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Diffstat (limited to 'src/gpu/gl/GrGLUniformHandler.h')
-rw-r--r--src/gpu/gl/GrGLUniformHandler.h11
1 files changed, 1 insertions, 10 deletions
diff --git a/src/gpu/gl/GrGLUniformHandler.h b/src/gpu/gl/GrGLUniformHandler.h
index 74d24bb7b2..d3aa2f8358 100644
--- a/src/gpu/gl/GrGLUniformHandler.h
+++ b/src/gpu/gl/GrGLUniformHandler.h
@@ -29,8 +29,7 @@ private:
explicit GrGLUniformHandler(GrGLSLProgramBuilder* program)
: INHERITED(program)
, fUniforms(kUniformsPerBlock)
- , fSamplers(kUniformsPerBlock)
- , fTexelBuffers(kUniformsPerBlock) {}
+ , fSamplers(kUniformsPerBlock) {}
UniformHandle internalAddUniformArray(uint32_t visibility,
GrSLType type,
@@ -51,13 +50,6 @@ private:
return fSamplerSwizzles[handle.toIndex()];
}
- TexelBufferHandle addTexelBuffer(uint32_t visibility, GrSLPrecision,
- const char* name) override;
-
- const GrShaderVar& texelBufferVariable(TexelBufferHandle handle) const override {
- return fTexelBuffers[handle.toIndex()].fVariable;
- }
-
void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
// Manually set uniform locations for all our uniforms.
@@ -74,7 +66,6 @@ private:
UniformInfoArray fUniforms;
UniformInfoArray fSamplers;
SkTArray<GrSwizzle> fSamplerSwizzles;
- UniformInfoArray fTexelBuffers;
friend class GrGLProgramBuilder;