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Diffstat (limited to 'src/gpu/gl/GrGpuGL.cpp')
-rw-r--r--src/gpu/gl/GrGpuGL.cpp12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index 08ab47ab8c..8214b6ea53 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -1848,7 +1848,6 @@ void GrGpuGL::flushAAState(GrPrimitiveType type) {
// we prefer smooth lines over multisampled lines
// msaa should be disabled if drawing smooth lines.
- bool handledMSAA = false;
if (GrIsPrimTypeLines(type)) {
bool smooth = this->willUseHWAALines();
if (!fHWAAState.fSmoothLineEnabled && smooth) {
@@ -1858,15 +1857,14 @@ void GrGpuGL::flushAAState(GrPrimitiveType type) {
GL_CALL(Disable(GR_GL_LINE_SMOOTH));
fHWAAState.fSmoothLineEnabled = false;
}
- if (smooth && rt->isMultisampled() && fHWAAState.fMSAAEnabled) {
+ if (rt->isMultisampled() &&
+ fHWAAState.fMSAAEnabled) {
GL_CALL(Disable(GR_GL_MULTISAMPLE));
fHWAAState.fMSAAEnabled = false;
- handledMSAA = true;
}
- }
- if (!handledMSAA && rt->isMultisampled() &&
- this->getDrawState().isHWAntialiasState() !=
- fHWAAState.fMSAAEnabled) {
+ } else if (rt->isMultisampled() &&
+ this->getDrawState().isHWAntialiasState() !=
+ fHWAAState.fMSAAEnabled) {
if (fHWAAState.fMSAAEnabled) {
GL_CALL(Disable(GR_GL_MULTISAMPLE));
fHWAAState.fMSAAEnabled = false;