name)) { + return (GrGLFuncPtr) glVertexAttrib1f; + } else if (0 == strcmp("glVertexAttrib2fv", name)) { + return (GrGLFuncPtr) glVertexAttrib2fv; + } else if (0 == strcmp("glVertexAttrib3fv", name)) { + return (GrGLFuncPtr) glVertexAttrib3fv; + } else if (0 == strcmp("glVertexAttrib4fv", name)) { + return (GrGLFuncPtr) glVertexAttrib4fv; + } else if (0 == strcmp("glVertexAttribPointer", name)) { + return (GrGLFuncPtr) glVertexAttribPointer; + } else if (0 == strcmp("glViewport", name)) { + return (GrGLFuncPtr) glViewport; + } else if (0 == strcmp("glBindFramebuffer", name)) { + return (GrGLFuncPtr) glBindFramebuffer; + } else if (0 == strcmp("glBindRenderbuffer", name)) { + return (GrGLFuncPtr) glBindRenderbuffer; + } else if (0 == strcmp("glCheckFramebufferStatus", name)) { + return (GrGLFuncPtr) glCheckFramebufferStatus; + } else if (0 == strcmp("glDeleteFramebuffers", name)) { + return (GrGLFuncPtr) glDeleteFramebuffers; + } else if (0 == strcmp("glDeleteRenderbuffers", name)) { + return (GrGLFuncPtr) glDeleteRenderbuffers; + } else if (0 == strcmp("glFramebufferRenderbuffer", name)) { + return (GrGLFuncPtr) glFramebufferRenderbuffer; + } else if (0 == strcmp("glFramebufferTexture2D", name)) { + return (GrGLFuncPtr) glFramebufferTexture2D; + } else if (0 == strcmp("glGenFramebuffers", name)) { + return (GrGLFuncPtr) glGenFramebuffers; + } else if (0 == strcmp("glGenRenderbuffers", name)) { + return (GrGLFuncPtr) glGenRenderbuffers; + } else if (0 == strcmp("glGetFramebufferAttachmentParameteriv", name)) { + return (GrGLFuncPtr) glGetFramebufferAttachmentParameteriv; + } else if (0 == strcmp("glGetRenderbufferParameteriv", name)) { + return (GrGLFuncPtr) glGetRenderbufferParameteriv; + } else if (0 == strcmp("glRenderbufferStorage", name)) { + return (GrGLFuncPtr) glRenderbufferStorage; + } else if (0 == strcmp("eglQueryString", name)) { + return (GrGLFuncPtr) eglQueryString; + } else if (0 == strcmp("eglGetCurrentDisplay", name)) { + return (GrGLFuncPtr) eglGetCurrentDisplay; + } + return eglGetProcAddress(name); +} + +sk_sp<const GrGLInterface> GrGLMakeNativeInterface() { + return GrGLAssembleInterface(nullptr, android_get_gl_proc); +} + +const GrGLInterface* GrGLCreateNativeInterface() { return GrGLMakeNativeInterface().release(); } + +#endif//defined(SK_BUILD_FOR_ANDROID) |