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Diffstat (limited to 'src/gpu/gl/GrGpuGL.cpp')
-rw-r--r--src/gpu/gl/GrGpuGL.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index 5845d7a673..64f4dfe9ea 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -263,7 +263,7 @@ bool GrGpuGL::canWriteTexturePixels(const GrTexture* texture, GrPixelConfig srcC
if (kIndex_8_GrPixelConfig == srcConfig || kIndex_8_GrPixelConfig == texture->config()) {
return false;
}
- if (srcConfig != texture->config() && kES2_GrGLBinding == this->glBinding()) {
+ if (srcConfig != texture->config() && kES_GrGLBinding == this->glBinding()) {
// In general ES2 requires the internal format of the texture and the format of the src
// pixels to match. However, It may or may not be possible to upload BGRA data to a RGBA
// texture. It depends upon which extension added BGRA. The Apple extension allows it
@@ -810,7 +810,7 @@ bool GrGpuGL::createRenderTargetObjects(int width, int height,
!desc->fMSColorRenderbufferID ||
!this->configToGLFormats(desc->fConfig,
// GLES requires sized internal formats
- kES2_GrGLBinding == this->glBinding(),
+ kES_GrGLBinding == this->glBinding(),
&msColorFormat,
NULL,
NULL)) {
@@ -2303,7 +2303,7 @@ inline bool can_copy_texsubimage(const GrSurface* dst,
// Table 3.9 of the ES2 spec indicates the supported formats with CopyTexSubImage
// and BGRA isn't in the spec. There doesn't appear to be any extension that adds it. Perhaps
// many drivers would allow it to work, but ANGLE does not.
- if (kES2_GrGLBinding == gpu->glBinding() && gpu->glCaps().bgraIsInternalFormat() &&
+ if (kES_GrGLBinding == gpu->glBinding() && gpu->glCaps().bgraIsInternalFormat() &&
(kBGRA_8888_GrPixelConfig == dst->config() || kBGRA_8888_GrPixelConfig == src->config())) {
return false;
}
@@ -2364,7 +2364,7 @@ inline GrGLuint bind_surface_as_fbo(const GrGLInterface* gl,
void GrGpuGL::initCopySurfaceDstDesc(const GrSurface* src, GrTextureDesc* desc) {
// Check for format issues with glCopyTexSubImage2D
- if (kES2_GrGLBinding == this->glBinding() && this->glCaps().bgraIsInternalFormat() &&
+ if (kES_GrGLBinding == this->glBinding() && this->glCaps().bgraIsInternalFormat() &&
kBGRA_8888_GrPixelConfig == src->config()) {
// glCopyTexSubImage2D doesn't work with this config. We'll want to make it a render target
// in order to call glBlitFramebuffer or to copy to it by rendering.