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Diffstat (limited to 'src/gpu/gl/GrGpuGL_program.cpp')
-rw-r--r--src/gpu/gl/GrGpuGL_program.cpp68
1 files changed, 34 insertions, 34 deletions
diff --git a/src/gpu/gl/GrGpuGL_program.cpp b/src/gpu/gl/GrGpuGL_program.cpp
index 6d6110da8f..9677ba7cca 100644
--- a/src/gpu/gl/GrGpuGL_program.cpp
+++ b/src/gpu/gl/GrGpuGL_program.cpp
@@ -97,32 +97,32 @@ void GrGpuGL::flushViewMatrix(DrawType type) {
// rescale the coords from skia's "device" coords to GL's normalized coords,
// and perform a y-flip.
GrMatrix m;
- m.setScale(GrIntToScalar(2) / rt->width(), GrIntToScalar(-2) / rt->height());
- m.postTranslate(-GR_Scalar1, GR_Scalar1);
+ m.setScale(SkIntToScalar(2) / rt->width(), SkIntToScalar(-2) / rt->height());
+ m.postTranslate(-SK_Scalar1, SK_Scalar1);
m.preConcat(vm);
// GL wants a column-major 4x4.
GrGLfloat mv[] = {
// col 0
- GrScalarToFloat(m[GrMatrix::kMScaleX]),
- GrScalarToFloat(m[GrMatrix::kMSkewY]),
+ SkScalarToFloat(m[GrMatrix::kMScaleX]),
+ SkScalarToFloat(m[GrMatrix::kMSkewY]),
0,
- GrScalarToFloat(m[GrMatrix::kMPersp0]),
+ SkScalarToFloat(m[GrMatrix::kMPersp0]),
// col 1
- GrScalarToFloat(m[GrMatrix::kMSkewX]),
- GrScalarToFloat(m[GrMatrix::kMScaleY]),
+ SkScalarToFloat(m[GrMatrix::kMSkewX]),
+ SkScalarToFloat(m[GrMatrix::kMScaleY]),
0,
- GrScalarToFloat(m[GrMatrix::kMPersp1]),
+ SkScalarToFloat(m[GrMatrix::kMPersp1]),
// col 2
0, 0, 0, 0,
// col3
- GrScalarToFloat(m[GrMatrix::kMTransX]),
- GrScalarToFloat(m[GrMatrix::kMTransY]),
+ SkScalarToFloat(m[GrMatrix::kMTransX]),
+ SkScalarToFloat(m[GrMatrix::kMTransY]),
0.0f,
- GrScalarToFloat(m[GrMatrix::kMPersp2])
+ SkScalarToFloat(m[GrMatrix::kMPersp2])
};
GL_CALL(MatrixMode(GR_GL_PROJECTION));
GL_CALL(LoadMatrixf(mv));
@@ -133,23 +133,23 @@ void GrGpuGL::flushViewMatrix(DrawType type) {
fCurrentProgram->fViewportSize != viewportSize) {
GrMatrix m;
m.setAll(
- GrIntToScalar(2) / viewportSize.fWidth, 0, -GR_Scalar1,
- 0,-GrIntToScalar(2) / viewportSize.fHeight, GR_Scalar1,
+ SkIntToScalar(2) / viewportSize.fWidth, 0, -SK_Scalar1,
+ 0,-SkIntToScalar(2) / viewportSize.fHeight, SK_Scalar1,
0, 0, GrMatrix::I()[8]);
m.setConcat(m, vm);
// ES doesn't allow you to pass true to the transpose param,
// so do our own transpose
GrGLfloat mt[] = {
- GrScalarToFloat(m[GrMatrix::kMScaleX]),
- GrScalarToFloat(m[GrMatrix::kMSkewY]),
- GrScalarToFloat(m[GrMatrix::kMPersp0]),
- GrScalarToFloat(m[GrMatrix::kMSkewX]),
- GrScalarToFloat(m[GrMatrix::kMScaleY]),
- GrScalarToFloat(m[GrMatrix::kMPersp1]),
- GrScalarToFloat(m[GrMatrix::kMTransX]),
- GrScalarToFloat(m[GrMatrix::kMTransY]),
- GrScalarToFloat(m[GrMatrix::kMPersp2])
+ SkScalarToFloat(m[GrMatrix::kMScaleX]),
+ SkScalarToFloat(m[GrMatrix::kMSkewY]),
+ SkScalarToFloat(m[GrMatrix::kMPersp0]),
+ SkScalarToFloat(m[GrMatrix::kMSkewX]),
+ SkScalarToFloat(m[GrMatrix::kMScaleY]),
+ SkScalarToFloat(m[GrMatrix::kMPersp1]),
+ SkScalarToFloat(m[GrMatrix::kMTransX]),
+ SkScalarToFloat(m[GrMatrix::kMTransY]),
+ SkScalarToFloat(m[GrMatrix::kMPersp2])
};
fCurrentProgram->fUniformManager.setMatrix3f(fCurrentProgram->fUniforms.fViewMatrixUni, mt);
fCurrentProgram->fViewMatrix = vm;
@@ -166,8 +166,8 @@ void GrGpuGL::AdjustTextureMatrix(const GrTexture* texture, GrMatrix* matrix) {
GrAssert(NULL != matrix);
if (GrSurface::kBottomLeft_Origin == texture->origin()) {
GrMatrix invY;
- invY.setAll(GR_Scalar1, 0, 0,
- 0, -GR_Scalar1, GR_Scalar1,
+ invY.setAll(SK_Scalar1, 0, 0,
+ 0, -SK_Scalar1, SK_Scalar1,
0, 0, GrMatrix::I()[8]);
matrix->postConcat(invY);
}
@@ -219,15 +219,15 @@ void GrGpuGL::flushTextureMatrix(int s) {
// ES doesn't allow you to pass true to the transpose param,
// so do our own transpose
GrGLfloat mt[] = {
- GrScalarToFloat(m[GrMatrix::kMScaleX]),
- GrScalarToFloat(m[GrMatrix::kMSkewY]),
- GrScalarToFloat(m[GrMatrix::kMPersp0]),
- GrScalarToFloat(m[GrMatrix::kMSkewX]),
- GrScalarToFloat(m[GrMatrix::kMScaleY]),
- GrScalarToFloat(m[GrMatrix::kMPersp1]),
- GrScalarToFloat(m[GrMatrix::kMTransX]),
- GrScalarToFloat(m[GrMatrix::kMTransY]),
- GrScalarToFloat(m[GrMatrix::kMPersp2])
+ SkScalarToFloat(m[GrMatrix::kMScaleX]),
+ SkScalarToFloat(m[GrMatrix::kMSkewY]),
+ SkScalarToFloat(m[GrMatrix::kMPersp0]),
+ SkScalarToFloat(m[GrMatrix::kMSkewX]),
+ SkScalarToFloat(m[GrMatrix::kMScaleY]),
+ SkScalarToFloat(m[GrMatrix::kMPersp1]),
+ SkScalarToFloat(m[GrMatrix::kMTransX]),
+ SkScalarToFloat(m[GrMatrix::kMTransY]),
+ SkScalarToFloat(m[GrMatrix::kMPersp2])
};
fCurrentProgram->fUniformManager.setMatrix3f(matrixUni, mt);
@@ -464,7 +464,7 @@ void GrGpuGL::setupGeometry(int* startVertex,
scalarType = TEXT_COORDS_GL_TYPE;
texCoordNorm = SkToBool(TEXT_COORDS_ARE_NORMALIZED);
} else {
- GR_STATIC_ASSERT(GR_SCALAR_IS_FLOAT);
+ GR_STATIC_ASSERT(SK_SCALAR_IS_FLOAT);
scalarType = GR_GL_FLOAT;
texCoordNorm = false;
}