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Diffstat (limited to 'src/gpu/gl/GrGLProgramEffects.h')
-rw-r--r--src/gpu/gl/GrGLProgramEffects.h20
1 files changed, 5 insertions, 15 deletions
diff --git a/src/gpu/gl/GrGLProgramEffects.h b/src/gpu/gl/GrGLProgramEffects.h
index c4d884392a..5a2fefd7d4 100644
--- a/src/gpu/gl/GrGLProgramEffects.h
+++ b/src/gpu/gl/GrGLProgramEffects.h
@@ -9,9 +9,9 @@
#define GrGLProgramEffects_DEFINED
#include "GrBackendEffectFactory.h"
-#include "GrGLUniformManager.h"
#include "GrTexture.h"
#include "GrTextureAccess.h"
+#include "GrGLUniformManager.h"
class GrEffect;
class GrEffectStage;
@@ -31,14 +31,11 @@ public:
typedef GrGLUniformManager::UniformHandle UniformHandle;
/**
- * This class emits some of the code inserted into the shaders for an effect. The code it
- * creates may be dependent on properties of the effect that the effect itself doesn't use
- * in its key (e.g. the pixel format of textures used). So this class inserts a meta-key for
- * every effect using this function. It is also responsible for inserting the effect's class ID
- * which must be different for every GrEffect subclass. It can fail if an effect uses too many
- * textures, attributes, etc for the space allotted in the meta-key.
+ * These methods generate different portions of an effect's final key.
*/
- static bool GenEffectMetaKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
+ static EffectKey GenAttribKey(const GrDrawEffect&);
+ static EffectKey GenTransformKey(const GrDrawEffect&);
+ static EffectKey GenTextureKey(const GrDrawEffect&, const GrGLCaps&);
virtual ~GrGLProgramEffects();
@@ -101,13 +98,6 @@ public:
typedef SkTArray<TextureSampler> TextureSamplerArray;
protected:
- /**
- * Helpers for GenEffectMetaKey.
- */
- static EffectKey GenAttribKey(const GrDrawEffect&);
- static EffectKey GenTransformKey(const GrDrawEffect&);
- static EffectKey GenTextureKey(const GrDrawEffect&, const GrGLCaps&);
-
GrGLProgramEffects(int reserveCount)
: fGLEffects(reserveCount)
, fSamplers(reserveCount) {