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-rw-r--r--src/gpu/gl/GrGLShaderBuilder.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
index 0d2a1ecf44..7171029f5b 100644
--- a/src/gpu/gl/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp
@@ -180,6 +180,11 @@ void GrGLShaderBuilder::emitCustomTextureLookup(SamplerMode samplerMode,
GrCustomStage::StageKey GrGLShaderBuilder::KeyForTextureAccess(const GrTextureAccess& access,
const GrGLCaps& caps) {
GrCustomStage::StageKey key = 0;
+
+ if (!access.getTexture()) {
+ return key;
+ }
+
// Assume that swizzle support implies that we never have to modify a shader to adjust
// for texture format/swizzle settings.
if (caps.textureSwizzleSupport()) {